Using gaze tracking to effect player choices in multi player interactive narratives

    公开(公告)号:US11586284B1

    公开(公告)日:2023-02-21

    申请号:US17576456

    申请日:2022-01-14

    Inventor: Warren Benedetto

    Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.

    LOCAL ENVIRONMENT SCANNING TO CHARACTERIZE PHYSICAL ENVIRONMENT FOR USE IN VR/AR

    公开(公告)号:US20250083045A1

    公开(公告)日:2025-03-13

    申请号:US18813875

    申请日:2024-08-23

    Abstract: A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.

    Local environment scanning to characterize physical environment for use in VR/AR

    公开(公告)号:US12179106B2

    公开(公告)日:2024-12-31

    申请号:US17472653

    申请日:2021-09-12

    Abstract: A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.

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