Radar manipulation in a video game
    42.
    发明授权
    Radar manipulation in a video game 有权
    在视频游戏中的雷达操纵

    公开(公告)号:US07803048B2

    公开(公告)日:2010-09-28

    申请号:US11276807

    申请日:2006-03-15

    IPC分类号: A63F9/24

    摘要: Methods and systems for deceiving other characters in a video game are disclosed. A video game may include a simulated environment in which player and computer controlled characters can monitor each other's positions using radar, e.g., an acoustic radar that detects noise (such as the firing of various weapons) associated with other characters. A character may fire a decoy bullet, which creates noise at the location of impact rather than the location of firing. A character may temporarily jam another character's radar so that the other character's radar does not display character locations. A first character may mimic an enemy character so that the first character appears as a friend to enemy characters on each enemy characters' radar. A special weapon may make all visible characters visually appear as enemies to a first character, thereby confusing the first character. Another special weapon may create a duplicate image of a character, thereby confusing others.

    摘要翻译: 公开了在视频游戏中欺骗其他角色的方法和系统。 视频游戏可以包括模拟环境,其中玩家和计算机控制的角色可以使用雷达来监视彼此的位置,例如,检测与其他角色相关联的噪声(诸如射击各种武器)的声雷达。 一个角色可能会触发一个诱饵子弹,在撞击位置产生噪音,而不是射击的位置。 一个角色可能会暂时阻止另一个角色的雷达,使另一个角色的雷达不显示角色位置。 第一个角色可以模仿一个敌人的角色,使第一个角色出现在每个敌方人物雷达上的敌人角色的朋友身上。 一个特殊的武器可能使所有可视角色视觉上看作是第一个角色的敌人,从而混淆了第一个角色。 另一种特殊的武器可能会产生一个人物的重复图像,从而使他人混淆。

    Image processing device image processing program and image processing method
    43.
    发明授权
    Image processing device image processing program and image processing method 有权
    图像处理设备图像处理程序和图像处理方法

    公开(公告)号:US07751650B2

    公开(公告)日:2010-07-06

    申请号:US10507096

    申请日:2003-03-03

    摘要: The present invention relates to an image processing apparatus and an image processing program, and an image processing method for making various operations be performed more comfortably. A rotation input section 14 is provided substantially at the center of a mobile phone 1. When the rotation input section 14 is rotated in a clockwise or counterclockwise direction, an image displayed on a display section 13 is rotated to be displayed. In addition, when the rotation input section 14 is pressed at an upper, lower, left or right portion thereof toward inside of the mobile phone 1, a display range of the image displayed on the display section 13 is switched. For example, in a case where a map is displayed, the map is rotated when the rotation input section 14 is rotated, and the map is scaled up/down when a predetermined position of the rotation input section 14 is pressed. The present invention may be applied to mobile phones.

    摘要翻译: 图像处理装置和图像处理程序技术领域本发明涉及一种图像处理装置和图像处理程序,以及更舒适地进行各种操作的图像处理方法。 旋转输入部分14基本上设置在移动电话1的中心。当旋转输入部分14沿顺时针或逆时针方向旋转时,显示在显示部分13上的图像被旋转以被显示。 此外,当旋转输入部分14在其上部,下部,左部或右部分被按压到移动电话1的内部时,切换显示在显示部分13上的图像的显示范围。 例如,在显示地图的情况下,当旋转输入部14旋转时,映射旋转,并且当旋转输入部14的预定位置被按压时,地图被放大/缩小。 本发明可以应用于移动电话。

    Game image display control program, game device, and recoding medium
    44.
    发明授权
    Game image display control program, game device, and recoding medium 失效
    游戏图像显示控制程序,游戏设备和记录介质

    公开(公告)号:US07614954B2

    公开(公告)日:2009-11-10

    申请号:US10535516

    申请日:2003-11-20

    IPC分类号: A63F9/24

    摘要: A game image display control program in which a range that is in a visual field can match a radar visual field display. The program displays a video picture captured from a first visual point position in a virtual three-dimensional space as a main screen of game on a display unit, and displays predetermined range (where the virtual three-dimensional space is captured from a second visual point position and a visual field area, where an area in which the virtual three-dimensional space is captured from the first or a third visual point position at a predetermined azimuthal angle is projected in the predetermined range) as a radar image representing a position relationship of an object on a three-dimensional map including the virtual three-dimensional space on the display unit. The program also changes a shape of the visual field area according to a shape of the main screen in the display unit.

