Oral care device
    1.
    发明授权
    Oral care device 有权
    口腔护理装置

    公开(公告)号:US06453497B1

    公开(公告)日:2002-09-24

    申请号:US09526678

    申请日:2000-03-16

    IPC分类号: A46B706

    摘要: An oral care device includes a handle, a head extending from the handle, and one or more oral care elements extending from the head. The device also includes a drive for engaging a base portion of each of the one or more oral care elements and for positioning each oral care element relative to that portion of the head from which the oral care element projects based on the motion of the oral care device. In a preferred embodiment of the invention, each oral care element is a tuft of one or more bristles.

    摘要翻译: 口腔护理装置包括手柄,从手柄延伸的头部以及从头部延伸的一个或多个口腔护理元件。 该装置还包括用于接合一个或多个口腔护理元件中的每一个的基部的驱动器,并且用于相对于口腔护理元件基于口腔护理的运动从头部的部分定位每个口腔护理元件 设备。 在本发明的优选实施方案中,每个口腔护理元件是一个或多个刷毛的簇。

    SYSTEM AND METHOD FOR LINKING A PLAYER COMPUTER SYSTEM DIRECTLY TO A PREDETERMINED SHARED GAME ENVIRONMENT
    2.
    发明申请
    SYSTEM AND METHOD FOR LINKING A PLAYER COMPUTER SYSTEM DIRECTLY TO A PREDETERMINED SHARED GAME ENVIRONMENT 审中-公开
    将播放器计算机系统直接连接到预定的共享游戏环境的系统和方法

    公开(公告)号:US20090062012A1

    公开(公告)日:2009-03-05

    申请号:US12197882

    申请日:2008-08-25

    IPC分类号: A63F9/24

    摘要: The invention provides a game server computer system, including at least one storage medium, at least one processor connected to the storage medium, and a set of instructions stored on the storage medium for execution by the processor, the set of instructions including a communications module to transmit signals to remote player computer systems over the network, a shared game environment displayed by the remote player computer systems, at least one game component associated with each remote player computer system located in the shared game environment at each remote player computer system, and being movable relative to the shared game environment utilizing the respective remote player computer system, a plurality of player scores stored on a computer system, each player score corresponding to a respective one of the remote player computer systems, game thresholds being reached as a result of movement of the game components relative to the shared game environment, and the player scores being updated when the game thresholds are reached, and a URL generator that generates a game-specific URL, the game-specific URL being utilizable at the selected remote computer system to at least retrieve the selected game environment.

    摘要翻译: 本发明提供了一种游戏服务器计算机系统,其包括至少一个存储介质,连接到存储介质的至少一个处理器以及存储在存储介质上以供处理器执行的一组指令,该组指令包括通信模块 通过网络向远程播放器计算机系统传输信号,由远程播放器计算机系统显示的共享游戏环境,与位于每个远程播放器计算机系统的共享游戏环境中的每个远程播放器计算机系统相关联的至少一个游戏组件,以及 可利用相应的远程播放器计算机系统相对于共享的游戏环境移动,存储在计算机系统上的多个玩家得分,与远程玩家计算机系统中的相应一个相对应的每个玩家得分,作为结果,达到游戏阈值 游戏组件相对于共享游戏环境的移动,以及玩家得分 在达到游戏阈值时更新,以及生成特定于游戏的URL的URL生成器,所述游戏专用URL可在所选择的远程计算机系统上使用,以至少检索所选择的游戏环境。

    SYSTEM AND METHOD FOR HYBRIDIZING BROWSER AND GAME VIEWS
    3.
    发明申请
    SYSTEM AND METHOD FOR HYBRIDIZING BROWSER AND GAME VIEWS 审中-公开
    用于混合浏览器和游戏视图的系统和方法

    公开(公告)号:US20090062013A1

    公开(公告)日:2009-03-05

    申请号:US12197909

    申请日:2008-08-25

    IPC分类号: A63F9/24

    摘要: The invention provides a client computer system, including at least one storage medium, at least one processor connected to the storage medium, and a set of instructions stored on the storage medium for execution by the processor, the set of instructions including a communications module to receive and transmit signals to remote computer systems over the network, a first browser having a view for displaying components in the signal, the first browser having browser functionality, a game including a shared game environment, at least one game component, associated with each of a plurality of remote player computer systems, located in the shared game environment and being movable relative to the shared game environment utilizing the respective remote player computer system, game thresholds being reached as a result of movement of the game components relative to the shared game environment, and the player scores being updated when the game thresholds are reached, and a first plug-in placing a view of the shared game environment in the browser with the game having game functionality that is at least in part different from the browser functionality.

