USER ANALYSIS SYSTEM AND METHOD
    11.
    发明申请

    公开(公告)号:US20190217203A1

    公开(公告)日:2019-07-18

    申请号:US16245755

    申请日:2019-01-11

    CPC classification number: A63F13/67 A63F13/537 A63F13/79 A63F13/86

    Abstract: A user analysis method of generating supplementary content for a videogame comprises the steps of obtaining one or more indicators of game play behaviour for a scenario within the videogame as played by a first user; evaluating the one or more obtained indicators of game play behaviour with respect to data derived from a corpus of measured indicators of game play behaviour previously generated for other users for the scenario; detecting a respective significance in the one or more obtained indicators of game play behaviour of the first user with respect to measured indicators of game play behaviour of at least a subset of the corpus; and providing supplementary content indicating the respective significance of one or more obtained indicators of game play behaviour of the first user in response to the detection of a respective significance.

    PEER HIGHLIGHT GENERATION APPARATUS AND METHOD

    公开(公告)号:US20240399258A1

    公开(公告)日:2024-12-05

    申请号:US18672491

    申请日:2024-05-23

    Abstract: A peer highlight generation apparatus comprises receiving circuitry configured to receive peer profile data associated with a user, wherein the peer profile data identifies one or more peer gaming profiles that are respectively associated with one or more peers, wherein each peer has participated with the user in one or more video game sessions; first generating circuitry configured to generate one or more candidate highlights of a given peer, wherein each candidate highlight comprises image data of one of the one or more video game sessions in which the user and the given peer participated together, wherein at least a part of each candidate highlight comprises image data of an in-game avatar of the given peer; selecting circuitry configured to select a highlight from among the one or more generated candidate highlights; and rendering circuitry configured to render, for display, a list of one or more of the peer gaming profiles, wherein the list comprises the peer gaming profile of the given peer, wherein the rendering circuitry is configured to render the list in dependence upon at least part of the received peer profile data; wherein the rendering circuitry is configured to render, for display, the selected highlight as part of an entry of the list that comprises the peer gaming profile of the given peer.

    Video recording and playback systems and methods

    公开(公告)号:US10898805B2

    公开(公告)日:2021-01-26

    申请号:US16279321

    申请日:2019-02-19

    Abstract: Methods and apparatus provide for: recording a first sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, generating a second sequence of video images encoding the depth buffer value sequence, and associating the in-game virtual camera position sequence, with at least one of the first and second sequence of video images. Methods and apparatus also provide for: obtaining a first video recording of a videogame playing session comprising a sequence of video images, obtaining a second video recording generated by encoding a depth buffer value sequence, obtaining data indicative of an in-game virtual camera position sequence that is associated with at least one of the obtained video recordings, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within a current video image of the first video recording corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and decoded depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

    Video recording system and method
    19.
    发明授权

    公开(公告)号:US12290750B2

    公开(公告)日:2025-05-06

    申请号:US18145935

    申请日:2022-12-23

    Abstract: A method of video editing includes: receiving data identifying a videogame, and data representative of one or more in-game events, analysing one or more aspects of the in-game events to generate at least a first statistical model for identifying statistically significant in-game events, identifying whether a current in-game event is statistically significant based on a generated statistical model and if so, extracting video of the event from a video buffer, and evaluating whether to include the extracted video in a themed highlight reel and if so, including the extracted video in the themed highlight reel.

    APPARATUS AND METHOD OF VIDEO EDITING

    公开(公告)号:US20250054166A1

    公开(公告)日:2025-02-13

    申请号:US18780668

    申请日:2024-07-23

    Abstract: A method of video evaluation for a video comprising successive video frames comprises the steps of generating optical flow vectors for at least a subset of corresponding pixels between frame pairs, calculating a difference between corresponding optical flow vectors of successive frame pairs, and evaluating the resulting differences with respect to a predetermined criterion, to identify respective frame pairs for further processing.

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