Abstract:
A client device is in communication with a first storage device over a wide area network. The first storage device is of multiple storage devices in a networking system and stores media files. The client device can access a media file at the first storage device and the media file includes at least a reference to a video portion and at least a hyperlink that references a second media file.
Abstract:
A method of communication that includes causing user identifiers to be displayed in a group or panel that has been previously created by the first user by selecting user identifiers of potential callees from a list, and further including user identifier information for the second user retrieved over at least one network is disclosed.
Abstract:
First and second users log in using at least one of a plurality of respective communication devices. Address information of the communication devices used by the first and second users to log in are sent to respective first and second servers, separated from each other by at least one wide area network. A user identifier for the second user is displayed in a quick dial list of user identifiers selected by the first user. The first user selects the displayed second user's identifier to request communication with the second user. The first user also selects a communication type. In response, the first server is queried to obtain the current address information for the selected second user. The received address information is used to establish the selected communication type, over the wide area network, between the first and second users.
Abstract:
Two or more users can log in using at least one device each. Addresses for the users are sent to servers associated with the users, these servers being separated by a wide area network. From a quick dial list of user identifiers, a user selects an identifier for another user to make a request for communication with the second user. At least one port associated with a collaboration service is specified.
Abstract:
A multimedia collaboration system that integrates separate real-time and asynchronous networks--the former for real-time audio and video, and the latter for control signals and textual, graphical and other data--in a manner that is interoperable across different computer and network operating system platforms and which closely approximates the experience of face-to-face collaboration, while liberating the participants from the limitations of time and distance. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations and their interconnecting LANs and WANs. In a particular preferred embodiment, a plurality of geographically dispersed multimedia LANs are interconnected by a WAN. The demands made on the WAN are significantly reduced by employing multi-hopping techniques, including dynamically avoiding the unnecessary decompression of data at intermediate hops, and exploiting video mosaicing, cut-and-paste and audio mixing technologies so that significantly fewer wide area transmission paths are required while maintaining the high quality of the transmitted audio/video.
Abstract:
A content storage and distribution networked system is described. The system includes at least one local network at a first physical premises, at least one audio-video storage device in communication with the local network, and at least two client devices in communication with the local network. The audio-video storage device is configured to store at least one media file, which includes at least video. The first client device is configured to enable the two client device to simultaneously access the at least one media file stored on the audio-video storage device. The system is configured to cause playback of media that is associated with the retrieved media file, and to enable the user of the first client device to operate on the playback of the media associated with the retrieved media file, using at least the operations of start, stop, pause, fast forward, and reverse.
Abstract:
An audio-video storage device includes a storage interface to interface with a storage medium that store a media file including video. The storage device includes a network interface to interface with a local network. The storage device performs replication of the stored media file. The storage device provides access to the media file to a first client device and a second client device over the local network and the wide area network respectively.
Abstract:
A user logs in, at a first address, using a first communication device and establishes communication with an associated server using a wireless communication link. The user enables the first user to log in, at a second address, using the first communication device and establish communication with an associated server. Another user can log in using one or more communication devices. User identifiers for a second user are displayed in a quick dial list for a first user. When the first user selects the second user's identifier, the second user's address information is obtained and used to establish communication between these users.
Abstract:
A multimedia collaboration system that integrates separate real-time and asynchronous networks—the former for real-time audio and video, and the latter for control signals and textual, graphical and other data—in a manner that is interoperable across different computer and network operating system platforms and which closely approximates the experience of face-to-face collaboration, while liberating the participants from the limitations of time and distance. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations and their interconnecting LANs and WANs. In a particular preferred embodiment, a plurality of geographically dispersed multimedia LANs are interconnected by a WAN. The demands made on the WAN are significantly reduced by employing multi-hopping techniques, including dynamically avoiding the unnecessary decompression of data at intermediate hops, and exploiting video mosaicing, cut-and-paste and audio mixing technologies so that significantly fewer wide area transmission paths are required while maintaining the high quality of the transmitted audio/video.
Abstract:
A system and method for presence-based video and multimedia calling by which a workstation is dynamically associated with a user based on user log-in information so that video and multimedia calls are routed to at least one workstation at which that user is logged in. This allows a caller to place a video or multimedia call to a recipient without knowing the network address of the workstation at which the user is logged-in or the physical location of the recipient. The invention provides for detecting whether a participant is logged into the network and notifying the caller accordingly. The invention further provides for the routing of AV and data signals among workstations dispersed over multiple LANs, on different networks, or at different locations. Mulitple types of services and signal format standards may be supported within the same call. Network and workstation capabilities may be included as calls follow a user to any workstation in the system.