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公开(公告)号:US20230120898A1
公开(公告)日:2023-04-20
申请号:US17962572
申请日:2022-10-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Calum Armstrong , Marina Villanueva-Barreiro , Mark Anthony , Nicholas Anthony Edward Ryan
Abstract: A content generation system operable to generate one or more actions to be performed by an agent, the system comprising an input receiving unit operable to receive information defining an input action, the input action being an action associated with the agent, a constraint identifying unit operable to identify one or more constraints associated with the input action, and an action generation unit operable to generate, using a machine learning model, one or more actions in dependence upon the information defining the input action and the identified constraints wherein the one or more actions are variations of the defined action.
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公开(公告)号:US11033825B2
公开(公告)日:2021-06-15
申请号:US16475257
申请日:2018-01-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Pritpal Singh Panesar , Mohammed Mansoor Nusrat , Nicholas Anthony Edward Ryan , Hugh Alexander Dinsdale Spencer
IPC: A63F13/35 , A63F13/795 , A63F13/216 , A63F13/46 , A63F13/5375 , A63F13/67 , A63F13/798 , A63F13/79
Abstract: A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.
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公开(公告)号:US10918958B2
公开(公告)日:2021-02-16
申请号:US16475403
申请日:2018-01-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Pritpal Singh Panesar , Mohammed Mansoor Nusrat , Nicholas Anthony Edward Ryan , Hugh Alexander Dinsdale Spencer
IPC: A63F13/795 , A63F13/216 , A63F13/46 , A63F13/5375 , A63F13/67 , A63F13/798 , A63F13/35 , A63F13/79
Abstract: A user analysis method for assisting a current user within the videogame includes: measuring one or more indicators of success for a scenario within the videogame as played by the current user, detecting if the one or more measured indicators of success are below an evaluation threshold, and if so then providing a hint to the current user relating to successful behaviour in the scenario, wherein providing a hint has a measuring step including measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user, an evaluating step including evaluating the one or more measured indicators of behaviour with respect to data derived from a corpus of measured indicators of behaviour previously generated for other users for the scenario, a difference detecting step including detecting a respective difference in the one or more measured indicators of behaviour between the current user and a subset of other users detected to have a predetermined level of success in the scenario, and the providing step including providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.
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公开(公告)号:US20200376395A1
公开(公告)日:2020-12-03
申请号:US16995984
申请日:2020-08-18
Applicant: Sony Interactive Entertainment Inc.
IPC: A63F13/86 , G06K9/00 , G11B20/10 , A63F13/497 , A63F13/525 , G06T7/543 , G06T7/73 , A63F13/5378 , A63F13/5258
Abstract: A video recording method includes recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. A video playback method includes obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.
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