HMD transitions for focusing on specific content in virtual-reality environments

    公开(公告)号:US11568604B2

    公开(公告)日:2023-01-31

    申请号:US16540214

    申请日:2019-08-14

    Abstract: Methods and systems for presenting an object on a screen of a head mounted display (HMD) include receiving an image of a real-world environment in proximity of a user wearing the HMD. The image is received from one or more forward facing cameras of the HMD and processed for rendering on a screen of the HMD by a processor within the HMD. A gaze direction of the user wearing the HMD, is detected using one or more gaze detecting cameras of the HMD that are directed toward one or each eye of the user. Images captured by the forward facing cameras are analyzed to identify an object captured in the real-world environment that is in line with the gaze direction of the user, wherein the image of the object is rendered at a first virtual distance that causes the object to appear out-of-focus when presented to the user. A signal is generated to adjust a zoom factor for lens of the one or more forward facing cameras so as to cause the object to be brought into focus. The adjustment of the zoom factor causes the image of the object to be presented on the screen of the HMD at a second virtual distance that allows the object to be discernible by the user.

    BINOCULAR POSE PREDICTION
    133.
    发明申请

    公开(公告)号:US20220383576A1

    公开(公告)日:2022-12-01

    申请号:US17680912

    申请日:2022-02-25

    Abstract: Computer animation involving monocular pose prediction is disclosed. A plurality of candidate pose sequences of a three-dimensional model of an animation character is generated such that each candidate pose of each sequence has a segmentation map that matches a segmentation map of a corresponding character derived from a corresponding frame of a video. A distance between candidate poses at each time step is maximized. An optimum pose sequence is determined and used to generate a corresponding sequence of frames of animation.

    PROJECTING CONTENT ONTO WATER TO ENHANCE COMPUTER SIMULATION

    公开(公告)号:US20220288489A1

    公开(公告)日:2022-09-15

    申请号:US17200718

    申请日:2021-03-12

    Abstract: Content is projected onto on the surface of water such that it can be viewed from either above or below the surface. Using distortion mapping, depth sensing, and de-noising, the image can remain unaffected by ripples and allow the user to interact within the body of liquid and/or use it as input. Liquids of different density can be layered on the surface to create different refraction planes. Water currents and jets can be used to actively reduce ripples from user interaction, as well as actively adding or removing liquid from the container to counteract displacement or create effect.

    DISAMBIGUATION OF POSES
    135.
    发明申请

    公开(公告)号:US20220148247A1

    公开(公告)日:2022-05-12

    申请号:US17095481

    申请日:2020-11-11

    Abstract: Computer animation involving pose disambiguation is disclosed. Two or more source segmentation masks are generated from corresponding contemporaneous video images of a character from different points of view. A three-dimensional model of an animation character corresponding to the character in the two or more contemporaneous video images is generated. Two or more different target segmentation masks corresponding to different views of the animation character corresponding to the character in the two or more video images. Each target segmentation mask is compared to a corresponding source segmentation mask from the comparison it is determined whether a pose of the three-dimensional model corresponds to a pose of the character in the video images. The model is used to generate a frame of animation of the animated character when the pose of model corresponds to the pose of the character in the video images.

    Privacy chat trigger using mutual eye contact

    公开(公告)号:US11287880B2

    公开(公告)日:2022-03-29

    申请号:US16912686

    申请日:2020-06-25

    Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.

    REINFORCEMENT LEARNING TO TRAIN A CHARACTER USING DISPARATE TARGET ANIMATION DATA

    公开(公告)号:US20200293881A1

    公开(公告)日:2020-09-17

    申请号:US16355680

    申请日:2019-03-15

    Inventor: Michael Taylor

    Abstract: A method for training an animation character, including mapping first animation data defining a first motion sequence to a first subset of bones of a trained character, and mapping second animation data defining a second motion sequence to a second subset of bones. A bone hierarchy includes the first subset of bones and second subset of bones. Reinforcement learning is applied iteratively for training the first subset of bones using the first animation data and for training the second subset of bones using the second animation data. Training of each subset of bones is performed concurrently at each iteration. Training includes adjusting orientations of bones. The first subset of bones is composited with the second subset of bones at each iteration by applying physics parameters of a simulation environment to the adjusted orientations of bones in the first and second subset of bones.

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