Enhanced content consumption
    1.
    发明授权
    Enhanced content consumption 有权
    增强内容消耗

    公开(公告)号:US08898310B2

    公开(公告)日:2014-11-25

    申请号:US12969148

    申请日:2010-12-15

    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.

    Abstract translation: 通过在两个计算设备之间建立配对来提供增强的内容消耗,其中两个计算设备中的至少一个提供数字内容项的主要消费体验,从而可以经由以下操作中的至少一个来提供次要消费体验: 两个计算设备。 该方法还包括使用两个计算设备中的至少一个来呈现用户消费的数字内容项目。 该方法还包括与两个计算设备中的另一个执行一个或多个补充消耗功能。

    ENHANCED CONTENT CONSUMPTION
    2.
    发明申请
    ENHANCED CONTENT CONSUMPTION 有权
    增强内容消费

    公开(公告)号:US20120158972A1

    公开(公告)日:2012-06-21

    申请号:US12969148

    申请日:2010-12-15

    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.

    Abstract translation: 通过在两个计算设备之间建立配对来提供增强的内容消耗,其中两个计算设备中的至少一个提供数字内容项的主要消费体验,从而可以经由以下操作中的至少一个来提供次要消费体验: 两个计算设备。 该方法还包括使用两个计算设备中的至少一个来呈现用户消费的数字内容项目。 该方法还包括与两个计算设备中的另一个执行一个或多个补充消耗功能。

    GRANULAR METADATA FOR DIGITAL CONTENT
    3.
    发明申请
    GRANULAR METADATA FOR DIGITAL CONTENT 审中-公开
    用于数字内容的颗粒元素

    公开(公告)号:US20120158755A1

    公开(公告)日:2012-06-21

    申请号:US12973643

    申请日:2010-12-20

    CPC classification number: G06F16/489 G06F16/907 G06F16/9535

    Abstract: Accordingly, the present discussion is directed in one respect; to a method of associating metadata with a digital content item and then controlling the presentation of that item in accordance with metadata-associated controls/constraints. The method may include determining a time-specific portion of a digital content item with which a user desires to associate a metadata item; associating the metadata item with the time-specific portion of the digital content item. During subsequent consumption of the digital content item by the user or another, the metadata item is presented synchronously in co lection with the time-specific portion of the digital content item, where such presentation is constrained or controlled in response to user-controlled filters implemented through a social network.

    Abstract translation: 因此,目前的讨论是针对一方面的; 涉及将元数据与数字内容项目相关联的方法,然后根据元数据相关的控制/限制来控制该项目的呈现。 该方法可以包括确定用户期望与其相关联的元数据项的数字内容项的时间特定部分; 将元数据项与数字内容项的时间特定部分相关联。 在由用户或另外的数字内容项的后续消费期间,元数据项目与数字内容项目的时间特定部分共同呈现,其中响应于实现的用户控制的过滤器来限制或控制这种呈现 通过社交网络。

    PROVISION OF CONTEXTUAL ADVERTISING
    4.
    发明申请
    PROVISION OF CONTEXTUAL ADVERTISING 审中-公开
    提供上下文广告

    公开(公告)号:US20120158511A1

    公开(公告)日:2012-06-21

    申请号:US12975107

    申请日:2010-12-21

    Abstract: Embodiments related to the provision of advertising in an electronic media environment are disclosed. For example, one embodiment provides, on a computing device including a media player and an advertising layer configured to display advertising information related to media played via the media player, a method of presenting advertising content for media. The method includes receiving an input requesting playback of a media content item, sending a request for the media content item to a media server, receiving the media content item from the media server, and receiving advertising layer information from the media server. The method further comprises associating trigger points in the advertising layer information with the media content item, playing the media content item, and upon reaching a selected trigger point during playback of the media content item, triggering display of a notification to notify the user of available advertising content.

