Method and system for increased realism in video games
    121.
    发明授权
    Method and system for increased realism in video games 失效
    在视频游戏中增加现实主义的方法和系统

    公开(公告)号:US08529350B2

    公开(公告)日:2013-09-10

    申请号:US12547359

    申请日:2009-08-25

    IPC分类号: A63F13/12

    摘要: A system and method for updating parameters of a video game is provided. As events occur in the real world that may influence a game attribute, a parameter is recorded on a server. A video game player may connect to the server and download the parameter. The parameter is stored by the video game and changes an attribute of the video game. Thus, for example, the new performance characteristics of the rising star may be recorded on the server as improved performance parameters. When these parameters are downloaded by the video game player, the video game incorporates the star-like qualities of the rising star.

    摘要翻译: 提供一种用于更新视频游戏参数的系统和方法。 当事件发生在可能影响游戏属性的现实世界中时,参数被记录在服务器上。 视频游戏机可以连接到服务器并下载该参数。 该参数由视频游戏存储并改变视频游戏的属性。 因此,例如,新星的新的性能特征可以作为改进的性能参数记录在服务器上。 当这些参数是由视频游戏玩家下载的时候,视频游戏结合了星星的星星般的品质。

    METHOD FOR PROVIDING USER INTERFACE AND VIDEO RECEIVING APPARATUS THEREOF
    123.
    发明申请
    METHOD FOR PROVIDING USER INTERFACE AND VIDEO RECEIVING APPARATUS THEREOF 审中-公开
    用于提供用户界面和视频接收装置的方法

    公开(公告)号:US20130198766A1

    公开(公告)日:2013-08-01

    申请号:US13743033

    申请日:2013-01-16

    IPC分类号: H04N21/47

    摘要: A method for providing a user interface (UI) and a video receiving apparatus using the same are provided. According to the method for providing the UI, a video is received and displayed, one from among a plurality of persons appearing in the video is selected, user motion is photographed, a motion similarity is calculated between the photographed user motion and the motion of the selected person, and information relating to the calculated motion similarity is displayed on the UI. The user can watch the video, exercise without having to use the game terminal or the sensor, and can check his or her exercise information.

    摘要翻译: 提供了一种用于提供用户界面(UI)和使用其的视频接收设备的方法。 根据用于提供UI的方法,接收和显示视频,选择出现在视频中的多个人中的一个,拍摄用户动态,在拍摄的用户运动和拍摄的用户运动之间计算运动相似度 所选择的人,并且在UI上显示与所计算的运动相似性相关的信息。 用户可以观看视频,锻炼而不必使用游戏终端或传感器,并且可以检查他或她的运动信息。

    SUPPLEMENTAL CONTENT ON A MOBILE DEVICE
    125.
    发明申请
    SUPPLEMENTAL CONTENT ON A MOBILE DEVICE 有权
    移动设备上的补充内容

    公开(公告)号:US20130183021A1

    公开(公告)日:2013-07-18

    申请号:US13554963

    申请日:2012-07-20

    申请人: Steven Osman

    发明人: Steven Osman

    IPC分类号: H04N9/87

    摘要: Methods, systems, devices, and software are described for providing supplemental content for presentation on a mobile device that identifies a video and a portion within the video. In one embodiment, a system includes a mobile device with an integrated video camera that tracks a display playing a movie. The mobile device automatically identifies the current scene in the movie and then accesses supplemental non-video content related to the identified scene. The accessed supplemental non-video content (e.g., audio, tactile, olfactory data) is then presented to the user at the same time the movie is played.

