MANAGING CONNECTIONS OF A USER DEVICE
    42.
    发明申请
    MANAGING CONNECTIONS OF A USER DEVICE 审中-公开
    管理用户设备的连接

    公开(公告)号:US20170078786A1

    公开(公告)日:2017-03-16

    申请号:US15362629

    申请日:2016-11-28

    Applicant: APPLE INC.

    Abstract: Systems, methods, and computer-readable medium are provided for managing connections of user devices. For example, two source devices may be configured to maintain a data stream with one another. The data stream may enable the two source devices to identify one or more connections between each other and at least a third device. In response to receiving an event that indicates content to be provided to the third device, the data stream may be used by the source devices to configure their network connections with the third device.

    Abstract translation: 系统,方法和计算机可读介质被提供用于管理用户设备的连接。 例如,两个源设备可以被配置为保持彼此之间的数据流。 数据流可以使两个源设备能够识别彼此之间和至少第三设备之间的一个或多个连接。 响应于接收到指示要提供给第三设备的内容的事件,源设备可以使用数据流来配置其与第三设备的网络连接。

    Managing connections of a user device
    43.
    发明授权
    Managing connections of a user device 有权
    管理用户设备的连接

    公开(公告)号:US09510083B2

    公开(公告)日:2016-11-29

    申请号:US14475422

    申请日:2014-09-02

    Applicant: APPLE INC.

    Abstract: Systems, methods, and computer-readable medium are provided for managing connections of user devices. For example, two source devices may be configured to maintain a data stream with one another. The data stream may enable the two source devices to identify one or more connections between each other and at least a third device. In response to receiving an event that indicates content to be provided to the third device, the data stream may be used by the source devices to configure their network connections with the third device.

    Abstract translation: 系统,方法和计算机可读介质被提供用于管理用户设备的连接。 例如,两个源设备可以被配置为保持彼此之间的数据流。 数据流可以使两个源设备能够识别彼此之间和至少第三设备之间的一个或多个连接。 响应于接收到指示要提供给第三设备的内容的事件,源设备可以使用数据流来配置其与第三设备的网络连接。

    SYNCHRONIZATION OF INDEPENDENT OUTPUT STREAMS
    45.
    发明申请
    SYNCHRONIZATION OF INDEPENDENT OUTPUT STREAMS 有权
    独立输出流的同步化

    公开(公告)号:US20150350803A1

    公开(公告)日:2015-12-03

    申请号:US14292690

    申请日:2014-05-30

    Applicant: Apple Inc.

    CPC classification number: H04R3/12 H04R5/04 H04R2499/11 H04R2499/15

    Abstract: A system determines to use at least two independent renderers to render at least two output streams that are to be synchronized. The independent renderers are provided with a shared synchronization object when instructed to render the respective output stream. A time when all of the independent renderers can render a respective first buffer of the respective output stream is determined from the shared synchronization object. Rendering of the output streams utilizing the independent renderers is begun at the determined time. In this way, rendering of the output streams may be synchronized.

    Abstract translation: 系统确定使用至少两个独立渲染器来渲染要同步的至少两个输出流。 当指示渲染相应的输出流时,独立渲染器被提供有共享同步对象。 从所述共享同步对象确定所有独立渲染器可以呈现相应输出流的相应第一缓冲器的时间。 在确定的时间开始使用独立渲染器的输出流的渲染。 以这种方式,输出流的呈现可以被同步。

    Synchronization of Independent Output Streams
    46.
    发明申请
    Synchronization of Independent Output Streams 有权
    独立输出流的同步

    公开(公告)号:US20150348379A1

    公开(公告)日:2015-12-03

    申请号:US14702705

    申请日:2015-05-02

    Applicant: Apple Inc.

    CPC classification number: G08B6/00 G08B3/10 G11B27/10 H04N21/4307

    Abstract: A system determines to use at least two independent renderers to render at least two output streams that are to be synchronized. The independent renderers are provided with a shared synchronization object when instructed to render the respective output stream. A time when all of the independent renderers can render a respective first buffer of the respective output stream is determined from the shared synchronization object. Rendering of the output streams utilizing the independent renderers is begun at the determined time. In this way, rendering of the output streams may be synchronized.

    Abstract translation: 系统确定使用至少两个独立渲染器来渲染要同步的至少两个输出流。 当指示渲染相应的输出流时,独立渲染器被提供有共享同步对象。 从所述共享同步对象确定所有独立渲染器可以呈现相应输出流的相应第一缓冲器的时间。 在确定的时间开始使用独立渲染器的输出流的渲染。 以这种方式,输出流的呈现可以被同步。

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