    Abstract translation: 公开了在电子媒体环境中提供广告的实施例。 例如,一个实施例在包括媒体播放器和广告层的计算设备上提供被配置为显示与通过媒体播放器播放的媒体有关的广告信息的广告层,呈现媒体的广告内容的方法。 该方法包括接收请求播放媒体内容项目的输入,向媒体服务器发送媒体内容项目的请求,从媒体服务器接收媒体内容项目,以及从媒体服务器接收广告层信息。 该方法还包括将广告层信息中的触发点与媒体内容项目相关联,播放媒体内容项目,以及在播放媒体内容项目期间到达所选择的触发点时,触发显示通知以通知用户可用的 广告内容。

    GROUP-ASSOCIATED CONTENT RECOMMENDATION
    5.
    发明申请
    GROUP-ASSOCIATED CONTENT RECOMMENDATION 审中-公开
    集团相关内容建议

    公开(公告)号:US20120180107A1

    公开(公告)日:2012-07-12

    申请号:US12986711

    申请日:2011-01-07

    CPC classification number: G06Q30/02

    Abstract: A method of generating content recommendations to groups of users is provided. The method includes establishing a group, determining group-associated characteristics, where such characteristics include preferences independent of any merging, intersection or other combination of individual preferences of the group members, and providing content recommendations to the group based on the group-associated characteristics.

    Abstract translation: 提供了向用户组生成内容建议的方法。 该方法包括建立组,确定组相关特征,其中这些特征包括独立于组成员的个人偏好的任何合并,交集或其他组合的偏好,以及基于组相关特征向组提供内容建议。

    EXTENSIBLE SYSTEM FOR CUSTOMIZED AVATARS AND ACCESSORIES
    6.
    发明申请
    EXTENSIBLE SYSTEM FOR CUSTOMIZED AVATARS AND ACCESSORIES 审中-公开
    可定制的AVATARS和附件的可扩展系统

    公开(公告)号:US20100056273A1

    公开(公告)日:2010-03-04

    申请号:US12204036

    申请日:2008-09-04

    Abstract: An item can be added to an avatar associated with a user of a video game console. The item is represented by a data entry that is written to a manifest, which contains data fields storing a type and a name of the item. Items can be applied to or “worn” by an avatar by setting a flag in the corresponding data entry in the manifest. Items can be obtained from a number of sources, including, for example, disc based games and a server connected to the video game console. Further, items can be obtained as a reward for attaining achievements in a game.

    Abstract translation: 可以将项目添加到与视频游戏控制台的用户相关联的化身。 项目由写入清单的数据条目表示,其中包含存储项目类型和名称的数据字段。 通过在清单中的相应数据条目中设置标志,可以通过头像应用项目或“穿戴”。 项目可以从许多来源获得,包括例如基于盘的游戏和连接到视频游戏控制台的服务器。 此外,可以获得作为在游戏中获得成就的奖励的物品。

    Integration of Media on Gaming Consoles
    9.
    发明申请
    Integration of Media on Gaming Consoles 审中-公开
    媒体在游戏机上的整合

    公开(公告)号:US20080167127A1

    公开(公告)日:2008-07-10

    申请号:US11620620

    申请日:2007-01-05

    Abstract: Various mechanisms are disclosed herein for integrating media on a gaming console. For instance, a dashboard having a plurality of media selections can be displayed, where such a dashboard is native to a gaming console and where at least one of the media selections is a television selection. Moreover, users can be provided with the option of switching back and forth between the television selection and other media selections in the plurality of media selections, such as music, video, VOD, DVD programs, and so on. Users can be provided with the option of selecting starting of the gaming console as a set-top box, or with the option of selecting remote starting of the gaming console as a set-top using a gaming controller, or with the option of selecting starting of the gaming console as a title.

    Abstract translation: 本文公开了用于在游戏控制台上集成媒体的各种机构。 例如,可以显示具有多个媒体选择的仪表板,其中这样的仪表板是游戏控制台的本地,并且其中至少一个媒体选择是电视选择。 此外,用户可以在电视选择和诸如音乐,视频,VOD,DVD程序等的多个媒体选择中的其他媒体选择之间来回切换。 用户可以选择将游戏机的启动选择为机顶盒,或选择使用游戏控制器选择游戏控制台作为机顶盒的远程启动,或者选择启动 的游戏机作为标题。

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