Multi-platform gaming system using RFID-tagged toys
    1.
    发明授权
    Multi-platform gaming system using RFID-tagged toys 有权
    使用RFID标签的玩具的多平台游戏系统

    公开(公告)号:US08702515B2

    公开(公告)日:2014-04-22

    申请号:US13440812

    申请日:2012-04-05

    Abstract: A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.

    Abstract translation: 描述了一种用于娱乐或娱乐在游戏平台上玩游戏的一个或多个游戏参与者的多平台游戏系统。 多平台游戏系统可以包括描绘或表示与适于在游戏平台上播放的游戏相关的一个或多个游戏角色或对象的可收藏玩具。 可收集的玩具可以具有与其相关联的RFID标签,其包括对应的唯一标签识别号码。 RFID标签可以包括天线,用于向相关RFID标签读取器和/或从相关RFID标签读取器无线发送和接收信息的集成电路,以及用于存储描述与所述游戏角色之一相关联的技能,能力或属性的游戏相关信息的非易失性可编程存储器 或物体。

    SYSTEM AND METHOD FOR PLAYING AN INTERACTIVE GAME
    2.
    发明申请
    SYSTEM AND METHOD FOR PLAYING AN INTERACTIVE GAME 有权
    播放互动游戏的系统和方法

    公开(公告)号:US20130303276A1

    公开(公告)日:2013-11-14

    申请号:US13944773

    申请日:2013-07-17

    Abstract: An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.

    Abstract translation: 提供了一种交互式寻宝游戏。 游戏参与者收到配置有RFID标签,条形码或磁性“滑动”条等的卡,地图和/或识别徽章。 RFID标签或其他识别装置用于存储识别每个游戏参与者的某些信息和/或描述卡可能表示的假想角色拥有的某些功能或能力。 玩家通过查找线索和解决游戏中提出的各种难题,在游戏中进步。 玩家也可以获得(或失去)某些属性,如魔法技能,魔法强度,战斗能力,各种拼写能力等。所有这些信息优选存储在RFID标签或卡上,以便角色属性可以是 轻松便利地运送到其他类似设备的游戏设施,电脑游戏机,视频游戏机,家用游戏机,手持游戏机等。 以这种方式,游戏可以从一个播放环境和/或娱乐媒体到下一个无缝地超越。

    Magical wand and interactive play experience
    7.
    发明授权
    Magical wand and interactive play experience 有权
    魔术棒和互动游戏体验

    公开(公告)号:US07500917B2

    公开(公告)日:2009-03-10

    申请号:US10397054

    申请日:2003-03-25

    Abstract: The invention provides a unique interactive play experience carried out utilizing a toy “wand” and/or other actuation/tracking device. In one embodiment the wand incorporates a wireless transmitter and motion-sensitive circuitry adapted to actuate the transmitter in response to particular learned wand motions. The wand allows play participants to electronically and “magically” interact with their surrounding play environment simply by pointing, touching and/or using their wands in a particular manner to achieve desired goals or produce desired effects. Various wireless receivers or actuators are distributed throughout the play facility to support such wireless interaction and to facilitate full immersion in a fantasy experience in which participants can enjoy the realistic illusion of practicing, performing and mastering “real” magic.

    Abstract translation: 本发明提供了利用玩具“魔杖”和/或其他致动/跟踪装置进行的独特的交互式游戏体验。 在一个实施例中,魔杖包括适于响应于特定学习的魔杖运动致动发射器的无线发射器和运动敏感电路。 魔杖允许游戏参与者以电子方式和“神奇地”与其周围的游戏环境相互作用,只需通过以特定方式指向,触摸和/或使用他们的魔杖来实现期望的目标或产生期望的效果。 各种无线接收器或执行器分布在整个游戏设施中,以支持这种无线互动,并促进充分浸入幻想体验中,参与者可以享受练习,演奏和掌握“真实”魔法的真实幻觉。

    Methods for providing interactive entertainment
    8.
    发明授权
    Methods for providing interactive entertainment 有权
    提供互动娱乐的方法

    公开(公告)号:US08827810B2

    公开(公告)日:2014-09-09

    申请号:US13209087

    申请日:2011-08-12

    Abstract: Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the venues, and may include, for example, a toy wand or like toy device, apparel, and/or jewelry. In certain examples, the retail methods include tracking the consumer's use of the retail product in the venue(s). Such tracking information may be used to customize the experience of the user during a subsequent visit to the same venue or another venue.

    Abstract translation: 描述了用于出售,借出,租赁或以其他方式提供允许消费者参与一个或多个场地的零售产品(例如交互式产品)的方法。 该零售产品能够与基于来自零售商和/或零售商的通信产生感官效果的场所中的交互式设备进行接口。 此外,零售产品除了在场地中使用产品之外,优选具有独立或内在的价值,并且可以包括例如玩具棒或类似玩具装置,服装和/或珠宝。 在某些例子中,零售方法包括跟踪消费者在场地中零售商品的使用情况。 这样的跟踪信息可以用于在随后访问同一地点或另一地点期间定制用户的体验。

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