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公开(公告)号:US12029984B2
公开(公告)日:2024-07-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
CPC classification number: A63F13/65 , A63F13/79 , A63F13/80 , G06N20/00 , A63F2300/556 , A63F2300/69
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US11663551B2
公开(公告)日:2023-05-30
申请号:US17315005
申请日:2021-05-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mischa Stephens , Warren Benedetto , Foley Laiyemo
CPC classification number: G06Q10/087 , A63F13/71 , A63F13/79 , G06F16/27 , H04L9/3213 , H04L9/3236 , H04L9/50 , H04L2209/60
Abstract: A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.
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公开(公告)号:US20230079127A1
公开(公告)日:2023-03-16
申请号:US17472625
申请日:2021-09-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Alvin Daniel , Charles Denison , Jonathan Webb
IPC: A63F13/69 , G06Q30/00 , A63F13/58 , A63F13/79 , A63F13/355 , A63F13/812
Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
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公开(公告)号:US11586284B1
公开(公告)日:2023-02-21
申请号:US17576456
申请日:2022-01-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
IPC: G06F3/01 , A63F13/213
Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.
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公开(公告)号:US20250083045A1
公开(公告)日:2025-03-13
申请号:US18813875
申请日:2024-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang
IPC: A63F13/5378 , G06F3/01 , G06F18/214 , G06V10/25 , G06V20/20
Abstract: A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.
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公开(公告)号:US20250050222A1
公开(公告)日:2025-02-13
申请号:US18761744
申请日:2024-07-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US12197844B2
公开(公告)日:2025-01-14
申请号:US18077158
申请日:2022-12-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Charlie Wayne Denison
IPC: G06F3/0482 , G06F3/0484 , G06F40/166 , G06F40/279 , G06T11/60
Abstract: Methods and system for generating an image for a user prompt provided by a user includes receiving the user prompt from the user. The user prompt is analyzed to detect text input and keywords included within. Keyword variations are provided to one or more keywords for user selection. An adjusted user prompt is generated by replacing keywords in the user prompt with keyword variations selected by the user. An image customized for the adjusted user prompt is generated to include image features that are influenced by content of the adjusted user prompt. The customized image providing a visual representation of the adjusted prompt is returned to a client device for rendering.
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公开(公告)号:US12179106B2
公开(公告)日:2024-12-31
申请号:US17472653
申请日:2021-09-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang
IPC: A63F13/5378 , G06F3/01 , G06F18/214 , G06V10/25 , G06V20/20
Abstract: A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.
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公开(公告)号:US20240408483A1
公开(公告)日:2024-12-12
申请号:US18208159
申请日:2023-06-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Rathish Krishnan , Chockalingam Ravi Sundaram , Charlie Denison , Ryder McMinn , Orlando Cardoso , Warren Benedetto , Vinit Acharya
IPC: A63F13/52 , A63F13/5378 , A63F13/60 , G06F3/04817 , G06V20/70
Abstract: A system for generating gameplay context information for a game may include a game screen classification module trained to classify contextually relevant data from gameplay data, one or more game object recognition modules trained to detect game icons from gameplay data, and a multimodal context generation neural network module trained to generate structured gameplay context information from the contextually relevant data and icons within the gameplay data. The multimodal context generation neural network module at least partially generates structured gameplay context information. The modules may include neural networks trained by suitable machine learning algorithms using suitable masked data and labeled data.
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公开(公告)号:US12141848B2
公开(公告)日:2024-11-12
申请号:US17393010
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Steven Trombetta
IPC: G06Q30/0601 , G06F3/0484 , G06F9/451 , G06Q20/12 , G06Q30/0645 , G06Q20/38
Abstract: A non-fungible token (NFT) representing a computer game asset can be purchased for a limited time by a gamer or a spectator and in some cases extended up to a maximum period, after which time the NFT is placed back on the market.
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