SYSTEMS AND METHODS FOR INTEGRATING GRAPHIC ANIMATION TECHNOLOGIES IN FANTASY SPORTS CONTEST APPLICATIONS
    2.
    发明申请
    SYSTEMS AND METHODS FOR INTEGRATING GRAPHIC ANIMATION TECHNOLOGIES IN FANTASY SPORTS CONTEST APPLICATIONS 有权
    复杂运动中图形动画技术的系统与方法比较应用

    公开(公告)号:US20120304071A1

    公开(公告)日:2012-11-29

    申请号:US13527338

    申请日:2012-06-19

    Abstract: Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information.

    Abstract translation: 提供了将图形动画技术与幻想运动竞赛应用集成的系统和方法。 本发明使幻想运动竞赛应用程序能够使用图形动画来描绘各种运动事件中的戏剧。 幻想运动竞赛应用程序可以组合现实生活元素的图形表示,例如玩家面部特征与默认元素,例如通用玩家身体,以创建真实的图形视频。 幻想运动比赛应用程序可以提供链接到动画视频,用于描绘可以显示与戏剧相关联的信息的比赛屏幕上的玩家。 响应于用户选择这样的链接,幻想运动比赛应用可以为用户播放动画视频。 在本发明的一些实施例中,幻想运动竞赛应用还可以基于用户提供的设置信息定制动画视频。

    Systems and methods for integrating graphic animation technologies in fantasy sports contest applications
    3.
    发明授权
    Systems and methods for integrating graphic animation technologies in fantasy sports contest applications 有权
    将图形动画技术整合到幻想体育比赛应用中的系统和方法

    公开(公告)号:US08223154B2

    公开(公告)日:2012-07-17

    申请号:US12965082

    申请日:2010-12-10

    Abstract: Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information. For example, the fantasy sports contest application may provide play information and other related data to allow a user to generate animated videos using the user's own graphics processing equipment and graphics animation program.

    Abstract translation: 提供了将图形动画技术与幻想运动竞赛应用集成的系统和方法。 本发明使幻想运动竞赛应用程序能够使用图形动画来描绘各种运动事件中的戏剧。 幻想运动竞赛应用程序可以组合现实生活元素的图形表示,例如玩家面部特征与默认元素,例如通用玩家身体,以创建真实的图形视频。 幻想运动比赛应用程序可以提供链接到动画视频,用于描绘可以显示与戏剧相关联的信息的比赛屏幕上的玩家。 响应于用户选择这样的链接,幻想运动比赛应用可以为用户播放动画视频。 在本发明的一些实施例中,幻想运动竞赛应用还可以基于用户提供的设置信息定制动画视频。 例如,幻想运动竞赛应用可以提供播放信息和其他相关数据,以允许用户使用用户自己的图形处理设备和图形动画程序来生成动画视频。

    Systems and methods for integrating graphic animation technologies in fantasy sports contest applications
    4.
    发明授权
    Systems and methods for integrating graphic animation technologies in fantasy sports contest applications 有权
    将图形动画技术整合到幻想体育比赛应用中的系统和方法

    公开(公告)号:US07872655B2

    公开(公告)日:2011-01-18

    申请号:US12850106

    申请日:2010-08-04

    Abstract: Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information. For example, the fantasy sports contest application may provide play information and other related data to allow a user to generate animated videos using the user's own graphics processing equipment and graphics animation program.

    Abstract translation: 提供了将图形动画技术与幻想运动竞赛应用集成的系统和方法。 本发明使幻想运动竞赛应用程序能够使用图形动画来描绘各种运动事件中的戏剧。 幻想运动竞赛应用程序可以组合现实生活元素的图形表示,例如玩家面部特征与默认元素,例如通用玩家身体,以创建真实的图形视频。 幻想运动比赛应用程序可以提供链接到动画视频,用于描绘可以显示与戏剧相关联的信息的比赛屏幕上的玩家。 响应于用户选择这样的链接,幻想运动比赛应用可以为用户播放动画视频。 在本发明的一些实施例中,幻想运动竞赛应用还可以基于用户提供的设置信息定制动画视频。 例如,幻想运动竞赛应用可以提供播放信息和其他相关数据,以允许用户使用用户自己的图形处理设备和图形动画程序来生成动画视频。

    SYSTEMS AND METHODS FOR PROTECTING A MULTI-PART BROADCAST CONTROL MESSAGE
    5.
    发明申请
    SYSTEMS AND METHODS FOR PROTECTING A MULTI-PART BROADCAST CONTROL MESSAGE 有权
    用于保护多部分广播控制信息的系统和方法

