Abstract:
The Network for Authentication, Authorization, And Accounting Of Recharging Processes For Vehicles Equipped With Electrically Powered Propulsion Systems uses a unique identification of the associated Self-Identifying Outlet and the power consumption as metered on the Self-Reporting Vehicle to enable the Self-Reporting Vehicle to report the Self-Reporting Vehicle's power consumption to the utility company to enable the utility company to bill the vehicle owner and credit the account of the Self-Identifying Outlet for the power consumed by the recharging of the vehicular battery banks.
Abstract:
The multi-media object management system functions to manage the delivery of product placements in a Multi-Media Program. The multi-media object management system controls the retrieval of Object Data that comprises a product representation and the integration of this Object Data into a corresponding selected one of the predetermined Multi-Media Object Locations which are components of the Multi-Media Program. This enables advertisers to precisely control product placement on a customized basis thereby to dynamically modify the content of the Multi-Media Program on a centralized basis, a regional basis, or as it is delivered to the individual recipient.
Abstract:
The present Gaming Device For Multi-Player Games provides the end user with a private bidirectional link to the gaming site to enter their moves, to optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group. The Gaming Device For Multi-Player Games comprises a content display for displaying content that is transmitted to the plurality of end users on the unidirectional forward path, a plurality of controls for enabling an end user to generate data for transmission to at least one of the multicasting system and the plurality of end users, and a message display for displaying end user private communications received at the end user device.
Abstract:
The multi-media object management system functions to manage the delivery of product placements in a Multi-Media Program. The multi-media object management system controls the retrieval of Object Data that comprises a product representation and the integration of this Object Data into a corresponding selected one of the predetermined Multi-Media Object Locations which are components of the Multi-Media Program This enables advertisers to precisely control product placement on a customized basis thereby to dynamically modify the content of the Multi-Media Program on a centralized basis, a regional basis, or as it is delivered to the individual recipient, using recipient-specific data to define the object preferences of the recipient.
Abstract:
The multi-media object management system functions to manage the delivery of product placements in a Multi-Media Program. The multi-media object management system controls the creation of predetermined Multi-Media Object Locations and associated Object Management Data which are components of the Multi-Media Program. This enables advertisers to precisely control product placement on a customized basis to thereby dynamically modify the content of the Multi-Media Program on a centralized basis, a regional basis, or as it is delivered to the individual recipient. The multi-media object management system produces object-ready content for distribution on removable media or via a network.
Abstract:
The Self-Identifying Power Source For Use In Recharging Vehicles Equipped With Electrically Powered Propulsion Systems provides a unique identification of an outlet (or electric meter) to a vehicle which is connected to the outlet (or electric meter) to enable the vehicle to report the vehicle's energy consumption to the utility company to enable the utility company to bill the vehicle owner and credit the outlet owner for the power consumed by the recharging of the vehicular battery banks.
Abstract:
The present multi-media object management system controls the retrieval of Object Data that comprises an object representation (such as a product) and the integration of this Object Data into a corresponding selected one of the predetermined Multi-Media Object Locations which are components of the Multi-Media Program. This enables advertisers to precisely control product placement on a customized basis thereby to dynamically modify the content of the Multi-Media Program as it is delivered to the individual recipient. There are a number of methods by which the Multi-Media Object Locations can be brokered, with International, National, Regional, Local, and Personal markets being defined, as well as exclusive rights and conditional rights, all available to the purchaser by means of auction, predefined contracts, or other financial arrangements.
Abstract:
The multi-media object management system functions to manage the delivery of product placements in a Multi-Media Program The multi-media object management system controls the retrieval of Object Data that comprises a product representation and the integration of this Object Data into a corresponding selected one of the predetermined Multi-Media Object Locations which are components of the Multi-Media Program This enables advertisers to precisely control product placement on a customized basis thereby to dynamically modify the content of the Multi-Media Program on a centralized basis, a regional basis, or as it is delivered to the individual recipient. The matching of an Object with the Multi-Media Object Location is effected via rules that match the Object Characteristics with the Object Management Data associated with the Multi-Media Object Location and a Master Rule Set.
Abstract:
The multi-media object management system functions to manage the delivery of product placements in a Multi-Media Programs The multi-media object management system controls the retrieval of Object Data that comprises a product representation and the integration of this Object Data into a corresponding selected one of the predetermined Multi-Media Object Locations which are components of the Multi-Media Program This enables advertisers to precisely control product placement on a customized basis thereby to dynamically modify the content of the Multi-Media Program on a centralized basis, a regional basis, or as it is delivered to the individual recipient. The matching of an Object with the Multi-Media Object Location is effected via rules that match the Object Characteristics with the Object Management Data associated with the Multi-Media Object Location and a Master Rule Set.
Abstract:
The present Gaming Device For Multi-Player Games provides the end user with a private bidirectional link to the gaming site to enter their moves, to optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group. The Gaming Device For Multi-Player Games comprises a content display for displaying content that is transmitted to the plurality of end users on the unidirectional forward path, a plurality of controls for enabling an end user to generate data for transmission to at least one of the multicasting system and the plurality of end users, and a message display for displaying end user private communications received at the end user device.