Abstract:
Techniques described herein provide a system and methods for adding latency to improve the perceived performance of computing devices. For instance, the techniques may calculate transaction latencies for a given session based on the time between sending requests for content and receiving the requested content. The calculated latencies may be aggregated or averaged in such a way that a specific latency may be selected for improving the perceived performance. A client device may then render subsequent content based on the selected latency or a server may serve subsequent content based on the selected latency. This artificial addition of latency may enhance the user experience by creating a more consistent environment.
Abstract:
Techniques described herein provide a system and methods for adding latency to improve the perceived performance of computing devices. For instance, the techniques may calculate transaction latencies for a given session based on the time between sending requests for content and receiving the requested content. The calculated latencies may be aggregated or averaged in such a way that a specific latency may be selected for improving the perceived performance. A client device may then render subsequent content based on the selected latency or a server may serve subsequent content based on the selected latency. This artificial addition of latency may enhance the user experience by creating a more consistent environment.
Abstract:
Disclosed are various embodiments that facilitate sending input commands to an application over a network that may have variable latency characteristics. A first computing device sends a request to initiate a remote session with the application being executed by a second computing device. Upon initiation of the remote session, the first computing device receives application output data associated with the application for display via the first computing device. The first computing device may capture an input command associated with a video frame of the application output data being displayed. The input command is transmitted to the second computing device. To account for latency characteristics associated with the network, the second computing device provides the input command to the application after a delay.
Abstract:
Disclosed systems and methods facilitate a server-based gaming environment. In one implementation, a method includes transmitting a video stream of a gaming environment and a region definition for an object in the gaming environment to a client device. A result of a comparison of a location of a selection input in the gaming environment to the region definition is received from a client device. The result indicates that the location of the selection input identifies an area within the region definition. The object is selected based on the selection input corresponding to the region definition.
Abstract:
Past usage of an application is presented in order to enhance the experience of a user with an application. An application is executed in a hosted environment in one or more computing devices. Input commands may be obtained from a client and provided to the application. A real-time state of the application may be recorded as the application is executed in the hosted environment. The real-time state of the application that has been recorded may be replayed.
Abstract:
A browsing process is directed to the generation and management of a browse session at a network computing provider. A client computing device requests a remote browse session instance at a network computing provider. The browse session instance may correspond to requested network content. The network computing provider determines one or more browse configurations. Different browse configurations can be determined for separate portions of the requested network content. The browse configurations may identify a communication protocol and various processing actions. The network computing provider retrieves the requested content through an instantiated network browse session instance, and performs a first set of processing actions to generate a processing result. The processing result may be provided to the client computing device for display, including performing a second set of processing actions on the processing result at the client computing device.
Abstract:
An application is executed in a hosted environment in one or more computing devices. A user may experience difficulty in the application at a particular point in the application. Input commands may be obtained from a stored past session of the application. The stored past session of the application may correspond include another user successfully completing the particular point in the application. The input commands may be provided to the application to help the user get past the difficulty.
Abstract:
A browsing process is directed to the management of interactions with representations of rendered and unprocessed content. A client computing device requests a first network resource from a network computing component. The network computing component processes the requested content for display, and provides a processing result corresponding to a processed representation of the requested content to the client computing device. The client computing device may send user interaction data based on user interactions with the representation to the network computing component for processing. The client computing device may receive an unprocessed second network resource, and process a user interaction with a representation of the second network resource locally.
Abstract:
Techniques described herein provide a system and methods for adding latency to improve the perceived performance of computing devices. For instance, the techniques may calculate transaction latencies for a given session based on the time between sending requests for content and receiving the requested content. The calculated latencies may be aggregated or averaged in such a way that a specific latency may be selected for improving the perceived performance. A client device may then render subsequent content based on the selected latency or a server may serve subsequent content based on the selected latency. This artificial addition of latency may enhance the user experience by creating a more consistent environment.
Abstract:
Disclosed are various embodiments that facilitate sending input commands to an application over a network that may have variable latency characteristics. An input command may be obtained from a client over a network. The obtained input command is then provided to the application that is executed in a hosted environment. When a delay is determined to be necessary based at least in part on latency characteristic, the input command is provided to the application after the delay.