    公开(公告)号:US20100251067A1

    公开(公告)日:2010-09-30

    申请号:US12415930

    申请日:2009-03-31

    Abstract: A method and/or apparatus are provided for protecting control information during broadcasts in a system where primary and second mobile broadcast control messages (PMBCM and SMBCM) are utilized. In order to protect the SMBCM, a first hash information instance is computed based on hashes for each a plurality of control data blocks for the SMBCM. The first hash information instance is appended to the PMBCM. Error-correcting code words are generated for the plurality of hashes for the plurality of control data blocks for the SMBCM. These error-correcting code words are appended to the control data blocks of the SMBCM. A receiver uses the first hash instance information in the PMBCM to determine if any control data blocks of the SMBCM are corrupt. If so, the error-correcting code words may be used to reconstruct the corrupted hash(es) for the control data block(s) in order to authenticate the remaining control data blocks.

    Abstract translation: 提供了一种用于在使用主要和第二移动广播控制消息(PMBCM和SMBCM)的系统中的广播期间保护控制信息的方法和/或装置。 为了保护SMBCM,基于针对SMBCM的多个控制数据块的散列来计算第一个散列信息实例。 第一个哈希信息实例被附加到PMBCM。 针对SMBCM的多个控制数据块的多个散列生成纠错码字。 这些纠错码字被附加到SMBCM的控制数据块。 接收机使用PMBCM中的第一个哈希实例信息来确定SMBCM的任何控制数据块是否损坏。 如果是这样,则可以使用纠错码字来重构用于控制数据块的损坏散列,以便对剩余的控制数据块进行认证。

    Systems and methods for integrating graphic animation technologies in fantasy sports contest applications
    6.
    发明授权
    Systems and methods for integrating graphic animation technologies in fantasy sports contest applications 有权
    将图形动画技术整合到幻想体育比赛应用中的系统和方法

    公开(公告)号:US07548242B1

    公开(公告)日:2009-06-16

    申请号:US10234906

    申请日:2002-08-30

    Abstract: Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information. For example, the fantasy sports contest application may provide play information and other related data to allow a user to generate animated videos using the user's own graphics processing equipment and graphics animation program.

    Abstract translation: 提供了将图形动画技术与幻想运动竞赛应用集成的系统和方法。 本发明使幻想运动竞赛应用程序能够使用图形动画来描绘各种运动事件中的戏剧。 幻想运动竞赛应用程序可以组合现实生活元素的图形表示,例如玩家面部特征与默认元素,例如通用玩家身体,以创建真实的图形视频。 幻想运动比赛应用程序可以提供链接到动画视频,用于描绘可以显示与戏剧相关联的信息的比赛屏幕上的玩家。 响应于用户选择这样的链接,幻想运动比赛应用可以为用户播放动画视频。 在本发明的一些实施例中,幻想运动竞赛应用还可以基于用户提供的设置信息定制动画视频。 例如,幻想体育竞赛应用可以提供播放信息和其他相关数据,以允许用户使用用户自己的图形处理设备和图形动画程序来生成动画视频。

    Systems and methods for providing multiple user support for shared user equipment in a fantasy sports contest application
    7.
    发明授权
    Systems and methods for providing multiple user support for shared user equipment in a fantasy sports contest application 有权
    用于在幻想运动竞赛应用中为共享用户设备提供多用户支持的系统和方法

    公开(公告)号:US07001279B1

    公开(公告)日:2006-02-21

    申请号:US10234570

    申请日:2002-08-30

    Abstract: This invention provides systems and methods for providing multiple user support for shared user equipment in fantasy sports contest applications. A fantasy sports contest application may allow users to setup unique user accounts, in which user specific information such as, for example, identification information, fantasy sports contest participation information, user preference information, or any other suitable information associated with the user, may be stored. The application may personalize fantasy sports contest information and displays for the user. Local fantasy sports leagues may be created for users of common user equipment so that they may compete against each other.