    摘要翻译: 描述了用于提供补充内容的方法,系统,设备和软件,用于在标识视频和视频内的部分的移动设备上呈现。 在一个实施例中,系统包括具有跟踪播放电影的显示器的集成摄像机的移动设备。 移动设备自动识别电影中的当前场景,然后访问与识别的场景相关的补充非视频内容。 然后在播放电影的同时将所访问的辅助非视频内容(例如,音频,触觉,嗅觉数据)呈现给用户。

    Method And System For Generating Augmented Reality With A Display Of A Motor Vehicle
    127.
    发明申请
    Method And System For Generating Augmented Reality With A Display Of A Motor Vehicle 有权
    用汽车显示器产生增强现实的方法和系统

    公开(公告)号:US20130162639A1

    公开(公告)日:2013-06-27

    申请号:US13722819

    申请日:2012-12-20

    IPC分类号: G06T19/00

    摘要: A method and system for generating augmented reality with a display of a vehicle is provided. The method comprises recording an image of an environment of the vehicle in the form of image data, determining a virtual space in three dimensions from the image data, and detecting a real object in the image data. The method further comprises determining a first coordinate range of the real object in the three dimensional virtual space, adding a virtual element to the three dimensional virtual space, and controlling the virtual element in the three dimensional virtual space based on a user input. The method further comprises outputting the environment and the controlled virtual element in combined form in an output image, modifying the output image when the first coordinate range of the real object and a second coordinate range of the controlled virtual element form an intersection area, and displaying the output image.

    摘要翻译: 提供了一种用于产生具有车辆显示的增强现实的方法和系统。 该方法包括以图像数据的形式记录车辆的环境的图像,从图像数据确定三维的虚拟空间,以及检测图像数据中的真实对象。 该方法还包括确定三维虚拟空间中的真实对象的第一坐标范围,将虚拟元素添加到三维虚拟空间,以及基于用户输入来控制三维虚拟空间中的虚拟元素。 该方法还包括以输出图像的形式输出环境和受控虚拟元素,当实际对象的第一坐标范围和受控虚拟元素的第二坐标范围形成交叉区域时,修改输出图像,并显示 输出图像。

    GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM
    128.
    发明申请
    GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM 审中-公开
    游戏装置,控制游戏装置的方法和信息存储介质

    公开(公告)号:US20130157762A1

    公开(公告)日:2013-06-20

    申请号:US13711065

    申请日:2012-12-11

    IPC分类号: A63F13/10

    摘要: A current value guide unit of a game device shows a user a current value of one game parameter indicating a current state of an operation subject. An action control unit causes the operation subject to perform an action in response to an operation performed by the user. A game parameter changing unit causes the one game parameter to change in a case where the operation subject moves, a case where the operation subject attacks an enemy, and a case where the operation subject receives damage due to an attack from the enemy. A determination unit determines whether or not the current value of the one game parameter is within a predetermined range. An inhibition unit inhibits the operation subject from performing an action when it is determined that the current value of the one game parameter is within the predetermined range.

    摘要翻译: 游戏装置的当前值引导单元向用户显示指示操作对象的当前状态的一个游戏参数的当前值。 动作控制单元使操作对象响应于用户执行的操作而执行动作。 游戏参数改变单元使得在操作对象移动的情况下的一个游戏参数改变,操作对象攻击敌人的情况以及操作对象受到来自敌人的攻击的损坏的情况。 确定单元确定一个游戏参数的当前值是否在预定范围内。 当确定一个游戏参数的当前值在预定范围内时,禁止单元禁止操作对象执行动作。

    SYSTEM FOR USING FINANCIAL TRANSACTIONS IN A VIDEO GAME
    129.
    发明申请
    SYSTEM FOR USING FINANCIAL TRANSACTIONS IN A VIDEO GAME 审中-公开
    在视频游戏中使用财务交易的系统

    公开(公告)号:US20130143644A1

    公开(公告)日:2013-06-06

    申请号:US13311750

    申请日:2011-12-06

    IPC分类号: A63F9/24

    摘要: Methods and Apparatus generate a virtual environment such as a video game, in which institutions and transactions of a financial nature are facilitated by the video game. Some types of financial transactions may be guaranteed, such as by real world financial devices including credit cards.

    摘要翻译: 方法和装置产生诸如视频游戏的虚拟环境,其中通过视频游戏促进财务性质的机构和交易。 某些类型的金融交易可能得到保证,例如包括信用卡在内的现实世界的金融设备。