INFLUENCER STREAM CUSTOMIZATION FOR FOLLOWER VIEWERS

    公开(公告)号:US20220021921A1

    公开(公告)日:2022-01-20

    申请号:US17378600

    申请日:2021-07-16

    Abstract: Methods and systems are provided for generating a video stream for followers of an influencer during a session. The method includes capturing video images of an environment of the influencer, wherein the environment includes the influencer viewing an online content channel. The method includes detecting surface parameters in the environment and processing the surface parameters to identify three-dimensional features associated with the surface parameter. The method includes identifying a follower that is viewing the influencer. The method includes generating an overlay image for at least one of the surface parameters, the overlay image is configured for dynamic contouring to the identified three-dimensional features during the session. The overlay image is selected based on a profile of the follower so that the video stream received by the follower when viewing the influencer is customized based on the profile of the follower

    Virtual character inter-reality crossover

    公开(公告)号:US11055918B2

    公开(公告)日:2021-07-06

    申请号:US16355627

    申请日:2019-03-15

    Abstract: A method is provided, including the following operations: presenting on a display device a virtual scene including a virtual character, the display device disposed in a local environment; providing a view of the local environment through a head-mounted display, the view through the head-mounted display including the display device and the virtual scene being presented thereon; animating the virtual character to show the virtual character moving from the virtual scene presented on the display device to the local environment as viewed through the head-mounted display, wherein the animating includes transitioning, from rendering the virtual character as part of the virtual scene presented on the display device, to rendering the virtual character as an augmented element in the view of the local environment provided through the head-mounted display.

    SYSTEMS AND METHODS FOR PREDICTING STATES BY USING A DISTRIBUTED GAME ENGINE

    公开(公告)号:US20210154583A1

    公开(公告)日:2021-05-27

    申请号:US17143454

    申请日:2021-01-07

    Inventor: Steven Osman

    Abstract: A method for reducing latency in execution of a game is described. The method includes receiving via a computer network a user input associated with the game and determining from the user input a current state of the game. While the current state of the game is being determined, the method includes predicting a next state of the game based on the user input and one or more predicted user inputs. The method further includes generating one or more predicted image frames from the next state, determining whether the one or more predicted user inputs are received via the computer network, and sending the one or more predicted image frames in response to receiving the one or more predicted user inputs to reduce the latency in execution of the game.

    SYSTEMS AND METHODS FOR PREDICTING STATES BY USING A DISTRIBUTED GAME ENGINE

    公开(公告)号:US20200289937A1

    公开(公告)日:2020-09-17

    申请号:US16355535

    申请日:2019-03-15

    Inventor: Steven Osman

    Abstract: A method for reducing latency in execution of a game is described. The method includes receiving via a computer network a user input associated with the game and determining from the user input a current state of the game. While the current state of the game is being determined, the method includes predicting a next state of the game based on the user input and one or more predicted user inputs. The method further includes generating one or more predicted image frames from the next state, determining whether the one or more predicted user inputs are received via the computer network, and sending the one or more predicted image frames in response to receiving the one or more predicted user inputs to reduce the latency in execution of the game.

    METHODS AND SYSTEMS FOR SPECTATING CHARACTERS IN FOLLOW-MODE FOR VIRTUAL REALITY VIEWS

    公开(公告)号:US20200289935A1

    公开(公告)日:2020-09-17

    申请号:US16355668

    申请日:2019-03-15

    Abstract: Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a target player. The method includes an operation for providing a portal within the interface for presenting a second view of the target object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the target object within the portal. Additionally, the method provides an operation for wiping away the portal.

    Tracking system for head mounted display

    公开(公告)号:US10684485B2

    公开(公告)日:2020-06-16

    申请号:US14726341

    申请日:2015-05-29

    Abstract: A system and method of tracking a location of a head mounted display and generating additional virtual reality scene data to provide the user with a seamless virtual reality experience as the user interacts with and moves relative to the virtual reality scene. An initial position and pose of the HMD is determined using a camera or similar sensor mounted on or in the HMD. As the HMD is moved into a second position and pose, images of two or more fixed points are captured by the camera or sensor to determine a difference in position and pose of the HMD. The difference in position and pose of the HMD is used to predict corresponding movement in the virtual reality scene and generate corresponding additional virtual reality scene data for rendering on the HMD.

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