Game program and game device
    1.
    发明授权
    Game program and game device 有权
    游戏程序和游戏设备

    公开(公告)号:US07871322B2

    公开(公告)日:2011-01-18

    申请号:US11418186

    申请日:2006-05-05

    摘要: A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.

    摘要翻译: 游戏装置向多个玩家提供问题。 游戏装置计算每个提供了该问题的答案的玩家的数量,或者每个玩家提供了对该问题的正确答案。 当计数的玩家人数达到预定数量的玩家时,设定预定的时间限制。 游戏装置测量从设定时间限制(即,正确答案经过时间)起的经过时间,并且当正确答案经过时间达到时间限制时,停止接受该问题的答案。

    Game system, game apparatus, storage medium and game controlling method
    2.
    发明授权
    Game system, game apparatus, storage medium and game controlling method 有权
    游戏系统,游戏机,存储媒体和游戏控制方法

    公开(公告)号:US09044672B2

    公开(公告)日:2015-06-02

    申请号:US13617531

    申请日:2012-09-14

    IPC分类号: A63F13/426 A63F13/40

    摘要: An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with an input terminal device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information presenting screen.

    摘要翻译: 一个示例性非限制性游戏系统包括连接有电视机的游戏装置。 设置有用作游戏装置的输入装置的输入端子装置。 电视机显示信息呈现屏幕,并且在输入终端设备的LCD上显示从信息呈现屏幕中省略了一部分对象的输入屏幕。 玩家在输入画面中输入用于玩家角色的移动路径,使得可以获取要获取的对象,并且可以避免不被获取的对象。 玩家角色根据在信息呈现屏幕上输入的移动路径移动。

    Game program and game device
    4.
    发明申请
    Game program and game device 有权
    游戏程序和游戏设备

    公开(公告)号:US20060287029A1

    公开(公告)日:2006-12-21

    申请号:US11418186

    申请日:2006-05-05

    IPC分类号: A63F9/24

    摘要: A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.

    摘要翻译: 游戏装置向多个玩家提供问题。 游戏装置计算每个提供了该问题的答案的玩家的数量,或者每个玩家提供了对该问题的正确答案。 当计数的玩家人数达到预定数量的玩家时,设定预定的时间限制。 游戏装置测量从设定时间限制(即,正确答案经过时间)起的经过时间,并且当正确答案经过时间达到时间限制时,停止接受该问题的答案。

    Game system, game process method, game device, and storage medium having game program stored thereon
    7.
    发明授权
    Game system, game process method, game device, and storage medium having game program stored thereon 有权
    游戏系统,游戏处理方法,游戏装置以及存储有游戏程序的存储介质

    公开(公告)号:US09308441B2

    公开(公告)日:2016-04-12

    申请号:US13598972

    申请日:2012-08-30

    摘要: An example game system accepts, as a first input, a predetermined game operation performed before the game control process. The attitude of the controller device when the first input was made is set as the tentative reference attitude. After the first input, the game system further accepts, as an additional input, a predetermined game operation performed in a state where the attitude of the controller device is within a predetermined range defined by the tentative reference attitude. In response to a predetermined number of additional inputs, the reference attitude is determined using at least one of the tentative reference attitude and attitudes of the controller device when the predetermined number of additional inputs were made. The game control process is executed based on the attitude of the controller device and the reference attitude.

    摘要翻译: 示例性游戏系统作为第一输入接受在游戏控制处理之前执行的预定游戏操作。 将第一输入时的控制装置的姿势作为暂定的基准姿态。 在第一次输入之后,游戏系统进一步接受在控制器装置的姿态在由暂定参考姿态所限定的预定范围内的状态下执行的预定游戏操作作为附加输入。 响应于预定数量的附加输入,当进行预定数量的附加输入时,使用控制器设备的暂定参考姿态和姿态中的至少一个来确定参考姿态。 游戏控制处理是根据控制装置的姿态和参照姿态进行的。

    GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM AND GAME CONTROLLING METHOD
    8.
    发明申请
    GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM AND GAME CONTROLLING METHOD 有权
    游戏系统,游戏装置,存储媒体和游戏控制方法

    公开(公告)号:US20130296044A1

    公开(公告)日:2013-11-07

    申请号:US13617531

    申请日:2012-09-14

    IPC分类号: A63F13/00

    摘要: An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with, an input terminal, device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal, device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information- presenting screen.