    摘要翻译: 本发明提供一种客户计算机系统,包括至少一个存储介质,连接到存储介质的至少一个处理器以及存储在存储介质上以供处理器执行的一组指令,该组指令包括通信模块, 通过网络接收和发送信号到远程计算机系统,具有用于显示信号中的组件的视图的第一浏览器,具有浏览器功能的第一浏览器,包括共享游戏环境的游戏,至少一个游戏组件,与每个 多个远程播放器计算机系统,位于共享游戏环境中并且可利用相应的远程播放器计算机系统相对于共享游戏环境移动,作为游戏组件相对于共享游戏环境的移动而达到的游戏阈值 并且当达到游戏阈值时玩家得分被更新,以及第一插件placin g是具有与浏览器功能至少部分不同的游戏功能的游戏的浏览器中的共享游戏环境的视图。

    Toothbrushing technique monitoring
    5.
    发明授权
    Toothbrushing technique monitoring 有权
    牙刷技术监测

    公开(公告)号:US06536068B1

    公开(公告)日:2003-03-25

    申请号:US09474200

    申请日:1999-12-29

    IPC分类号: A46B904

    摘要: Methods for monitoring toothbrush technique are provided, for example a method including, while a toothbrush user is brushing his teeth, acquiring data indicative of motion of the toothbrush along its longitudinal axis, and, providing information about the data for display. Devices and systems for monitoring toothbrushing technique are also provided.

    摘要翻译: 提供了用于监测牙刷技术的方法,例如一种方法,其包括当牙刷使用者正在刷牙时,获取指示牙刷沿其纵向轴线运动的数据,以及提供关于要显示的数据的信息。 还提供了用于监测牙刷技术的装置和系统。

    WEB-BASED USER INTERFACE DATAFLOW EDITOR
    6.
    发明申请
    WEB-BASED USER INTERFACE DATAFLOW EDITOR 审中-公开
    基于WEB的用户界面数据流编辑器

    公开(公告)号:US20160092059A1

    公开(公告)日:2016-03-31

    申请号:US14500219

    申请日:2014-09-29

    CPC分类号: G06F16/252

    摘要: According to some embodiments, a first drag-and-drop action may be received from a user via a web-based graphical user interface platform to place a first node in a visual dataflow. Similarly, a second drag-and-drop action may be received from the user via the web-based graphical user interface platform to place a second node in the visual dataflow, the second node being directionally connected to the first node. A dataflow creator may then, responsive to said user actions, automatically create a data moving process to move information from a source data repository to a cloud-based destination data repository in accordance with the first and second nodes.

    摘要翻译: 根据一些实施例,可以经由基于web的图形用户界面平台从用户接收第一拖放动作,以将第一节点放置在可视数据流中。 类似地,可以经由基于web的图形用户界面平台从用户接收第二拖放操作,以将第二节点放置在可视数据流中,第二节点定向地连接到第一节点。 然后,数据流创建者可以响应于所述用户动作,自动创建数据移动过程,以根据第一和第二节点将信息从源数据存储库移动到基于云的目的地数据仓库。

    SYSTEM AND METHOD FOR MOVING A PARTY FROM ONE GAME TO THE NEXT
    7.
    发明申请
    SYSTEM AND METHOD FOR MOVING A PARTY FROM ONE GAME TO THE NEXT 审中-公开
    将一方从一个游戏移动到下一个的系统和方法

    公开(公告)号:US20090054154A1

    公开(公告)日:2009-02-26

    申请号:US12197897

    申请日:2008-08-25

    IPC分类号: A63F9/24

    摘要: The invention provides a game server computer system, including at least one storage medium, at least one processor connected to the storage medilum, and a set of instructions stored on the storage medium for execution by the processor, the set of instructions including a communications module to transmit signals to remote player computer systems over the network, a plurality of shared game environments displayed by the remote player computer systems, at least one game component associated with each remote player computer system located in the shared game environment at each remote player computer system, and being movable relative to the shared game environment utilizing the respective remote player computer system, and a plurality of player scores stored on a computer system, each player score corresponding to a respective one of the remote player computer systems, game thresholds being reached as a result of movement of the game components relative to the shared game environment, and the player scores being updated when the game thresholds are reached, a plurality of parties, each comprising a respective subset of the remote player computer systems, associated with at least one of the shared game environments, a party move selector selectable at one of the remote player computer systems associated with a first one of the parties and a first one of the shared game environments to transmit a party move signal from the respective remote player computer system to the server computer system, and a party move module stored on the game server computer system which, in response to the party move signal, associates all the remote player computer systems associated with the first party in unison with a second one of the shared game environments.

