Abstract:
Systems and methods are provided for evaluating player performance during a sporting event. The system can use one or more sensors to capture information about actions such as shooting, dribbling, kicking and/or passing an object performed by the player and at least one processor to analyze the information in order to evaluate the player's performance. The system can determine and store at least one parameter indicative of the performance of the player in performing an action, and calculate based on the at least one stored parameter at least one value indicative of the player's performance and provide an output indicative of the assessment.
Abstract:
A player monitoring system efficiently processes sensor data in a manner that reduces processing burdens on processing resources of the system. In some embodiments, sensor data from one sensor (e.g., a low-resolution or low-rate sensor) is used to identify an event of interest, such as a player launching an object to another player or goal. In response to the detected event, sensor data from another sensor (e.g., a high-resolution or a high-rate sensor) is culled based on a time or location of the event so as to reduce the amount of data processed by the system to evaluate a performance of a player during the event. Thus, the overall amount of data processed for evaluating player performance can be significantly reduced, thereby increasing system efficiency.
Abstract:
A player monitoring system for compensating for network delays comprises a server that is configured to receive sensor data from multiple sensors at dispersed locations. In some embodiments, a server is configured to determine a delay associated with one network path carrying sensor data to the server and a delay associated with another network path carrying sensor data to the server. Based on the delays, the server is configured to synchronize events detected by the sensors at the dispersed location, thereby permitting more precise and accurate gameplay decisions for a dispersed sporting event.
Abstract:
Systems and methods relating to evaluating the performance of a person playing basketball are described. The systems and methods can be used to provide an evaluation sequence that can determine and evaluate the performance level of a person at one or more basketball skills. The evaluation sequence for the person can include a first sequence of actions that are the same each person being evaluated for a particular skill and a second sequence of actions that is based on the results of the first sequence and may be different for each person. Once the first and second sequences have been completed by the person, the system can determine a performance level for the person for the skills being evaluated.
Abstract:
Systems and methods relating to evaluating the performance of a person playing basketball are described. The systems and methods can be used to provide an evaluation sequence that can determine and evaluate the performance level of a person at one or more basketball skills. The evaluation sequence for the person can include a first sequence of actions that are the same each person being evaluated for a particular skill and a second sequence of actions that is based on the results of the first sequence and may be different for each person. Once the first and second sequences have been completed by the person, the system can determine a performance level for the person for the skills being evaluated.
Abstract:
A system for monitoring objects at sporting events or other types of events uses a wearable drone that has at least one camera or other sensor for capturing or otherwise sensing data. When the drone is to be used for monitoring, such as monitoring an object at a sporting event, the wearable drone may be detached from its user, and it may hover or otherwise fly within a certain position of an object to be monitored. While flying, the drone's sensor may be used to capture information, such as performance data or images, of the object during the sporting event.
Abstract:
Methods and apparatus related to improving player performance for trajectory-based sports are described. In particular, sporting devices are described that can be utilized to improve player performance in basketball. The sporting devices can include a camera-based system configured to capture and analyze the trajectory of a shot taken by a player. The camera-based system can be configured to provide feedback that allows a player to optimize the trajectory mechanics associated with shooting a basketball. In one embodiment, the camera-based system can be used in conjunction with a training aid that is attached to a basketball rim. The training aid can be configured to improve the trajectory mechanics of individuals utilizing the modified basketball rim to practice their shooting.
Abstract:
A system for monitoring objects at sporting events or other types of events uses a wearable drone that has at least one camera or other sensor for capturing or otherwise sensing data. When the drone is to be used for monitoring, such as monitoring an object at a sporting event, the wearable drone may be detached from its user, and it may hover or otherwise fly within a certain position of an object to be monitored. While flying, the drone's sensor may be used to capture information, such as performance data or images, of the object during the sporting event.
Abstract:
Methods and apparatus for determining a trajectory of a axisymmetric object in 3-D physical space using a digital camera which records 2-D image data are described. In particular, based upon i) a characteristic length of the axisymmetric object, ii) a physical position of the camera determined from sensors associated with the camera (e.g., accelerometers) and iii) captured 2-D digital images from the camera including a time at which each image is generated relative to one another, a position, a velocity vector and an acceleration vector can be determined in three dimensional physical space for axisymmetric object objects as a function of time. In one embodiment, the method and apparatus can be applied to determine the trajectories of objects in games which utilize axisymmetric object objects, such as basketball, baseball, bowling, golf, soccer, rugby or football.
Abstract:
Methods and apparatus related to improving player performance for trajectory-based sports are described. In particular, sporting devices are described that can be utilized to improve player performance in basketball. The sporting devices can include a camera-based system configured to capture and analyze the trajectory of a shot taken by a player. The camera-based system can be configured to provide feedback that allows a player to optimize the trajectory mechanics associated with shooting a basketball. In one embodiment, the camera-based system can be used in conjunction with a training aid that is attached to a basketball rim. The training aid can be configured to improve the trajectory mechanics of individuals utilizing the modified basketball rim to practice their shooting.