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公开(公告)号:US11528524B1
公开(公告)日:2022-12-13
申请号:US17490685
申请日:2021-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Rui Yang , Hsin-Yi Chien , Olga Rudi
IPC: H04N21/422 , H04N21/45
Abstract: Systems and methods for providing a universal remote control are disclosed. Control schemes for a plurality of remotely-controlled devices may be stored in memory of the universal remote control, where each of the control schemes includes a set of commands for a corresponding one of the remotely-controlled devices. Instructions for each command corresponding to one or more signals for the corresponding remotely-controlled device may be encoded. Based on a current orientation of a mobile device relative to a location of the remotely-controlled devices in a real-world environment, one of the remotely-controlled devices may be identified as being selected. Based on the stored control scheme for the selected remotely-controlled device a display for the mobile device may be generated, wherein the generated display includes the set of commands corresponding to the selected remotely-controlled device. A selection from the generated display of commands may be received. The selection corresponding to one or more signals based on the control scheme for the selected remotely-controlled device may be identified. The identified signals may be transmitted to the selected remotely-controlled device, wherein the transmitted signals include instructions executable by the selected remotely-controlled device to perform the selected command.
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公开(公告)号:US20250114695A1
公开(公告)日:2025-04-10
申请号:US18481121
申请日:2023-10-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Elizabeth Osborne , Angela Sun Wu , Jin Zhang , Xi Zhou , Hsin-Yi Chien , Olga Rudi
IPC: A63F13/355 , G06T3/40 , G06V10/764
Abstract: A method including executing a video game to generate a video frame for presentation on a device of a first platform for a game play by a user. The method including determining a target device of a second platform. The method including mapping the video frame to the target device. The method including determining an area of focus in a scene in the video frame based on a game context. The method including classifying an asset in the area of focus using a computer vision model implementing artificial intelligence. The method including determining that the asset is important in the game play using the computer vision model. The method including determining that the asset in the video frame that is mapped does not meet a threshold of visibility. The method including modifying the video frame that is mapped so that the asset meets the threshold of visibility.
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公开(公告)号:US12148445B2
公开(公告)日:2024-11-19
申请号:US17491269
申请日:2021-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Celeste Bean , Olga Rudi , Courtney Yingling , Hsin-Yi Chien
Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.
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公开(公告)号:US20250050225A1
公开(公告)日:2025-02-13
申请号:US18232529
申请日:2023-08-10
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Olga Rudi , Bethany Tinklenberg , Mahdi Azmandian , Hsin-Yi Chien , Sarah Karp
IPC: A63F13/67 , A63F13/213 , A63F13/215 , A63F13/79
Abstract: A system and method for providing a customized in-game interaction is disclosed. A plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. The activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. A player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. A customized interaction with a non-playable character during a current game session with the user device are provided.
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