    摘要翻译: 游戏图像显示控制程序,其中在视场中的范围可以匹配雷达视野显示。 该程序显示从虚拟三维空间中的第一视点位置捕获的视频画面作为显示单元上的主要游戏画面,并且显示预定范围(从第二视点捕获虚拟三维空间 位置和视野区域,其中以预定方位角从第一或第三视点位置捕获虚拟三维空间的区域被投影在预定范围内)作为表示位置关系的雷达图像 包括显示单元上的虚拟三维空间的三维地图上的对象。 该程序还根据显示单元中的主屏幕的形状改变视野区域的形状。

    HAND-HELD GAME APPARATUS AND GAME PROGRAM
    45.
    发明申请
    HAND-HELD GAME APPARATUS AND GAME PROGRAM 有权
    手持游戏设备和游戏程序

    公开(公告)号:US20090176567A1

    公开(公告)日:2009-07-09

    申请号:US12398790

    申请日:2009-03-05

    IPC分类号: A63F13/00

    摘要: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. As liquid crystal display sections embodying two screens, a first liquid crystal display section and a second liquid crystal display section are provided, with a touch panel mounted on the second liquid crystal display section. The first liquid crystal display section displays a narrow-range map, and the second liquid crystal display section displays a broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map displayed on the second liquid crystal display section is moved (scrolled).

    摘要翻译: 提供了一种手持游戏装置和游戏程序,其允许用户在两​​种地图(即窄范围地图和广范围地图游戏)之间来回地玩游戏,并且任意地改变 通过操作安装在液晶显示部分上的用于显示宽范围图的触摸面板来显示宽范围图和窄范围图中的至少一个的显示状态。 作为实现两个屏幕的液晶显示部分,设置有第一液晶显示部分和第二液晶显示部分,其中安装在第二液晶显示部分上的触摸面板。 第一液晶显示部显示窄范围图,第二液晶显示部显示宽幅图。 如果玩家操纵触摸面板指向大范围地图上的坐标位置,从而指定要显示的窄范围地图的坐标,则显示根据需要改变的窄范围地图的图像。 如果播放器在宽范围地图上指示移动方向,因此指定滚动方向,则显示在第二液晶显示部分上的宽范围地图被移动(滚动)。

    Game device
    46.
    发明申请
    Game device 审中-公开
    游戏设备

    公开(公告)号:US20090104990A1

    公开(公告)日:2009-04-23

    申请号:US12230224

    申请日:2008-08-26

    IPC分类号: A63F13/00

    摘要: The game device of the present invention comprises a first image processing means for generating an image captured from the view of a virtual camera which moves together with a virtual player on landforms in a game world and displaying it as a main screen, a second image processing means for generating an image on which a destination for the virtual player can be designated and displaying it as a map image, a destination designation means for designating a destination for the virtual player, route determination means for detecting the position of a destination for the virtual player designated on the map screen, determining the shortest route connecting the detection position of the destination and the present position of the virtual player, and determining a movement route for the virtual player, and a movement control means for allowing the virtual player to move to the destination along the movement route.

    摘要翻译: 本发明的游戏装置包括:第一图像处理装置,用于生成从游戏世界中的地形上的虚拟玩家一起移动的虚拟相机的视图捕获的图像,并将其显示为主屏幕;第二图像处理 用于生成可以指定虚拟播放器的目的地并将其显示为地图图像的图像的装置,用于指定虚拟播放器的目的地的目的地指定装置,用于检测虚拟播放器的目的地的位置的路线确定装置 指定在地图画面上的玩家,确定连接目的地的检测位置和虚拟玩家的当前位置的最短路线,以及确定虚拟玩家的移动路线,以及移动控制装置,用于允许虚拟玩家移动到 沿着运动路线的目的地。

    Location-based ad-hoc game services
    47.
    发明授权
    Location-based ad-hoc game services 有权
    基于位置的特设游戏服务

    公开(公告)号:US07158798B2

    公开(公告)日:2007-01-02

    申请号:US10376918

    申请日:2003-02-28

    IPC分类号: H04Q7/20 G06F17/00

    摘要: A method is provided for administering a game over a wireless telecommunications network (30) serving a number of mobile terminals (20). The wireless telecommunications network (30) includes a number of base stations (32) providing wireless communication coverage for corresponding geographically defined cells (34). The method includes: establishing a game offering in response to a triggering event; designating a region in response to the established game offering; locating mobile terminals (20) within the designated region; sending over the wireless telecommunications network (30), to mobile terminals (20) within the designated region, an invitation to participate in a game in accordance with the established game offering; and, collecting over the wireless telecommunications network (30), from mobile terminals (20) to which the invitation was sent, responses to the invitation, the responses indicating that the invitation to participate in the game has been accepted or declined.

