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公开(公告)号:US20240108984A1
公开(公告)日:2024-04-04
申请号:US17956404
申请日:2022-09-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeff Stafford , Michael Starich
IPC: A63F13/57 , A63F13/355
CPC classification number: A63F13/57 , A63F13/355
Abstract: A method including receiving from a device over a network at an optimizer server a plurality of game assets of a video game. The method including generating at least one combined game asset to represent the plurality of game assets. The method including sending the at least one combined game asset to the device for use in the video game.
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公开(公告)号:US20250139923A1
公开(公告)日:2025-05-01
申请号:US18498713
申请日:2023-10-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Koichi Obana , Yuichiro Nakamura , Greg Corson , Jeff Stafford
IPC: G06T19/20
Abstract: Techniques are described for determining a user's unique depth perception in viewing virtual objects in virtual reality (VR) to make the VR experience more accurate and immersive for the user. The user can align a virtual image the user sees with a real-world image behind the virtual image to provide input indicating the user's depth perception. Depth perception parameters can then be determined from that for subsequently rendering VR objects to that user.
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公开(公告)号:US20210394059A1
公开(公告)日:2021-12-23
申请号:US16907002
申请日:2020-06-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Nirmal Rajkumar , Jeff Stafford , Justice Adams
IPC: A63F13/497
Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.
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公开(公告)号:US20250138315A1
公开(公告)日:2025-05-01
申请号:US18498764
申请日:2023-10-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Koichi Obana , Yuichiro Nakamura , Greg Corson , Jeff Stafford
IPC: G02B27/01
Abstract: Techniques and devices are described for detecting and addressing irregularities in one or more display panels that are used for presenting virtual reality (VR) images. Thus, based on one or more detected irregularities, an electronic system can determine a metric by which to warp an image to account for the display panel irregularities and then use the metric for subsequent rendering of images.
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公开(公告)号:US20240295735A1
公开(公告)日:2024-09-05
申请号:US18178503
申请日:2023-03-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeff Stafford
CPC classification number: G02B27/0172 , G02C7/027 , G06F3/013
Abstract: A person's prescription lens holder that is configured to fit on an HMD is configured for modifying eye tracking glint reflections to detect the presence of the prescription lens holder and thus alert the playback system that a prescription lens is in use and may distort the projected video, requiring correction. In addition or alternatively, a computer readable code may be disposed on the holder for facilitating look up of the prescription parameters to enable correction of the video presentation to account for the prescription lens.
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公开(公告)号:US10684485B2
公开(公告)日:2020-06-16
申请号:US14726341
申请日:2015-05-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeff Stafford , Dominic Mallinson , Steven Osman
Abstract: A system and method of tracking a location of a head mounted display and generating additional virtual reality scene data to provide the user with a seamless virtual reality experience as the user interacts with and moves relative to the virtual reality scene. An initial position and pose of the HMD is determined using a camera or similar sensor mounted on or in the HMD. As the HMD is moved into a second position and pose, images of two or more fixed points are captured by the camera or sensor to determine a difference in position and pose of the HMD. The difference in position and pose of the HMD is used to predict corresponding movement in the virtual reality scene and generate corresponding additional virtual reality scene data for rendering on the HMD.
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公开(公告)号:US20250123787A1
公开(公告)日:2025-04-17
申请号:US18484704
申请日:2023-10-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Koichi Obana , Yuichiro Nakamura , Greg Corson , Jeff Stafford
Abstract: Techniques are described for varying brightness and/or contrast in multiple displays of a box-shaped flat panel display assembly according to the viewing angle of the user. Also, techniques are described for providing, on the displays, images of real world background surrounding the display, the better to mimic a transparent tank, resembling a fish tank.
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公开(公告)号:US11224806B2
公开(公告)日:2022-01-18
申请号:US16907002
申请日:2020-06-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Nirmal Rajkumar , Jeff Stafford , Justice Adams
IPC: A63F13/497
Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.
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