Event service for local client applications through local server

    公开(公告)号:US11223704B2

    公开(公告)日:2022-01-11

    申请号:US16115747

    申请日:2018-08-29

    摘要: In server/client architectures, the server application and client applications are often developed in different languages and execute in different environments specialized for the different contexts of each application (e.g., low-level, performant, platform-specialized, and stateless instructions on the server, and high-level, flexible, platform-agnostic, and stateful languages on the client) and are often executed on different devices. Convergence of these environments (e.g., server-side JavaScript using Node.js) enables the provision of a server that services client applications executing on the same device. The local server may monitor local events occurring on the device, and may execute one or more server scripts associated with particular local events on behalf of local clients subscribing to the local event (e.g., via a subscription model). These techniques may enable development of local event services in the same language and environment as client applications, and the use of server-side code in the provision of local event service.

    SECOND-PERSON AVATARS
    2.
    发明申请
    SECOND-PERSON AVATARS 审中-公开
    第二人称

    公开(公告)号:US20160342432A1

    公开(公告)日:2016-11-24

    申请号:US15228936

    申请日:2016-08-04

    摘要: The claimed subject matter relates to an architecture that can provide for a second-person avatar. The second-person avatar can rely upon a second-person-based perspective such that the avatar is displayed to appear to encompass all or portions of a target user. Accordingly, actions or a configuration of the avatar can serve as a model or demonstration for the user in order to aid the user in accomplishing a particular task. Updates to avatar activity or configuration can be provided by a dynamic virtual handbook. The virtual handbook can be constructed based upon a set of instruction associated with accomplishing the desired task and further based upon features or aspects of the user as well as those of the local environment.

    摘要翻译: 所要求保护的主题涉及可以提供第二人头像的架构。 第二人头像可以依赖于基于第二人的视角,使得化身被显示为看起来包围目标用户的全部或部分。 因此,化身的动作或配置可以用作用户的模型或演示,以帮助用户完成特定的任务。 动态虚拟手册可以提供对头像活动或配置的更新。 可以基于与完成所需任务相关联的一组指令来构建虚拟手册,并进一步基于用户的特征或方面以及本地环境的特征或方面。

    EVENT SERVICE FOR LOCAL CLIENT APPLICATIONS THROUGH LOCAL SERVER

    公开(公告)号:US20160261720A1

    公开(公告)日:2016-09-08

    申请号:US15156842

    申请日:2016-05-17

    IPC分类号: H04L29/06 H04L29/08

    摘要: In server/client architectures, the server application and client applications are often developed in different languages and execute in different environments specialized for the different contexts of each application (e.g., low-level, performant, platform-specialized, and stateless instructions on the server, and high-level, flexible, platform-agnostic, and stateful languages on the client) and are often executed on different devices. Convergence of these environments (e.g., server-side JavaScript using Node.js) enables the provision of a server that services client applications executing on the same device. The local server may monitor local events occurring on the device, and may execute one or more server scripts associated with particular local events on behalf of local clients subscribing to the local event (e.g., via a subscription model). These techniques may enable development of local event services in the same language and environment as client applications, and the use of server-side code in the provision of local event service.

    Opacity Filter For Display Device

    公开(公告)号:US20160171779A1

    公开(公告)日:2016-06-16

    申请号:US15043291

    申请日:2016-02-12

    IPC分类号: G06T19/00 G02B27/01

    摘要: An optical see-through head-mounted display device includes a see-through lens which combines an augmented reality image with light from a real-world scene, while an opacity filter is used to selectively block portions of the real-world scene so that the augmented reality image appears more distinctly. The opacity filter can be a see-through LCD panel, for instance, where each pixel of the LCD panel can be selectively controlled to be transmissive or opaque, based on a size, shape and position of the augmented reality image. Eye tracking can be used to adjust the position of the augmented reality image and the opaque pixels. Peripheral regions of the opacity filter, which are not behind the augmented reality image, can be activated to provide a peripheral cue or a representation of the augmented reality image. In another aspect, opaque pixels are provided at a time when an augmented reality image is not present.

