Method and system for creating a secure public cloud-based cyber range

    公开(公告)号:US11411920B2

    公开(公告)日:2022-08-09

    申请号:US15929633

    申请日:2020-05-13

    Abstract: Disclosed are methods and systems for creating a secure and dynamic public cloud-based cyber range by first creating a plurality of subscription-based virtual private networks on each of a plurality of public computing platforms. The public computing platforms may be accessible via a network, and may include at least one server. At least one virtual cyber range may be created relative to each of said private networks. Each cyber range may include a virtual network of one or more virtual computing components. The network traffic of said cyber ranges may be managed via at least one master controller to isolate said cyber range from a remainder of said public computing platforms not accessible via said network.

    MISSION-BASED, GAME-IMPLEMENTED CYBER TRAINING SYSTEM AND METHOD

    公开(公告)号:US20220008805A1

    公开(公告)日:2022-01-13

    申请号:US17385619

    申请日:2021-07-26

    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.

    MISSION-BASED, GAME-IMPLEMENTED CYBER TRAINING SYSTEM AND METHOD

    公开(公告)号:US20200219410A1

    公开(公告)日:2020-07-09

    申请号:US16720399

    申请日:2019-12-19

    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.

    MISSION-BASED, GAME-IMPLEMENTED CYBER TRAINING SYSTEM AND METHOD

    公开(公告)号:US20190005839A1

    公开(公告)日:2019-01-03

    申请号:US16056892

    申请日:2018-08-07

    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.

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