-
公开(公告)号:US07803048B2
公开(公告)日:2010-09-28
申请号:US11276807
申请日:2006-03-15
IPC分类号: A63F9/24
CPC分类号: A63F13/5378 , A63F13/10 , A63F13/837 , A63F2300/307 , A63F2300/6063 , A63F2300/8076
摘要: Methods and systems for deceiving other characters in a video game are disclosed. A video game may include a simulated environment in which player and computer controlled characters can monitor each other's positions using radar, e.g., an acoustic radar that detects noise (such as the firing of various weapons) associated with other characters. A character may fire a decoy bullet, which creates noise at the location of impact rather than the location of firing. A character may temporarily jam another character's radar so that the other character's radar does not display character locations. A first character may mimic an enemy character so that the first character appears as a friend to enemy characters on each enemy characters' radar. A special weapon may make all visible characters visually appear as enemies to a first character, thereby confusing the first character. Another special weapon may create a duplicate image of a character, thereby confusing others.
摘要翻译: 公开了在视频游戏中欺骗其他角色的方法和系统。 视频游戏可以包括模拟环境,其中玩家和计算机控制的角色可以使用雷达来监视彼此的位置,例如,检测与其他角色相关联的噪声(诸如射击各种武器)的声雷达。 一个角色可能会触发一个诱饵子弹,在撞击位置产生噪音,而不是射击的位置。 一个角色可能会暂时阻止另一个角色的雷达,使另一个角色的雷达不显示角色位置。 第一个角色可以模仿一个敌人的角色,使第一个角色出现在每个敌方人物雷达上的敌人角色的朋友身上。 一个特殊的武器可能使所有可视角色视觉上看作是第一个角色的敌人,从而混淆了第一个角色。 另一种特殊的武器可能会产生一个人物的重复图像,从而使他人混淆。