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公开(公告)号:US20250128170A1
公开(公告)日:2025-04-24
申请号:US18489787
申请日:2023-10-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Genie-Rose Luluquisin , Sirisha Kesiraju , Meena Negi , Angela Bartolome
IPC: A63F13/67 , A63F13/5375 , A63F13/795 , A63F13/798 , A63F13/87
Abstract: Automated detection and handling of team struggle in video game play is provided by a system and method implementing an assessment engine, an assistance engine, and an assistance implementation controller. The assessment engine implements a first artificial intelligence (AI) model to evaluate a performance assessment parameter for a team of players engaged in play of a video game. The assistance engine implements a second AI model to determine an assistive measure for improving play of the team of players within the video game. The assistance engine is engaged when the assessment engine determines that the performance assessment parameter is indicative of the team of players struggling in their play of the video game. The assistance implementation controller implements the assistive measure as determined by the assistance engine within the video game.
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公开(公告)号:US12159460B2
公开(公告)日:2024-12-03
申请号:US17870588
申请日:2022-07-21
Inventor: Angela Bartolome , Supriti Dan , Genie-Rose Luluquisin , Benaisha Patel , Celeste Bean
Abstract: A method and system for generating a customized summary of virtual actions and events. Gameplay data sent over a communication network from a client device of the player engaged in a current activity of the respective interactive content title within a current gameplay session may be monitored. A trigger in the monitored gameplay data is detected and associated with a request for a summary that encapsulates actions and events of past gameplay associated with the trigger. A subset of the actions and events of the past gameplay for the summary is selected based on one or more selected customized tags associated with the trigger. The summary is generated based on the selected subset of the actions and events and provided to the client device for presentation.
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公开(公告)号:US20250061716A1
公开(公告)日:2025-02-20
申请号:US18933948
申请日:2024-10-31
Inventor: Angela Bartolome , Supriti Dan , Genie-Rose Luluquisin , Benaisha Patel , Celeste Bean
Abstract: A method and system for generating a customized summary of virtual actions and events. Gameplay data sent over a communication network from a client device of the player engaged in a current activity of the respective interactive content title within a current gameplay session may be monitored. A trigger in the monitored gameplay data is detected and associated with a request for a summary that encapsulates actions and events of past gameplay associated with the trigger. A subset of the actions and events of the past gameplay for the summary is selected based on one or more selected customized tags associated with the trigger. The summary is generated based on the selected subset of the actions and events and provided to the client device for presentation.
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公开(公告)号:US20240029437A1
公开(公告)日:2024-01-25
申请号:US17870588
申请日:2022-07-21
Inventor: Angela Bartolome , Supriti Dan , Genie-Rose Luluquisin , Benaisha Patel , Celeste Bean
Abstract: A method and system for generating a customized summary of virtual actions and events. Gameplay data sent over a communication network from a client device of the player engaged in a current activity of the respective interactive content title within a current gameplay session may be monitored. A trigger in the monitored gameplay data is detected and associated with a request for a summary that encapsulates actions and events of past gameplay associated with the trigger. A subset of the actions and events of the past gameplay for the summary is selected based on one or more selected customized tags associated with the trigger. The summary is generated based on the selected subset of the actions and events and provided to the client device for presentation.
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公开(公告)号:US20240024787A1
公开(公告)日:2024-01-25
申请号:US17870021
申请日:2022-07-21
Inventor: Celeste Bean , Alessandra Luizello , Genie-Rose Luluquisin , Benaisha Patel , Olga Rudi
IPC: A63F13/86 , A63F13/48 , A63F13/358
CPC classification number: A63F13/86 , A63F13/48 , A63F13/358 , A63F2300/535 , A63F13/847
Abstract: The present technology provides solutions for spectator-based interactions in a virtual esports environment. A method can include establishing an interactive session associated with the virtual esports environment, the interactive session including a plurality of user devices, wherein a subset of the user devices is associated with designated players, and another subset of the user devices is associated with designated spectators; receiving data from one of the user devices over a communication network, the data indicating a spectator action performed by a spectator associated with the user device; identifying that the spectator action is associated with one of the players in the virtual esports environment; and modifying the virtual esports environment based on the spectator action and the association with the identified player.
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