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公开(公告)号:US20190217203A1
公开(公告)日:2019-07-18
申请号:US16245755
申请日:2019-01-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Nicholas Anthony Edward Ryan , Mohammed Mansoor Nusrat , Pritpal Singh Panesar , Hugh Alexander Dinsdale Spencer
IPC: A63F13/67 , A63F13/537
CPC classification number: A63F13/67 , A63F13/537 , A63F13/79 , A63F13/86
Abstract: A user analysis method of generating supplementary content for a videogame comprises the steps of obtaining one or more indicators of game play behaviour for a scenario within the videogame as played by a first user; evaluating the one or more obtained indicators of game play behaviour with respect to data derived from a corpus of measured indicators of game play behaviour previously generated for other users for the scenario; detecting a respective significance in the one or more obtained indicators of game play behaviour of the first user with respect to measured indicators of game play behaviour of at least a subset of the corpus; and providing supplementary content indicating the respective significance of one or more obtained indicators of game play behaviour of the first user in response to the detection of a respective significance.
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公开(公告)号:US20250050230A1
公开(公告)日:2025-02-13
申请号:US18779718
申请日:2024-07-22
Applicant: Sony Interactive Entertainment Inc.
Abstract: An image-based program state analysis method comprises the steps of, for a given image generated by a program, identifying at least a first location within the image occupied by a respective user interface element; identifying in the image a predetermined point on the respective user interface element; identifying the information conveyed by the respective user interface element, with reference to the predetermined point; and outputting the information for subsequent analysis.
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公开(公告)号:US20240399258A1
公开(公告)日:2024-12-05
申请号:US18672491
申请日:2024-05-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Anderson , Nicholas Anthony Edward Ryan , Alexei Smith , Andrew William Walker
IPC: A63F13/795 , A63F13/60
Abstract: A peer highlight generation apparatus comprises receiving circuitry configured to receive peer profile data associated with a user, wherein the peer profile data identifies one or more peer gaming profiles that are respectively associated with one or more peers, wherein each peer has participated with the user in one or more video game sessions; first generating circuitry configured to generate one or more candidate highlights of a given peer, wherein each candidate highlight comprises image data of one of the one or more video game sessions in which the user and the given peer participated together, wherein at least a part of each candidate highlight comprises image data of an in-game avatar of the given peer; selecting circuitry configured to select a highlight from among the one or more generated candidate highlights; and rendering circuitry configured to render, for display, a list of one or more of the peer gaming profiles, wherein the list comprises the peer gaming profile of the given peer, wherein the rendering circuitry is configured to render the list in dependence upon at least part of the received peer profile data; wherein the rendering circuitry is configured to render, for display, the selected highlight as part of an entry of the list that comprises the peer gaming profile of the given peer.
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公开(公告)号:US12141905B2
公开(公告)日:2024-11-12
申请号:US17962568
申请日:2022-10-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Calum Armstrong , Nicholas Anthony Edward Ryan , Marina Villanueva-Barreiro , Mark Anthony
Abstract: A content generation system operable to generate one or more actions to be performed by an agent, the system comprising an input receiving unit operable to receive two or more actions for the agent, a model generation unit operable to input the actions to a machine learning model so as to generate a trained machine learning model, and an action generation unit operable to generate an action to be performed by the agent, wherein the generation comprises the selection of a latent space interpolation state associated with the trained machine learning model.
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公开(公告)号:US20230182008A1
公开(公告)日:2023-06-15
申请号:US18063111
申请日:2022-12-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Anthony , Nicholas Anthony Edward Ryan , Marina Villanueva-Barreiro , Calum Armstrong
IPC: A63F13/24 , G06F3/01 , A63F13/285
CPC classification number: A63F13/24 , A63F13/285 , G06F3/016
Abstract: A system for modifying interactions between a user and displayed content, the system comprising an input detection unit operable to detect one or more inputs from a peripheral device operated by a user, an input characterisation unit operable to characterise the detected one or more inputs, and a content modification unit operable to modify one or more aspects of the user’s interaction in dependence upon the characterisation of the detected inputs.
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公开(公告)号:US20230117530A1
公开(公告)日:2023-04-20
申请号:US17962568
申请日:2022-10-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Calum Armstrong , Nicholas Anthony Edward Ryan , Marina Villanueva-Barreiro , Mark Anthony
Abstract: A content generation system operable to generate one or more actions to be performed by an agent, the system comprising an input receiving unit operable to receive two or more actions for the agent, a model generation unit operable to input the actions to a machine learning model so as to generate a trained machine learning model, and an action generation unit operable to generate an action to be performed by the agent, wherein the generation comprises the selection of a latent space interpolation state associated with the trained machine learning model.
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公开(公告)号:US11007436B2
公开(公告)日:2021-05-18
申请号:US16268882
申请日:2019-02-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Hugh Alexander Dinsdale Spencer , Andrew Swann , Simon Andrew St John Brislin , Nicholas Anthony Edward Ryan
IPC: G06K9/00 , A63F13/5258 , A63F13/86 , G11B20/10 , A63F13/497 , A63F13/525 , G06T7/543 , G06T7/73 , A63F13/5378
Abstract: A method of detecting significant footage for recording from a videogame includes obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.
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公开(公告)号:US10898805B2
公开(公告)日:2021-01-26
申请号:US16279321
申请日:2019-02-19
IPC: A63F13/5258 , A63F13/86 , G06K9/00 , G11B20/10 , A63F13/497 , A63F13/525 , G06T7/543 , G06T7/73 , A63F13/5378
Abstract: Methods and apparatus provide for: recording a first sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, generating a second sequence of video images encoding the depth buffer value sequence, and associating the in-game virtual camera position sequence, with at least one of the first and second sequence of video images. Methods and apparatus also provide for: obtaining a first video recording of a videogame playing session comprising a sequence of video images, obtaining a second video recording generated by encoding a depth buffer value sequence, obtaining data indicative of an in-game virtual camera position sequence that is associated with at least one of the obtained video recordings, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within a current video image of the first video recording corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and decoded depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.
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公开(公告)号:US12290750B2
公开(公告)日:2025-05-06
申请号:US18145935
申请日:2022-12-23
Applicant: Sony Interactive Entertainment Inc.
IPC: A63F13/497 , A63F13/355 , A63F13/63
Abstract: A method of video editing includes: receiving data identifying a videogame, and data representative of one or more in-game events, analysing one or more aspects of the in-game events to generate at least a first statistical model for identifying statistically significant in-game events, identifying whether a current in-game event is statistically significant based on a generated statistical model and if so, extracting video of the event from a video buffer, and evaluating whether to include the extracted video in a themed highlight reel and if so, including the extracted video in the themed highlight reel.
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公开(公告)号:US20250054166A1
公开(公告)日:2025-02-13
申请号:US18780668
申请日:2024-07-23
Applicant: Sony Interactive Entertainment Inc.
IPC: G06T7/246
Abstract: A method of video evaluation for a video comprising successive video frames comprises the steps of generating optical flow vectors for at least a subset of corresponding pixels between frame pairs, calculating a difference between corresponding optical flow vectors of successive frame pairs, and evaluating the resulting differences with respect to a predetermined criterion, to identify respective frame pairs for further processing.
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