NORMALIZING INDIVIDUAL DEPTH PERCEPTION FOR VR

    公开(公告)号:US20250139923A1

    公开(公告)日:2025-05-01

    申请号:US18498713

    申请日:2023-10-31

    Abstract: Techniques are described for determining a user's unique depth perception in viewing virtual objects in virtual reality (VR) to make the VR experience more accurate and immersive for the user. The user can align a virtual image the user sees with a real-world image behind the virtual image to provide input indicating the user's depth perception. Depth perception parameters can then be determined from that for subsequently rendering VR objects to that user.

    VR REAL PLAYER CAPTURE FOR IN-GAME INTERACTION VIEW

    公开(公告)号:US20210183114A1

    公开(公告)日:2021-06-17

    申请号:US16712945

    申请日:2019-12-12

    Inventor: Greg Corson

    Abstract: A method is provided for rendering a mixed reality video. The method includes operations for capturing a head mounted display (HMD) game play by a user of a video game that is being executed on a computing system where the HMD game play is being captured from game play point of view (POV). The method further includes operations for identifying, by the computing system, a coordinate location of a camera that has a camera POV used to view the user during the HMD game play. In addition, the method further includes replaying the HMD game play to adjust the game play POV so that it substantially aligns with the camera POV. Moreover, the method includes rendering the mixed reality video by compositing video from the HMD game play after adjusting the game play POV and video from the camera POV. Rendering the mixed reality video also includes removing the background captured in the video from the camera POV so that the user appears partially within a scene of the video game when rendered in the mixed reality video.

    VR real player capture for in-game interaction view

    公开(公告)号:US11468605B2

    公开(公告)日:2022-10-11

    申请号:US16712945

    申请日:2019-12-12

    Inventor: Greg Corson

    Abstract: A method is provided for rendering a mixed reality video. The method includes operations for capturing a head mounted display (HMD) game play by a user of a video game that is being executed on a computing system where the HMD game play is being captured from game play point of view (POV). The method further includes operations for identifying, by the computing system, a coordinate location of a camera that has a camera POV used to view the user during the HMD game play. In addition, the method further includes replaying the HMD game play to adjust the game play POV so that it substantially aligns with the camera POV. Moreover, the method includes rendering the mixed reality video by compositing video from the HMD game play after adjusting the game play POV and video from the camera POV. Rendering the mixed reality video also includes removing the background captured in the video from the camera POV so that the user appears partially within a scene of the video game when rendered in the mixed reality video.

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