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公开(公告)号:US20230256332A1
公开(公告)日:2023-08-17
申请号:US17673096
申请日:2022-02-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Landon Noss
IPC: A63F13/27 , A63F13/235 , A63F13/327 , A63F13/212 , A63F13/847
CPC classification number: A63F13/27 , A63F13/235 , A63F13/327 , A63F13/212 , A63F13/847 , A63F2300/8023 , A63F2300/8082
Abstract: A technique for scaling a multiplayer co-op and competitive computer gaming to dozens or even scores of people playing simultaneously, for example in a movie theater. The gameplay occurs on the giant screen at the front of the theater. Each person has a controller to control one character or avatar in a gameplay space that is projected on the screen. In a theater with one hundred people in the seats, for example, one hundred respective avatars can appear on the screen, each controlled by a respective different player.
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公开(公告)号:US20230229232A1
公开(公告)日:2023-07-20
申请号:US18107318
申请日:2023-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
IPC: G06F3/01 , A63F13/213
CPC classification number: G06F3/013 , A63F13/213
Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.
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公开(公告)号:US20220358450A1
公开(公告)日:2022-11-10
申请号:US17315005
申请日:2021-05-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mischa Stephens , Warren Benedetto , Foley Laiyemo
Abstract: A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.
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公开(公告)号:US20220314120A1
公开(公告)日:2022-10-06
申请号:US17701508
申请日:2022-03-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mario M. Sarria, JR. , Warren Benedetto
Abstract: Methods and systems are provided for placing or moving a virtual menu (e.g., virtual object) to an adjusted virtual position within a virtual reality scene based on the ability of a user. The method includes capturing, by a computing system, head mounted display (HMD) interactivity by a user. The HMD presents virtual reality scene to the user. The method includes monitoring, by the computing system, physical actions of the user while the user is wearing the HMD and interacting with the virtual reality scene. The method includes identifying, by the computing system, an attempt by the user to make an input at a virtual object in the virtual reality scene based on the physical actions. The method includes generating, by the computing system, a movement of the virtual object from an initial virtual position in the virtual reality scene to an adjusted virtual position in the virtual reality scene. The adjusted virtual position reduces a difficulty level for the user to make said input with the virtual object.
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公开(公告)号:US20210314658A1
公开(公告)日:2021-10-07
申请号:US17348483
申请日:2021-06-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Xiaoyong Ye , Warren Benedetto
IPC: H04N21/44 , H04N21/8358 , H04L9/06 , H04N21/439 , G06N20/00 , H04N21/466
Abstract: Detection of whether a video is a fake video derived from an original video and altered is undertaken using a block chain that either forbids adding to the block chain copies of original videos that have been altered or indicating in the block chain that an altered video has been altered. Image fingerprinting techniques are described for determining whether video sought to be added to block chain has been altered.
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公开(公告)号:US20240412036A1
公开(公告)日:2024-12-12
申请号:US18208166
申请日:2023-06-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Rathish Krishnan , Chockalingam Ravi Sundaram , Charlie Denison , Ryder McMinn , Orlando Cardoso , Warren Benedetto , Vinit Acharya
Abstract: Application context may be interpolated between application state updates from structured and unstructured application state data. Irrelevant unimodal modules may be deactivated based on the structured application state data while relevant unimodal modules remain active. Unimodal features are generated from the unstructured application using the relevant modules. A neural module selection network module may be trained with a machine learning algorithm. Each unimodal modules may generate unimodal feature vectors from unstructured application data. A context state update module may determine which unimodal modules are irrelevant from structured application state data and deactivate the irrelevant modules but not the relevant ones. A multimodal neural network may take the active unimodal feature vectors and predict structured context data and send it to a uniform data system.
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公开(公告)号:US20240403540A1
公开(公告)日:2024-12-05
申请号:US18203617
申请日:2023-05-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
IPC: G06F40/166 , G10L15/18 , G10L15/22 , H04L51/046 , H04L51/216
Abstract: A method includes receiving text corresponding to a conversation between two or more people, receiving information for use in customizing a summary of the conversation that is to be generated, and generating the summary of the conversation that is customized according to the received information. The summary of the conversation is generated by feeding the received text and the received information into an artificial intelligence model that uses the received text and the received information as inputs. A system includes a network interface and a processor-based system configured to receive text corresponding to a conversation between two or more people, receive information for use in customizing a summary of the conversation that is to be generated, and generate the summary of the conversation that is customized according to the received information.
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公开(公告)号:US20240379107A1
公开(公告)日:2024-11-14
申请号:US18314766
申请日:2023-05-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
IPC: G10L15/26 , G06F40/30 , G06F40/40 , H04N21/2187
Abstract: An audio comment feature is added to livestream chat. A viewer of the livestream can record a voice clip and post that audio comment to the chat. A screening system ingests the audio clip, converting it to text using a speech-to-text algorithm. The text version of the audio clip is processed by an AI moderation algorithm to filter out objectionable content. Clips that pass through the filter are displayed to the livestreamer as a text comment with an option to play the audio live on the air. The livestreamer can watch this feed of text comments during the stream. Upon identifying a comment worth broadcasting on the stream, the streamer can click a Play button on the text version of the comment to play the audio version of the comment live on the stream.
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公开(公告)号:US20240281062A1
公开(公告)日:2024-08-22
申请号:US18650621
申请日:2024-04-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
IPC: G06F3/01 , A63F13/213
CPC classification number: G06F3/013 , A63F13/213
Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.
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公开(公告)号:US20240226734A1
公开(公告)日:2024-07-11
申请号:US18095507
申请日:2023-01-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Arran Green , Rebecca Abel , Jon Webb
CPC classification number: A63F13/52 , A63F13/77 , G06T15/20 , G06T19/20 , G06F3/04845 , G06T2200/24 , G06T2219/2004
Abstract: A method is provided, including: receiving a game image, said game image being captured from gameplay of a video game and said game image depicting a scene of the video game; receiving game state data describing attributes of the scene of the video game that is depicted in the game image; receiving, over a network from a client device, modification data describing changes to the game image, the modification data defined from user input received at the client device; applying the game image, the game state data, and the user input, by an image generation artificial intelligence (AI) to generate an AI generated image; transmitting the AI generated image over the network to the client device for rendering to a display.
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