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公开(公告)号:US12161938B2
公开(公告)日:2024-12-10
申请号:US18494067
申请日:2023-10-25
Applicant: Activision Publishing, Inc.
Inventor: Jason Lin , Paul Derek Yan , Michael James Stout , Daniel Neil , Brian Thomas Fricks
IPC: A63F13/69 , A63F13/35 , A63F13/45 , A63F13/47 , A63F13/79 , A63F13/795 , A63F13/85 , A63F13/86 , A63F13/88
Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
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公开(公告)号:US20240050860A1
公开(公告)日:2024-02-15
申请号:US18494067
申请日:2023-10-25
Applicant: Activision Publishing, Inc.
Inventor: Jason Lin , Paul Derek Yan , Michael James Stout , Daniel Neil , Brian Thomas Fricks
IPC: A63F13/69 , A63F13/47 , A63F13/86 , A63F13/35 , A63F13/88 , A63F13/795 , A63F13/85 , A63F13/79 , A63F13/45
CPC classification number: A63F13/69 , A63F13/47 , A63F13/86 , A63F13/35 , A63F13/88 , A63F13/795 , A63F13/85 , A63F13/79 , A63F13/45
Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
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公开(公告)号:US20200179809A1
公开(公告)日:2020-06-11
申请号:US16703431
申请日:2019-12-04
Applicant: Activision Publishing, Inc.
Inventor: Jason Lin , Paul Derek Yan , Michael James Stout , Daniel Neil , Brian Thomas Fricks
Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
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公开(公告)号:US11806626B2
公开(公告)日:2023-11-07
申请号:US17650337
申请日:2022-02-08
Applicant: Activision Publishing, Inc.
Inventor: Jason Lin , Paul Derek Yan , Michael James Stout , Daniel Neil , Brian Thomas Fricks
IPC: A63F13/69 , A63F13/47 , A63F13/86 , A63F13/35 , A63F13/88 , A63F13/795 , A63F13/85 , A63F13/79 , A63F13/45
CPC classification number: A63F13/69 , A63F13/35 , A63F13/45 , A63F13/47 , A63F13/79 , A63F13/795 , A63F13/85 , A63F13/86 , A63F13/88
Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
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公开(公告)号:US20220233962A1
公开(公告)日:2022-07-28
申请号:US17650337
申请日:2022-02-08
Applicant: Activision Publishing, Inc.
Inventor: Jason Lin , Paul Derek Yan , Michael James Stout , Daniel Neil , Brian Thomas Fricks
Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
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公开(公告)号:US11278813B2
公开(公告)日:2022-03-22
申请号:US16703431
申请日:2019-12-04
Applicant: Activision Publishing, Inc.
Inventor: Jason Lin , Paul Derek Yan , Michael James Stout , Daniel Neil , Brian Thomas Fricks
Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
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