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公开(公告)号:US12151167B2
公开(公告)日:2024-11-26
申请号:US17828707
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/67 , A63F13/45 , A63F13/798
Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
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公开(公告)号:US12148445B2
公开(公告)日:2024-11-19
申请号:US17491269
申请日:2021-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Celeste Bean , Olga Rudi , Courtney Yingling , Hsin-Yi Chien
Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.
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公开(公告)号:US20240201494A1
公开(公告)日:2024-06-20
申请号:US18589388
申请日:2024-02-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , G06F3/011 , G06F3/16 , H04S7/304
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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公开(公告)号:US11914146B2
公开(公告)日:2024-02-27
申请号:US17827462
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , G06F3/011 , G06F3/16 , H04S7/304
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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公开(公告)号:US20240029725A1
公开(公告)日:2024-01-25
申请号:US17870498
申请日:2022-07-21
Inventor: Morgan Fryer-Mcculloch , Victoria Dorn , Brielle Powell , Steven Osman , Geoff Norton
Abstract: Systems and methods for customized dialogue support in virtual environments are provided. Dialogue maps stored in memory may specify dialogue triggers each associated with a corresponding dialogue instruction. Data regarding an interactive session associated with a user device may be monitored based on one or more of the stored dialogue maps. The presence of one of the dialogue triggers specified by the one or more dialogue maps may be detected based on the monitored data. Customized dialogue output may be generated in response to the detected dialogue trigger and based on the dialogue instruction corresponding to the detected dialogue trigger. The customized dialogue output may be provided to the interactive session in real-time with detection of the detected dialogue trigger.
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公开(公告)号:US20230405461A1
公开(公告)日:2023-12-21
申请号:US17827603
申请日:2022-05-27
Inventor: Victoria Dorn , Sarah Karp , Sepideh Karimi , Celeste Bean , Liz Juenger
IPC: A63F13/533 , A63F13/798 , A63F13/92 , A63F13/837 , G06N3/08
CPC classification number: A63F13/533 , A63F13/798 , G06N3/08 , A63F13/837 , A63F13/92
Abstract: A method for providing assistance during gameplay is described. The method includes accessing a profile model associated with a user account of a user. The profile model is used to generate one or more predictive indicators based on a plurality of game contexts of one or more games. The method further includes receiving a request for accessing a game for a game session via the user account and generating assistance input for the user responsive to the one or more predictive indicators that the user will be unable to complete a task in the game. The task is associated to a game context. The assistance input is provided before the user performs the task.
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公开(公告)号:US20230384592A1
公开(公告)日:2023-11-30
申请号:US17827462
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , H04S7/304 , G06F3/011 , G06F3/16
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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18.
公开(公告)号:US20230258948A1
公开(公告)日:2023-08-17
申请号:US18308559
申请日:2023-04-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Dennis Castleman , Todd Tokubo , Victoria Dorn
CPC classification number: G02B27/0176 , G01L19/14 , B81B7/02 , G02B2027/0178 , B81B2201/0264
Abstract: Methods and systems for interacting with an augmented reality application includes a providing an array of barometric pressure sensors within a housing of a wearable device to capture pressure variances detected from motion of one or more facial features that are proximate to the array of barometric pressure sensors. The pressure variances are analyzed to identify motion metrics related to the motion of the facial features. The motion metrics are used to derive engagement metrics of the user to content of the augmented reality application presented to the user.
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19.
公开(公告)号:US20230144578A1
公开(公告)日:2023-05-11
申请号:US17522710
申请日:2021-11-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Dennis Castleman , Todd Tokubo , Victoria Dorn
CPC classification number: G02B27/0176 , G01L19/14 , B81B7/02 , B81B2201/0264 , G02B2027/0178
Abstract: Methods and systems for interacting with an augmented reality application includes a providing an array of barometric pressure sensors within a housing of a wearable device to capture pressure variances detected from motion of one or more facial features that are proximate to the array of barometric pressure sensors. The pressure variances are analyzed to identify motion metrics related to the motion of the facial features. The motion metrics are used to derive engagement metrics of the user to content of the augmented reality application presented to the user.
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公开(公告)号:US20250128170A1
公开(公告)日:2025-04-24
申请号:US18489787
申请日:2023-10-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Genie-Rose Luluquisin , Sirisha Kesiraju , Meena Negi , Angela Bartolome
IPC: A63F13/67 , A63F13/5375 , A63F13/795 , A63F13/798 , A63F13/87
Abstract: Automated detection and handling of team struggle in video game play is provided by a system and method implementing an assessment engine, an assistance engine, and an assistance implementation controller. The assessment engine implements a first artificial intelligence (AI) model to evaluate a performance assessment parameter for a team of players engaged in play of a video game. The assistance engine implements a second AI model to determine an assistive measure for improving play of the team of players within the video game. The assistance engine is engaged when the assessment engine determines that the performance assessment parameter is indicative of the team of players struggling in their play of the video game. The assistance implementation controller implements the assistive measure as determined by the assistance engine within the video game.
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