    摘要翻译: 本发明提供了一种游戏服务器计算机系统,包括至少一个存储介质,连接到存储介质的至少一个处理器以及存储在存储介质上以供处理器执行的一组指令,该组指令包括通信模块 通过网络向远程播放器计算机系统传输信号,由远程播放器计算机系统显示的多个共享游戏环境,与位于每个远程播放器计算机系统的共享游戏环境中的每个远程播放器计算机系统相关联的至少一个游戏组件 并且可以使用相应的远程播放器计算机系统相对于共享游戏环境移动,以及存储在计算机系统上的多个玩家得分,每个玩家得分对应于相应的一个远程玩家计算机系统,游戏阈值达到为 游戏组件相对于共享游戏环境的移动的结果, 当达到游戏阈值时,玩家得分被更新,每个包括与所述共享游戏环境中的至少一个相关联的远程玩家计算机系统的相应子集的多个方,一个移动选择器, 与第一方相关联的远程播放器计算机系统和共享游戏环境中的第一个,以将来自相应的远程播放器计算机系统的方移动信号发送到服务器计算机系统,以及存储在游戏服务器上的方移动模块 计算机系统,其响应于所述派对移动信号,将与所述第一方相关联的所有远程播放器计算机系统与所述共享游戏环境中的第二个一致地关联。

    Portable digital player
    8.
    发明申请
    Portable digital player 审中-公开
    便携式数字播放器

    公开(公告)号:US20060224875A1

    公开(公告)日:2006-10-05

    申请号:US11324024

    申请日:2005-12-29

    IPC分类号: G06F1/00

    CPC分类号: G11B20/10

    摘要: A portable player may include a control unit designed to perform an instant replay operation using instant replay data stored in a nonvolatile semiconductor memory during a cold boot operation. The control unit may be designed to perform the instant replay operation without accessing a mechanical mass storage device during the cold boot operation, and the instant replay data may be loaded from a volatile work memory to the nonvolatile semiconductor memory during a power-down conversion.

    摘要翻译: 便携式播放器可以包括控制单元,其被设计为在冷引导操作期间使用存储在非易失性半导体存储器中的即时重放数据来执行即时重放操作。 控制单元可以设计成在冷引导操作期间不访问机械海量存储设备来执行即时重放操作,并且可以在掉电转换期间将瞬时重放数据从易失性工作存储器加载到非易失性半导体存储器。

    Slurry composition and methods for chemical mechanical polishing
    9.
    发明申请
    Slurry composition and methods for chemical mechanical polishing 审中-公开
    浆料组成和化学机械抛光方法

    公开(公告)号:US20060118760A1

    公开(公告)日:2006-06-08

    申请号:US11004326

    申请日:2004-12-03

    申请人: Andy Yang Chris Yu

    发明人: Andy Yang Chris Yu

    IPC分类号: C09K13/00 C09K13/04

    摘要: A chemical-mechanical planarization (CMP) slurry comprising at least one abrasive particles at least one oxidizer, and at least one carrier. The abrasive particles can be selected from: a particle with all soft material, a particle having a soft outer material and a hard inner material, an inner charged particle, a magnetized particle, and an empty core particle. The substrate to be polished can be Aluminum, Copper, Ti, TiN, Ag. W, or their alloys, Oxide, Ni—P, Si3N4 for example.

    摘要翻译: 包括至少一种磨料颗粒至少一种氧化剂和至少一种载体的化学机械平面化(CMP)浆料。 研磨颗粒可以选自:具有所有软质材料的颗粒,具有柔软的外部材料的颗粒和硬的内部材料,内部带电颗粒,磁化颗粒和空芯颗粒。 待抛光的基材可以是铝,铜,钛,钛,银。 W或其合金,例如氧化物,Ni-P,Si 3 N 4 N 4。

    System, method, and computer program for assessing risk within a predefined market
    10.
    发明申请
    System, method, and computer program for assessing risk within a predefined market 审中-公开
    用于在预定义市场中评估风险的系统,方法和计算机程序

    公开(公告)号:US20060085325A1

    公开(公告)日:2006-04-20

    申请号:US11293247

    申请日:2005-12-05

    IPC分类号: G06Q40/00

    CPC分类号: G06Q40/08 G06Q40/025

    摘要: A system and method for measuring or quantifying the probability of default of a borrower. Credit factors from companies that banks have extended loans to are inputted and collected into a processor. The method employs a process utilizing an optimization function and a standard multivariate nonlinear regression to process client information and to provide an output value whose value is indicative of the likelihood or risk of default by a particular borrower.

    摘要翻译: 用于衡量或量化借款人违约概率的系统和方法。 来自银行贷款的公司的信用因素被输入并收集到处理器中。 该方法采用利用优化函数和标准多元非线性回归处理客户信息的过程,并提供其值表示特定借款人的可能性或风险的输出值。