Interactive Board Game
    2.
    发明申请
    Interactive Board Game 审中-公开
    互动板游戏

    公开(公告)号:US20130277912A1

    公开(公告)日:2013-10-24

    申请号:US13869233

    申请日:2013-04-24

    申请人: Richard Hart

    发明人: Richard Hart

    IPC分类号: A63F3/00

    摘要: An interactive board game with a mystical appearance is disclosed and a method of playing the same. The interactive board game includes a game board with an internal mechanism, a plurality of position indicating markers for moving along a three dimensional path, a plurality of randomly selectable instruction cards, and a plurality of randomly selectable indicia. Players accumulate weapons, charms, and points throughout the game while attempting to slay a dragon.

    摘要翻译: 公开了具有神秘外观的交互式棋盘游戏及其播放方法。 交互式棋盘游戏包括具有内部机构的游戏板,用于沿三维路径移动的多个位置指示标记,多个可随机选择的指令卡和多个随机选择的标记。 玩家在游戏中积累武器,魅力和积分,同时试图杀死龙。

    Electronic sequence matching game and method of game play using same
    4.
    发明申请
    Electronic sequence matching game and method of game play using same 审中-公开
    电子序列匹配游戏和游戏方法使用相同

    公开(公告)号:US20030236112A1

    公开(公告)日:2003-12-25

    申请号:US10174745

    申请日:2002-06-19

    发明人: Jeffrey Breslow

    IPC分类号: G06F017/00 G06F019/00

    摘要: The present invention is directed to a method of game play for an electronic sequence matching game wherein participants attempt to make selections in the correct sequential order for a sequence of a plurality of selections. The method may include providing a plurality of game figures and a plurality of receptacles adapted to receive one of the game figures, with the number of receptacles being equal to the number of selections in the sequence, determining sequence numbers associating each of the receptacles with one of the selections of the sequence, storing the sequence numbers of the receptacles, and initializing a counter to an initial value. The method of game play may further include prompting a participant to select one of the game figures, determining whether a participant selected a game figure in the correct position in the sequence by comparing the sequence number of the receptacle corresponding to the selected game figure to the counter value, and outputting a correct selection sound corresponding to the sequence number associated with the receptacle corresponding to the selected game figure after determining that the participant selected the game figure in the correct position in the sequence. Alternatively, the method may output an incorrect selection sound corresponding to the sequence number associated with the receptacle corresponding to the selected game figure after determining that the participant selected the game figure in the incorrect position in the sequence. After the participant's selection, the meth of game play may increment the counter value after determining that the participant selected the game figure in the correct position in the sequence.

    摘要翻译: 本发明涉及一种用于电子序列匹配游戏的游戏方法,其中参与者尝试以对于多个选择的顺序的正确顺序进行选择。 该方法可以包括提供多个游戏人物和适于接收游戏人物中的一个的多个插座,插座的数量等于该序列中的选择次数,确定将每个插座与一个插座相关联的顺序号码 序列的选择,存储插座的序列号,以及初始化计数器到初始值。 游戏方法可以进一步包括提示参与者选择游戏人物中的一个,通过将与所选择的游戏人物对应的插座的序列号与所选择的游戏人物的序列号进行比较来确定参与者是否选择了序列中正确位置的游戏人物 计算器值,并且在确定参与者在顺序中选择了正确位置的游戏人物之后,输出与对应于所选游戏人物的插座相关联的序列号对应的正确选择声音。 或者,该方法可以在确定参与者在该顺序中选择不正确位置的游戏人物之后,输出与对应于所选游戏人物的插座相关联的序列号对应的不正确选择声音。 在参与者的选择之后,游戏玩法可以在确定参与者在顺序中选择了正确位置的游戏人物之后增加计数器值。

    Game with interchangeable pieces
    7.
    发明授权
    Game with interchangeable pieces 失效
    游戏与可互换的片段

    公开(公告)号:US5236194A

    公开(公告)日:1993-08-17

    申请号:US923460

    申请日:1992-08-03

    IPC分类号: A63F3/00 A63F3/02

    摘要: To be played by two or more players, a game with interchangeable pieces, including, at least one gameboard having a base and an upper exposed surface, the upper exposed surface defining a play area which is divided into a plurality of similarly oriented, geometrically shaped scoring sections, defined by a plurality of peripheral edge portions at least two distinct sets of identifying scoring pieces, and at least two distinct sets of boarder pieces, each player having an individually identifiable set of the scoring pieces and the boarder pieces, the boarder pieces being removably positionable along a select one of the peripheral edge portions of one of the scoring sections, such that each of the scoring sections may be enclosed by placing one of the boarder pieces along all of the peripheral edge portions of that scoring section, and the scoring pieces being similarly securable within an enclosed one of the scoring sections. The game further including a plurality of playing cards, each having indicia printed thereon corresponding to indicia on select ones of the scoring sections of the playing area, such that the selection of one of the playing cards may be clearly designated.