    摘要翻译: 提供了一种用于通过服务于多个移动终端(20)的无线电信网络(30)管理游戏的方法。 无线电信网络(30)包括为对应的地理上定义的小区(34)提供无线通信覆盖的多个基站(32)。 该方法包括:响应于触发事件建立游戏提供; 指定区域响应已建立的游戏提供; 将移动终端(20)定位在指定区域内; 通过无线电信网络(30)向指定区域内的移动终端(20)发送根据所建立的游戏提供参与游戏的邀请; 并且从通过邀请发送的移动终端(20)通过无线电信网络(30)收集对该邀请的响应,指示参与游戏的邀请已被接受或拒绝的响应。

    Image processing device image processing program and image processing method
    48.
    发明申请
    Image processing device image processing program and image processing method 有权
    图像处理设备图像处理程序和图像处理方法

    公开(公告)号:US20050168566A1

    公开(公告)日:2005-08-04

    申请号:US10507096

    申请日:2003-03-03

    摘要: The present invention relates to an image processing apparatus and an image processing program, and an image processing method for making various operations be performed more comfortably. A rotation input section 14 is provided substantially at the center of a mobile phone 1. When the rotation input section 14 is rotated in a clockwise or counterclockwise direction, an image displayed on a display section 13 is rotated to be displayed. In addition, when the rotation input section 14 is pressed at an upper, lower, left or right portion thereof toward inside of the mobile phone 1, a display range of the image displayed on the display section 13 is switched. For example, in a case where a map is displayed, the map is rotated when the rotation input section 14 is rotated, and the map is scaled up/down when a predetermined position of the rotation input section 14 is pressed. The present invention may be applied to mobile phones.

    摘要翻译: 图像处理装置和图像处理程序技术领域本发明涉及一种图像处理装置和图像处理程序,以及更舒适地进行各种操作的图像处理方法。 旋转输入部分14基本上设置在移动电话1的中心。当旋转输入部分14沿顺时针或逆时针方向旋转时,显示在显示部分13上的图像被旋转以被显示。 此外,当旋转输入部分14在其上部,下部,左部或右部分被按压到移动电话1的内部时,切换显示在显示部分13上的图像的显示范围。 例如,在显示地图的情况下,当旋转输入部14旋转时,映射旋转,并且当旋转输入部14的预定位置被按压时,地图被放大/缩小。 本发明可以应用于移动电话。

    Hand-held game apparatus and game program
    49.
    发明申请
    Hand-held game apparatus and game program 有权
    手持游戏机和游戏程序

    公开(公告)号:US20050130738A1

    公开(公告)日:2005-06-16

    申请号:US10837650

    申请日:2004-05-04

    摘要: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. As liquid crystal display sections embodying two screens, a first liquid crystal display section and a second liquid crystal display section are provided, with a touch panel mounted on the second liquid crystal display section. The first liquid crystal display section displays a narrow-range map, and the second liquid crystal display section displays a broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map displayed on the second liquid crystal display section is moved (scrolled).

    摘要翻译: 提供了一种手持游戏装置和游戏程序,其允许用户在两​​种地图(即窄范围地图和广范围地图游戏)之间来回地玩游戏,并且任意地改变 通过操作安装在液晶显示部分上的用于显示宽范围图的触摸面板来显示宽范围图和窄范围图中的至少一个的显示状态。 作为实现两个屏幕的液晶显示部分,设置有第一液晶显示部分和第二液晶显示部分,其中安装在第二液晶显示部分上的触摸面板。 第一液晶显示部显示窄范围图,第二液晶显示部显示宽幅图。 如果玩家操纵触摸面板指向大范围地图上的坐标位置,从而指定要显示的窄范围地图的坐标,则显示根据需要改变的窄范围地图的图像。 如果播放器在宽范围地图上指示移动方向,因此指定滚动方向,则显示在第二液晶显示部分上的宽范围地图被移动(滚动)。

    Video game that displays player characters of multiple players in the same screen
    50.
    发明申请
    Video game that displays player characters of multiple players in the same screen 审中-公开
    在同一屏幕中显示多个玩家的玩家角色的视频游戏

    公开(公告)号:US20040157662A1

    公开(公告)日:2004-08-12

    申请号:US10729977

    申请日:2003-12-09

    发明人: Yuuichi Tsuchiya

    IPC分类号: A63F013/00

    摘要: In a virtual three-dimensional space, at least multiple player characters and a movable special object exist. The multiple player characters move in the virtual three-dimensional space according to operations of each player. The special object can be moved in the virtual three-dimensional space according to operations of each player character. An image, which is perspective-transformed in a state that a visual axis of a virtual camera is directed to the direction of the special object, is displayed as a game screen. An area, which is within a predetermined distance from the special object, is fixed as a safety zone. Hit points of the player characters, which are within the safety zone, do not decrease. However, hit points of the player characters, which are outside the safety zone, decrease.

    摘要翻译: 在虚拟三维空间中,至少存在多个玩家角色和可动特殊对象。 根据每个玩家的操作,多个玩家角色在虚拟三维空间中移动。 根据每个玩家角色的操作,可以在虚拟三维空间中移动特殊对象。 在虚拟相机的视轴朝向特殊对象的方向的状态下透视变换的图像被显示为游戏画面。 距离特殊物体在预定距离内的区域被固定为安全区域。 在安全区内的玩家角色的点数不减少。 然而,在安全区之外的玩家角色的生命值会降低。