    AUTOMATIC FOCUS IMPROVEMENT FOR AUGMENTED REALITY DISPLAYS
    5.
    发明申请
    AUTOMATIC FOCUS IMPROVEMENT FOR AUGMENTED REALITY DISPLAYS 审中-公开
    自动聚焦改进现有显示器

    公开(公告)号:US20160189432A1

    公开(公告)日:2016-06-30

    申请号:US15059737

    申请日:2016-03-03

    IPC分类号: G06T19/00 G02B27/01 G06F3/01

    摘要: An augmented reality system provides improved focus of real and virtual objects. A see-through display device includes a variable focus lens a user looks through. A focal region adjustment unit automatically focuses the variable focus lens in a current user focal region. A microdisplay assembly attached to the see-through display device generates a virtual object for display in the user's current focal region by adjusting its focal region. The variable focus lens may also be adjusted to provide one or more zoom features. Visual enhancement of an object may also be provided to improve a user's perception of an object.

    摘要翻译: 增强现实系统提供了实体和虚拟对象的改进焦点。 透视显示装置包括用户观察的可变焦距透镜。 焦点区域调整单元将可变焦距透镜自动聚焦在当前用户聚焦区域中。 附接到透视显示装置的微显示器组件通过调整其聚焦区域而生成用于在用户的当前焦点区域中显示的虚拟对象。 也可以调节可变焦距透镜以提供一个或多个缩放特征。 还可以提供对象的视觉增强以改善用户对对象的感知。

    AUTOMATIC VARIABLE VIRTUAL FOCUS FOR AUGMENTED REALITY DISPLAYS
    6.
    发明申请
    AUTOMATIC VARIABLE VIRTUAL FOCUS FOR AUGMENTED REALITY DISPLAYS 有权
    自动可变虚拟对焦的现实现实显示

    公开(公告)号:US20160161740A1

    公开(公告)日:2016-06-09

    申请号:US15043144

    申请日:2016-02-12

    IPC分类号: G02B27/01 G06T19/00

    摘要: The technology provides an augmented reality display system for displaying a virtual object to be in focus when viewed by a user. In one embodiment, the focal region of the user is tracked, and a virtual object within the user focal region is displayed to appear in the focal region. As the user changes focus between virtual objects, they appear to naturally move in and out of focus as real objects in a physical environment would. The change of focus for the virtual object images is caused by changing a focal region of light processing elements in an optical path of a microdisplay assembly of the augmented reality display system. In some embodiments, a range of focal regions are swept through at a sweep rate by adjusting the elements in the optical path of the microdisplay assembly.

    摘要翻译: 该技术提供了一种增强现实显示系统,用于在用户观看时显示要聚焦的虚拟对象。 在一个实施例中,跟踪用户的焦点区域,并且显示用户聚焦区域内的虚拟对象以出现在焦点区域中。 当用户改变虚拟对象之间的焦点时,它们似乎自然地在物理环境中作为真实对象自动地进出焦点。 通过改变增强现实显示系统的微显示器组件的光路中的光处理元件的焦点区域,引起虚拟对象图像的焦点变化。 在一些实施例中,通过调整微显示器组件的光路中的元件,以扫描速率扫描一定范围的焦点区域。

    Three-dimensional audio sweet spot feedback
    9.
    发明授权
    Three-dimensional audio sweet spot feedback 有权
    三维音频甜蜜点反馈

    公开(公告)号:US09522330B2

    公开(公告)日:2016-12-20

    申请号:US13725572

    申请日:2012-12-21

    摘要: A method for providing three-dimensional audio is provided. The method includes receiving a depth map imaging a scene from a depth camera and recognizing a human subject present in the scene. The human subject is modeled with a virtual skeleton comprising a plurality of joints defined with a three-dimensional position. A world space ear position of the human subject is determined based on the virtual skeleton. Furthermore, a target world space ear position of the human subject is determined. The target world space ear position is the world space position where a desired audio effect can be produced via an acoustic transducer array. The method further includes outputting a notification representing a spatial relationship between the world space ear position and the target world space ear position.

    摘要翻译: 提供了一种提供三维音频的方法。 该方法包括从深度摄像机接收对场景成像的深度图,并识别场景中存在的人物。 人体受试者用包括用三维位置限定的多个关节的虚拟骨架建模。 基于虚拟骨架确定人类对象的世界空间耳朵位置。 此外,确定人类受试者的目标世界空间耳朵位置。 目标世界空间耳位置是世界空间位置,其中可以通过声换能器阵列产生期望的音频效果。 该方法还包括输出表示世界空间耳位置与目标世界空间耳位置之间的空间关系的通知。