    摘要翻译: 为了由两个或更多个玩家玩,具有可互换片段的游戏,包括至少一个具有底部和上部暴露表面的游戏板,所述上部暴露表面限定播放区域,所述游戏区域被划分为多个类似定向的几何形状 由多个外围边缘部分限定的至少两个不同组的识别得分片段和至少两个不同的边缘片组的划痕部分,每个播放器具有可单独识别的一组评分片和边缘片,边缘片 沿着其中一个刻痕部分的周边边缘部分中的一个选择的一个可移除地定位,使得每个刻痕部分可以通过沿着该刻划部分的所有周缘部分放置其中一个边缘部分而封闭,并且 得分片段在封闭的一个评分部分内类似地可保护。 该游戏还包括多个扑克牌,每张牌均具有打印在其上的标记,对应于该游戏区域的选择的一个评分部分上的标记,使得可以清楚地指定其中一张扑克牌的选择。

    Multi-level board game
    8.
    发明授权
    Multi-level board game 失效
    多层棋盘游戏

    公开(公告)号:US4861040A

    公开(公告)日:1989-08-29

    申请号:US241457

    申请日:1988-09-08

    IPC分类号: A63F3/00 A63F3/02

    摘要: A multi-level board game is set forth wherein a pair of players each are protective of their individual castle or "Keep". Each player is provided with a plurality of tokens representing Vassals, a Wizard, a plurality of Archers, and an Earthstone. The object of the game is to travel the board game from a player's Home Keep to an opposing player's Keep or to alternatively remove the opponents players, overpower the opponents Earthstone, or move the Demon player to overtake an opponent's Earthstone. The players are moved by a predetermined orientation relative to each other or alternatively may use pyramidal dice to determine the number and type of movement employed. Each player's Wizard and three Archers have powers to destroy opponents during the course of the game.

    摘要翻译: 提出了一个多层次的棋盘游戏,其中一对玩家各自保护他们的个人城堡或“保持”。 每个玩家被提供有代表Vassals,Wizard,多个弓箭手和Earthstone的多个令牌。 游戏的目标是将棋盘游戏从玩家的家庭保护区移动到对手的Keep,或者替换掉对手的玩家,强化对手Earthstone,或者移动恶魔玩家超越对手的Earthstone。 玩家相对于彼此移动预定的方向,或者可以使用金字塔形的骰子来确定所使用的运动的数量和类型。 每个玩家的向导和三个弓箭手都有权在比赛过程中摧毁对手。

    INTELLIGENT GAME SYSTEM INCLUDING INTELLIGENT FOLDABLE THREE-DIMENSIONAL TERRAIN
    10.
    发明申请
    INTELLIGENT GAME SYSTEM INCLUDING INTELLIGENT FOLDABLE THREE-DIMENSIONAL TERRAIN 审中-公开
    智能游戏系统,包括智能可折叠三维TERRAIN

    公开(公告)号:US20150148116A1

    公开(公告)日:2015-05-28

    申请号:US14608084

    申请日:2015-01-28

    申请人: Tweedletech, LLC

    IPC分类号: A63F3/00

    摘要: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.

    摘要翻译: 智能游戏系统和装置包括一个或多个传感器,控制器,投影仪,一个或多个游戏件和一个或多个可折叠三维地形件。 游戏板和地形件包括一个或多个传感器,每个传感器具有用于在游戏板或地形件位于游戏板和/或地形件上时感测的标识符。 传感器从游戏件和/或地形件获取对象信息,并将对象信息传送到控制器。 地形件的传感器将物体信息传递到其下方的地形片的传感器,直到底部地形物体将物体信息传送到游戏板传感器。 因此,控制器能够跟踪诸如位置的游戏和/或地形的属性,并且相应地调整游戏性。