    摘要翻译: 一个示例性非限制性游戏系统包括连接有电视机的游戏装置。 设置有作为游戏装置的输入装置的输入端子装置。 电视显示有信息呈现屏幕,并且在输入终端,设备的LCD上显示从信息呈现屏幕中省略了一部分对象的输入屏幕。 玩家在输入画面中输入用于玩家角色的移动路径,使得可以获取要获取的对象,并且可以避免不被获取的对象。 玩家角色根据在信息呈现屏幕上输入的移动路径移动。

    GAME SYSTEM, GAME PROCESS METHOD, GAME DEVICE, AND STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON
    9.
    发明申请
    GAME SYSTEM, GAME PROCESS METHOD, GAME DEVICE, AND STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON 有权
    游戏系统,游戏过程方法,游戏设备和存储游戏程序的存储媒体

    公开(公告)号:US20130252736A1

    公开(公告)日:2013-09-26

    申请号:US13598972

    申请日:2012-08-30

    IPC分类号: A63F13/06

    摘要: An example game system accepts, as a first input, a predetermined game operation performed before the game control process. The attitude of the controller device when the first input was made is set as the tentative reference attitude. After the first input, the game system further accepts, as an additional input, a predetermined game operation performed in a state where the attitude of the controller device is within a predetermined range defined by the tentative reference attitude. In response to a predetermined number of additional inputs, the reference attitude is determined using at least one of the tentative reference attitude and attitudes of the controller device when the predetermined number of additional inputs were made. The game control process is executed based on the attitude of the controller device and the reference attitude.

    摘要翻译: 示例性游戏系统作为第一输入接受在游戏控制处理之前执行的预定游戏操作。 将第一输入时的控制装置的姿势作为暂定的基准姿态。 在第一次输入之后,游戏系统进一步接受在控制器装置的姿态在由暂定参考姿态所限定的预定范围内的状态下执行的预定游戏操作作为附加输入。 响应于预定数量的附加输入,当进行预定数量的附加输入时,使用控制器设备的暂定参考姿态和姿态中的至少一个确定参考姿态。 游戏控制处理是根据控制装置的姿态和参照姿态进行的。

    COMPUTER-READABLE STORAGE MEDIUM, DISPLAY CONTROL APPARATUS, DISPLAY CONTROL METHOD AND DISPLAY CONTROL SYSTEM
    10.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM, DISPLAY CONTROL APPARATUS, DISPLAY CONTROL METHOD AND DISPLAY CONTROL SYSTEM 有权
    计算机可读存储介质,显示控制装置,显示控制方法和显示控制系统

    公开(公告)号:US20120072857A1

    公开(公告)日:2012-03-22

    申请号:US13023031

    申请日:2011-02-08

    IPC分类号: G06F3/048

    摘要: One or more objects and one or more icons corresponding to the one more objects, respectively, are simultaneously displayed on a screen of an upper LCD and a screen of a lower LCD, respectively. On the screen of the lower LCD, the one or more icons are placed in a plurality of placement areas and displayed. On the screen of the upper LCD, an object of the one or more objects, which corresponds to a respective icon of the one or more icons displayed on the screen of the lower LCD, is placed for display at a predetermined position with which the placement area in which the icon is placed is associated, in the virtual space.

    摘要翻译: 分别对应于多个对象的一个​​或多个对象和一个或多个图标分别同时显示在上部LCD和下部LCD的屏幕的屏幕上。 在下部LCD的屏幕上,一个或多个图标被放置在多个放置区域中并显示。 在上部LCD的屏幕上,放置一个或多个物体的对应于下部LCD的屏幕上显示的一个或多个图标的相应图标的对象,以显示在预定位置 在虚拟空间中放置图标的区域相关联。