USING GAZE TRACKING TO EFFECT PLAYER CHOICES IN MULTI PLAYER INTERACTIVE NARRATIVES

    公开(公告)号:US20230229232A1

    公开(公告)日:2023-07-20

    申请号:US18107318

    申请日:2023-02-08

    Inventor: Warren Benedetto

    CPC classification number: G06F3/013 A63F13/213

    Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.

    Tracking Unique In-Game Digital Assets Using Tokens on a Distributed Ledger

    公开(公告)号:US20220358450A1

    公开(公告)日:2022-11-10

    申请号:US17315005

    申请日:2021-05-07

    Abstract: A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.

    Menu Placement Dictated by User Ability and Modes of Feedback

    公开(公告)号:US20220314120A1

    公开(公告)日:2022-10-06

    申请号:US17701508

    申请日:2022-03-22

    Abstract: Methods and systems are provided for placing or moving a virtual menu (e.g., virtual object) to an adjusted virtual position within a virtual reality scene based on the ability of a user. The method includes capturing, by a computing system, head mounted display (HMD) interactivity by a user. The HMD presents virtual reality scene to the user. The method includes monitoring, by the computing system, physical actions of the user while the user is wearing the HMD and interacting with the virtual reality scene. The method includes identifying, by the computing system, an attempt by the user to make an input at a virtual object in the virtual reality scene based on the physical actions. The method includes generating, by the computing system, a movement of the virtual object from an initial virtual position in the virtual reality scene to an adjusted virtual position in the virtual reality scene. The adjusted virtual position reduces a difficulty level for the user to make said input with the virtual object.

    INDIRECT GAME CONTEXT INTERPOLATION FROM DIRECT CONTEXT UPDATE

    公开(公告)号:US20240412036A1

    公开(公告)日:2024-12-12

    申请号:US18208166

    申请日:2023-06-09

    Abstract: Application context may be interpolated between application state updates from structured and unstructured application state data. Irrelevant unimodal modules may be deactivated based on the structured application state data while relevant unimodal modules remain active. Unimodal features are generated from the unstructured application using the relevant modules. A neural module selection network module may be trained with a machine learning algorithm. Each unimodal modules may generate unimodal feature vectors from unstructured application data. A context state update module may determine which unimodal modules are irrelevant from structured application state data and deactivate the irrelevant modules but not the relevant ones. A multimodal neural network may take the active unimodal feature vectors and predict structured context data and send it to a uniform data system.

    USING ARTIFICIAL INTELLIGENCE TO GENERATE CUSTOMIZED SUMMARIES OF CONVERSATIONS

    公开(公告)号:US20240403540A1

    公开(公告)日:2024-12-05

    申请号:US18203617

    申请日:2023-05-30

    Inventor: Warren Benedetto

    Abstract: A method includes receiving text corresponding to a conversation between two or more people, receiving information for use in customizing a summary of the conversation that is to be generated, and generating the summary of the conversation that is customized according to the received information. The summary of the conversation is generated by feeding the received text and the received information into an artificial intelligence model that uses the received text and the received information as inputs. A system includes a network interface and a processor-based system configured to receive text corresponding to a conversation between two or more people, receive information for use in customizing a summary of the conversation that is to be generated, and generate the summary of the conversation that is customized according to the received information.

    REAL-TIME AI SCREENING AND AUTO-MODERATION OF AUDIO COMMENTS IN A LIVESTREAM

    公开(公告)号:US20240379107A1

    公开(公告)日:2024-11-14

    申请号:US18314766

    申请日:2023-05-09

    Inventor: Warren Benedetto

    Abstract: An audio comment feature is added to livestream chat. A viewer of the livestream can record a voice clip and post that audio comment to the chat. A screening system ingests the audio clip, converting it to text using a speech-to-text algorithm. The text version of the audio clip is processed by an AI moderation algorithm to filter out objectionable content. Clips that pass through the filter are displayed to the livestreamer as a text comment with an option to play the audio live on the air. The livestreamer can watch this feed of text comments during the stream. Upon identifying a comment worth broadcasting on the stream, the streamer can click a Play button on the text version of the comment to play the audio version of the comment live on the stream.

    USING GAZE TRACKING TO EFFECT PLAYER CHOICES IN MULTI PLAYER INTERACTIVE NARRATIVES

    公开(公告)号:US20240281062A1

    公开(公告)日:2024-08-22

    申请号:US18650621

    申请日:2024-04-30

    Inventor: Warren Benedetto

    CPC classification number: G06F3/013 A63F13/213

    Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.

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