摘要:
A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.
摘要:
An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with an input terminal device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information presenting screen.
摘要:
When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image.
摘要:
A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.
摘要:
One or more objects and one or more icons corresponding to the one more objects, respectively, are simultaneously displayed on a screen of an upper LCD and a screen of a lower LCD, respectively. On the screen of the lower LCD, the one or more icons are placed in a plurality of placement areas and displayed. On the screen of the upper LCD, an object of the one or more objects, which corresponds to a respective icon of the one or more icons displayed on the screen of the lower LCD, is placed for display at a predetermined position with which the placement area in which the icon is placed is associated, in the virtual space.
摘要:
An example controller device includes a housing, and a grip portion formed lopsided with respect to a center of a predetermined surface of the housing. An information processing system calculates an attitude of the controller device, and determines the orientation of the grip portion with respect to the center based on the attitude of the controller device. For example, the information processing system determines whether the grip portion is facing right or facing left with respect to the center. Thus, the information processing system can precisely determine the mode of use in which the controller device is used.
摘要:
An example game system accepts, as a first input, a predetermined game operation performed before the game control process. The attitude of the controller device when the first input was made is set as the tentative reference attitude. After the first input, the game system further accepts, as an additional input, a predetermined game operation performed in a state where the attitude of the controller device is within a predetermined range defined by the tentative reference attitude. In response to a predetermined number of additional inputs, the reference attitude is determined using at least one of the tentative reference attitude and attitudes of the controller device when the predetermined number of additional inputs were made. The game control process is executed based on the attitude of the controller device and the reference attitude.
摘要:
An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with, an input terminal, device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal, device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information- presenting screen.
摘要:
An example game system accepts, as a first input, a predetermined game operation performed before the game control process. The attitude of the controller device when the first input was made is set as the tentative reference attitude. After the first input, the game system further accepts, as an additional input, a predetermined game operation performed in a state where the attitude of the controller device is within a predetermined range defined by the tentative reference attitude. In response to a predetermined number of additional inputs, the reference attitude is determined using at least one of the tentative reference attitude and attitudes of the controller device when the predetermined number of additional inputs were made. The game control process is executed based on the attitude of the controller device and the reference attitude.
摘要:
One or more objects and one or more icons corresponding to the one more objects, respectively, are simultaneously displayed on a screen of an upper LCD and a screen of a lower LCD, respectively. On the screen of the lower LCD, the one or more icons are placed in a plurality of placement areas and displayed. On the screen of the upper LCD, an object of the one or more objects, which corresponds to a respective icon of the one or more icons displayed on the screen of the lower LCD, is placed for display at a predetermined position with which the placement area in which the icon is placed is associated, in the virtual space.