TEXTURE CACHE MEMORY SYSTEM OF NON-BLOCKING FOR TEXTURE MAPPING PIPELINE AND OPERATION METHOD OF TEXTURE CACHE MEMORY
    6.
    发明申请
    TEXTURE CACHE MEMORY SYSTEM OF NON-BLOCKING FOR TEXTURE MAPPING PIPELINE AND OPERATION METHOD OF TEXTURE CACHE MEMORY 有权
    用于纹理映射管道的非阻塞纹理缓存存储器系统和纹理缓存存储器的操作方法

    公开(公告)号:US20140244939A1

    公开(公告)日:2014-08-28

    申请号:US13966889

    申请日:2013-08-14

    CPC classification number: G06F12/0875 G06F12/0855

    Abstract: A non-blocking texture cache memory for a texture mapping pipeline and an operation method of the non-blocking texture cache memory may include: a retry buffer configured to temporarily store result data according to a hit pipeline or a miss pipeline; a retry buffer lookup unit configured to look up the retry buffer in response to a texture request transferred from a processor; a verification unit configured to verify whether result data corresponding to the texture request is stored in the retry buffer as the lookup result; and an output control unit configured to output the stored result data to the processor when the result data corresponding to the texture request is stored as the verification result.

    Abstract translation: 用于纹理映射流水线的非阻塞纹理缓存存储器和非阻塞纹理缓存存储器的操作方法可以包括:重试缓冲器,其被配置为根据命中管道或遗漏流水线临时存储结果数据; 重试缓冲器查找单元,被配置为响应于从处理器传送的纹理请求来查找重试缓冲器; 验证单元,被配置为验证与纹理请求相对应的结果数据是否作为查找结果存储在重试缓冲器中; 以及输出控制单元,被配置为当存储与纹理请求对应的结果数据作为验证结果时,将存储的结果数据输出到处理器。

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