Information processing system, server, and program, and terminal and program

    公开(公告)号:US10708186B2

    公开(公告)日:2020-07-07

    申请号:US15820330

    申请日:2017-11-21

    Applicant: CYGAMES, INC.

    Abstract: At a server, a load monitoring unit monitors whether or not a predetermined condition regarding processing of requests is satisfied. In the case where the predetermined condition is not satisfied, a wait-time calculating unit calculates a wait time as a time parameter for controlling the speed of time flow at a player terminal side. A request executing unit executes requests in the order of arrival and generates responses. A response sending control unit executes control to send responses to the player terminals that have sent the corresponding requests and to also send to the player terminals information representing the wait time in the case where the wait time has been calculated.

    Game program and game system
    97.
    发明授权

    公开(公告)号:US10675539B2

    公开(公告)日:2020-06-09

    申请号:US15089974

    申请日:2016-04-04

    Abstract: There is provided a game program causing a computer to realize a function of controlling progress of a game by imaging, with a virtual camera, a three-dimensional game space in which a plurality of objects including a player object are disposed, and displaying the game space on a display unit as a game image, the program causing the computer to execute a mode setting function of setting a display mode of a game image displayed on the display unit out of at least a normal mode and a scenery mode according to a predetermined condition, an imaging function of causing the virtual camera to perform imaging at a plurality of imaging positions in the game space in a case where the display mode is the scenery mode, and a display control function of displaying a game image captured by the virtual camera on the display unit.

    Method for controlling character movement in game, server, and client

    公开(公告)号:US10661164B2

    公开(公告)日:2020-05-26

    申请号:US16007827

    申请日:2018-06-13

    Abstract: A method is provided for controlling game character movement for a server. The method includes receiving a movement-request data-packet sent by a first client, where the server is configured to manage a character movement on the first client and a character movement on a second client in a same game scene. The method also includes determining whether a target client is the first client or the second client according to the movement-request data-packet, where a character on the target client is a character whose movement needs to be controlled by the first client. Further, the method includes updating a movement identifier of the target client, and broadcasting the updated movement identifier of the target client to the first client and the second client.

    Player journey
    99.
    发明授权

    公开(公告)号:US10646775B2

    公开(公告)日:2020-05-12

    申请号:US15682823

    申请日:2017-08-22

    Abstract: Disclosed herein are methods and apparatus related to enhancing player experiences at gaming locations via player journey actions. A server computing device can receive one or more gaming location events related to one or more electronic gaming machines. Each of the electronic gaming machine(s) can be configured to play one or more wager games. At least one of the gaming location events can be associated with a particular wager game. The server computing device can determine one or more player journey actions based on the gaming location events, where the one or more player journey actions instruct at least one electronic gaming machine to perform one or more actions related to the gaming location events. The server computing device can send the gaming location events.

    System and method for facilitating collaboration between multiple players to achieve a goal in a game

    公开(公告)号:US10603587B2

    公开(公告)日:2020-03-31

    申请号:US16023776

    申请日:2018-06-29

    Applicant: Kabam, Inc.

    Abstract: The disclosure relates to facilitating collaboration between multiple players in an online game to achieve a goal in the game. Achievement of the goal may result in provision of an award related to the goal to one or more of the multiple players and/or to one or more affiliations associated with the multiple player. The goal may comprise a predetermined set of tasks required to be completed by more than one player, or may just comprise a predetermined set of tasks that may be completed by one or more players. Responsive to achieving the goal, the award may be provided to one or more recipients. The recipients may comprise, for example, players that initiated the completion of the goal, one or more players who provided the most input to the goal, one or more affiliations associated with respective one or more players involved in achieving the goal, and/or other entities.

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