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公开(公告)号:US08385596B2
公开(公告)日:2013-02-26
申请号:US12975128
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
IPC分类号: G06K9/00
CPC分类号: A63F13/837 , A63F13/213 , A63F13/428 , A63F13/5255 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8076 , G06F3/017
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为姿态瞄准矢量控制,并且虚拟武器的目标与手势瞄准矢量控制成比例。
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公开(公告)号:US20120302351A1
公开(公告)日:2012-11-29
申请号:US13117862
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Kevin Geisner , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Kevin Geisner , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings
IPC分类号: A63F9/24
CPC分类号: A63F13/12 , A63F13/335 , A63F13/48 , A63F13/795 , A63F13/822 , A63F2300/50 , A63F2300/5553 , A63F2300/556 , A63F2300/807
摘要: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
摘要翻译: 根据一个或多个方面,对于特定用户,基于该特定用户的社交图来识别与该特定用户相关联的一个或多个其他用户。 在由该特定用户播放的游戏中获得并包括作为非玩家角色的至少一个其他用户的头像。 特定用户可以提供与第二用户的化身进行交互的请求(例如,呼出第二用户的名称,点击肩上的第二用户的化身等),这些请求是第二用户的邀请 加入与第一个用户的游戏。 这样的邀请的指示被呈现给第二用户,其可以例如接受与第一用户加入游戏的邀请。
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公开(公告)号:US08814693B2
公开(公告)日:2014-08-26
申请号:US13117862
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Kevin Geisner , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Kevin Geisner , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings
CPC分类号: A63F13/12 , A63F13/335 , A63F13/48 , A63F13/795 , A63F13/822 , A63F2300/50 , A63F2300/5553 , A63F2300/556 , A63F2300/807
摘要: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
摘要翻译: 根据一个或多个方面,对于特定用户,基于该特定用户的社交图来识别与该特定用户相关联的一个或多个其他用户。 在由该特定用户播放的游戏中获得并包括作为非玩家角色的至少一个其他用户的头像。 特定用户可以提供与第二用户的化身进行交互的请求(例如,呼出第二用户的名称,敲击肩上的第二用户的化身等),这些请求是第二用户的邀请 加入与第一个用户的游戏。 这样的邀请的指示被呈现给第二用户,其可以例如接受与第一用户加入游戏的邀请。
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公开(公告)号:US20130013093A1
公开(公告)日:2013-01-10
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F19/00
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120309538A1
公开(公告)日:2012-12-06
申请号:US13153833
申请日:2011-06-06
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US5345856A
公开(公告)日:1994-09-13
申请号:US25173
申请日:1993-03-02
摘要: A valve positioner has a pneumatic transducer responsive to a signal pressure for displacing a spool valve away from a neutral position to effect actuation of an actuator output shaft and further includes a gain adjustment apparatus. The pneumatic transducer includes a balance beam being operably connected at one end to the spool valve and at the other end to a hinge spring. A clamp mechanism is attached to the hinge spring and is slidably adjustable along the length of the hinge spring to vary the spring characteristics. The hinge spring tapers in thickness such that the spring increases in thickness in a direction from a first end of the spring towards the balance beam. A window or cut-out is also provided in the hinge spring to further assist in varying the spring characteristics as the clamp mechanism is moved along the hinge spring, and provide a wide range of gain adjustment over the single spring.
摘要翻译: 阀定位器具有响应信号压力的气动传感器,用于将滑阀从中性位置移开,以实现致动器输出轴的致动,并且还包括增益调节装置。 气动换能器包括平衡梁,该平衡梁在一端可操作地连接到滑阀上,另一端可操作地连接到铰链弹簧。 夹紧机构附接到铰链弹簧并且可沿着铰链弹簧的长度可滑动地调节以改变弹簧特性。 铰链弹簧的厚度变薄,使得弹簧在从弹簧的第一端朝向平衡梁的方向上增加厚度。 铰链弹簧中还设置有窗口或切口,以进一步帮助改变弹簧特性,因为夹紧机构沿着铰链弹簧移动,并且在单个弹簧上提供宽范围的增益调节。
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公开(公告)号:US09369543B2
公开(公告)日:2016-06-14
申请号:US13117522
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
摘要: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要翻译: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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公开(公告)号:US09005029B2
公开(公告)日:2015-04-14
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120302350A1
公开(公告)日:2012-11-29
申请号:US13117522
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: A63F9/24
CPC分类号: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
摘要: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要翻译: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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10.
公开(公告)号:US08317623B1
公开(公告)日:2012-11-27
申请号:US13153833
申请日:2011-06-06
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F17/00
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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