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公开(公告)号:US20220152498A1
公开(公告)日:2022-05-19
申请号:US17589892
申请日:2022-01-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Xiaodong Mao
IPC: A63F13/537 , H04N13/344 , G06F3/01 , A63F13/213 , A63F13/5255 , A63F13/212 , A63F13/00 , A63F13/211 , A63F13/26
Abstract: Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD. The method includes detecting that at least one real world object is becoming proximate to the user of the HMD and generating a warning or message to be presented to the HMD, the warning or message indicating that the user is likely to bump or contact the at least one real world object. The method further includes transitioning at least a portion of the screen to a transparent mode. The transparent mode provides at least a partial view into the real world space using the camera of the HMD.
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公开(公告)号:US20220021933A1
公开(公告)日:2022-01-20
申请号:US17378602
申请日:2021-07-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Katrine K. Chow , Saket Kumar
IPC: H04N21/442 , A63F13/79 , A63F13/85 , H04N21/466 , H04N21/2187 , G06F16/9535 , G06Q50/00
Abstract: Methods and systems are provided for recommending content channels for an influencer. The method includes identifying a session of the influencer. The session includes a current content channel being viewed by the influencer and made available for streaming to one or more followers of the influencer. The current content channel is one of a plurality of content channels made available for viewing by the influencer. The method includes accessing, during the session, content data from the plurality of content channels. The content data is associated with gameplay of one or more players engaged in gameplay. The method includes accessing profile data of the followers of the influencer. The profile data includes content preferences of said followers. The method includes predicting engagement metrics for said followers of the influencer in relation to said plurality of content channels. The engagement metrics are updated in substantial real time based on change occurring with the content data in plurality of content channels. The method includes generating an influencer interface for presenting said predicted engagement metrics. The engagement metrics are configured to provide indicators of when engagement metrics for the current content channel indicate a predicted decrease relative to a predicted increase when switching to a different content channel from among the plurality of content channels available during the session.
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公开(公告)号:US20210394073A1
公开(公告)日:2021-12-23
申请号:US16906843
申请日:2020-06-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Saket Kumar , Yuichiro Nakamura , Katrine Chow , Xavier Menendez-Pidal
Abstract: Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.
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公开(公告)号:US11181990B2
公开(公告)日:2021-11-23
申请号:US15461442
申请日:2017-03-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard Marks , Steven Osman
IPC: G06F3/0346 , A63F13/86 , A63F13/5258 , A63F13/335 , A63F13/533 , G06F3/01
Abstract: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. Motions of an HMD worn by an HMD player can be tracked so as to provide a geared spectator view into the virtual reality environment. The gearing of the spectator view enables a spectator to view the virtual reality content in a more normal way which is not tied to the strict movements of the HMD worn by the HMD player. The gearing effects can be programmable or can be set based on the content being navigated by the HMD player or preferences of the individual spectators.
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公开(公告)号:US20210213360A1
公开(公告)日:2021-07-15
申请号:US16744086
申请日:2020-01-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Katrine Chow
IPC: A63F13/795 , A63F13/537
Abstract: A method for displaying a video game to spectators includes receiving votes from spectators to remove a player from a video game. The method also includes determining whether the number of votes received to remove the player from the video game meets a threshold level required to trigger removal of the player from the video game. If the number of votes received to remove the player from the video game meets the threshold level required to trigger removal of the player from the video game, the method includes generating a command configured to cause the player to be removed from the video game. The method also can include animating the removal of the player and providing visual cues to other players or spectators as to why the player was removed from the video game.
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公开(公告)号:US11058950B2
公开(公告)日:2021-07-13
申请号:US16355635
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/00 , A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/01 , G06F3/0346 , G06F3/0484 , H04L29/06
Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
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公开(公告)号:US10981055B2
公开(公告)日:2021-04-20
申请号:US16377122
申请日:2019-04-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey R. Stafford , Yunpeng Zhu , Steven Osman
IPC: A63F13/426 , A63F13/26 , A63F13/20 , G06T19/00 , A63F13/213 , A63F13/5258 , G06F3/00 , H04N5/232
Abstract: Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures.
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公开(公告)号:US20210106919A1
公开(公告)日:2021-04-15
申请号:US17131048
申请日:2020-12-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jeffrey R. Stafford , Javier F. Rico , Michael G. Taylor , Todd S. Tokubo
IPC: A63F13/67 , A63F13/85 , A63F13/5375 , A63F13/335 , A63F13/795 , A63F13/798 , G06N5/04
Abstract: A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.
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公开(公告)号:US10966045B2
公开(公告)日:2021-03-30
申请号:US15678063
申请日:2017-08-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
Abstract: Methods for simulating a source of sound are provided. One method includes determining, by a computer, a location in physical space of a head of a user. The location is determined by capturing images by a camera of the physical space in which a user is located. The method further includes determining a sound for delivery to two speakers worn by the user and determining, by the computer, an emanating location in the physical space for the sound. The method further includes establishing, by the computer, acoustic signals for each speaker based on the location in the physical space of the head, the sound, the emanating location in the physical space, and a selected auditory characteristics of the user. The auditory characteristics of the user are identified based on a calibration process. The method further includes transmitting, by the computer, the acoustic signals to the two speakers. The acoustic signals simulate that the sound originated at the emanating location in space.
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公开(公告)号:US10951951B2
公开(公告)日:2021-03-16
申请号:US16525988
申请日:2019-07-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: H04N21/4722 , A63F13/285 , A63F13/355 , H04N21/432
Abstract: Metadata indicating demanded haptic events during playback of an audio video (AV) stream is embedded with the AV stream, such that the metadata can be extracted during AV playback and rendered on the player's side as demanded. In this way, previously recorded video can be spectated during playback without losing whatever haptic experiences may have been generated for original playback without having to rely on merely deriving haptic events from audio.
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