    Abstract translation: 本发明提供了用于在幻想运动竞赛应用中为共享用户设备提供多用户支持的系统和方法。 幻想运动比赛应用可以允许用户设置独特的用户帐户,其中诸如例如识别信息,幻想运动比赛参与信息,用户偏好信息或与用户相关联的任何其它适当信息的用户特定信息可以是 存储。 应用程序可以为用户个性化幻想体育比赛信息和显示。 可以为普通用户设备的用户创建当地的幻想运动联赛,以便他们可以相互竞争。

    Method of assembling a light sensor module using an intermediate layer, and light sensor module assembly including the same
    8.
    发明授权
    Method of assembling a light sensor module using an intermediate layer, and light sensor module assembly including the same 有权
    使用中间层组装光传感器模块的方法和包括该光传感器模块组件的光传感器模块组件

    公开(公告)号:US08669513B2

    公开(公告)日:2014-03-11

    申请号:US12447722

    申请日:2007-10-29

    CPC classification number: G01T1/2018 G01T1/1644

    Abstract: A method is provided of at least partly assembling a light sensor module having at least one light sensing element optically coupled to a further optical element, for receiving light therefrom. The method comprises coupling the at least one light sensing element to an intermediate layer, wherein the intermediate layer is adapted to provide at least a predetermined level of optical coupling between the optical element and the at least one light sensing element when assembled by subsequently coupling, for example as part of a separate method, the intermediate layer to the optical element, with the intermediate layer being arranged between the optical element and the at least one light sensing element. An optical element other than a light sensing element, for example a light source element, can be used in place of the or each light sensing element, with in that case the or each optical element providing light to the further optical element rather than receiving light therefrom. Thus, the method can relate to an optical assembly in general rather than to a light sensor module assembly in particular.

    Abstract translation: 提供了一种方法,至少部分地组装光传感器模块,该光传感器模块具有光耦合到另一光学元件的至少一个光感测元件,用于从其接收光。 所述方法包括将所述至少一个光感测元件耦合到中间层,其中所述中间层适于在通过随后的耦合组合时在所述光学元件和所述至少一个光感测元件之间提供至少预定水平的光学耦合, 例如作为单独方法的一部分,到光学元件的中间层,其中中间层布置在光学元件和至少一个光感测元件之间。 可以使用光感测元件以外的光学元件(例如光源元件)来代替该光敏元件或每个光感测元件,在这种情况下,该或每个光学元件向另一光学元件提供光,而不是接收光 由此。 因此,该方法通常可以涉及光学组件,而不是特别涉及光传感器模块组件。

    SURGE PROTECTED DEVICES AND METHODS FOR TREATMENT OF WATER WITH ELECTROMAGNETIC FIELDS
    9.
    发明申请
    SURGE PROTECTED DEVICES AND METHODS FOR TREATMENT OF WATER WITH ELECTROMAGNETIC FIELDS 审中-公开
    防水保护装置及用电磁场处理水的方法

    公开(公告)号:US20130038970A1

    公开(公告)日:2013-02-14

    申请号:US13550390

    申请日:2012-07-16

    Abstract: Devices for treating water are provided with a varistor to protect the circuitry within such devices against excessive voltage surges and/or transient voltages. The varistor is incorporated into the circuitry in such a way that, when triggered by a high voltage spike (e.g., power surge), the varistor shunts the current created by the high voltage spike away from other sensitive components of the circuitry. Methods for treating water using devices that incorporate the varistor are also provided.

    Abstract translation: 用于处理水的装置设有变阻器,以保护这些装置内的电路免受过度的电压浪涌和/或瞬态电压的影响。 压敏电阻以这样的方式结合到电路中,使得当由高电压尖峰(例如,功率浪涌)触发时,压敏电阻将由高电压尖峰产生的电流与电路的其他敏感部件分离。 还提供了使用包含变阻器的装置处理水的方法。

    Systems and methods for providing advertisements in a fantasy sports contest application

    公开(公告)号:US08239891B2

    公开(公告)日:2012-08-07

    申请号:US12770000

    申请日:2010-04-29

    Abstract: Systems and methods are presented for presenting advertisements to users of a fantasy sports contest application. Advertisements are displayed in conjunction with fantasy sports contest information and may be interactive in nature. The advertisements may be used to inform the user of prizes being awarded for performance in the fantasy sports contest, including prizes being awarded for performing in an instant scoring opportunity based on real-time action in a related sports broadcast. The advertisements may be intelligently scheduled around certain events in a related sports broadcast to take advantage of user purchasing habits. The advertisements may be selected according to a user profile. The user profile may include information on the user's demonstrated interests, which may be determined using the user's preferences in the fantasy contest, prior television viewing habits, and other suitable information. The advertisements may be targeted to the user's specific geographic location. The advertisements may also be used to inform a user of an awarded prize, and to enable the user to claim the awarded prize.

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