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公开(公告)号:US11806630B1
公开(公告)日:2023-11-07
申请号:US17828683
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
CPC classification number: A63F13/79 , A63F13/22 , A63F2300/1018
Abstract: Methods of the present disclosure may also identify when certain users perform well at certain activities and perform poorly when performing other activities. A particular user could perform very well at a swimming game yet perform poorly at the first-person shooter game. This performance difference may be based on a physical impairment, be based on a lack of training, or be based on other factors. When a potential performance deficiency is identified, a user may be provided with a set of selections that allow the user to participate in a training session or that may allow the user to change functions of a gaming controller to account for the apparent performance deficiency. This additional training or change in controller functions may allow a user to have a more enjoyable user experience or may allow the user to perform at a higher level.
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公开(公告)号:US20250058227A1
公开(公告)日:2025-02-20
申请号:US18449872
申请日:2023-08-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Bethany Tinklenberg , Kristie Ramirez
IPC: A63F13/67 , A63F13/5375
Abstract: Systems and methods for providing gameplay assistance are described. One of the methods includes monitoring gameplay of a user of a game. The monitoring occurs to identify interactive skills of gameplay by the user during a session of the game. The method further includes determining that the interactive skills of gameplay have fallen below a threshold level for progressing the game and initiating gameplay assistance responsive to the interactive skills falling below the threshold level. The gameplay assistance includes a blended bifurcation of user inputs to complete one or more interactive tasks of the game. The blended bifurcation of user inputs include an amount of assistance inputs that override selected ones of the user inputs. The amount of assistance inputs vary over time during the gameplay of the game to maintain the interactive skills of the gameplay above the threshold level of interactive skills for playing the game.
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公开(公告)号:US20250056091A1
公开(公告)日:2025-02-13
申请号:US18926075
申请日:2024-10-24
Inventor: Celeste Bean , Kristie Ramirez , Elizabeth Juenger , Steven Osman , Olga Rudi
IPC: H04N21/442 , H04N21/44 , H04N21/45 , H04N21/475
Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
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公开(公告)号:US20250041720A1
公开(公告)日:2025-02-06
申请号:US18230067
申请日:2023-08-03
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Ellana Fortuna , Kristie Ramirez , Elizabeth Juenger , Victoria Dorn , Celeste Bean , Bethany Tinklenberg , Mahdi Azmandian , Sarah Karp , Ritagya Meharishi , Xi Zhou
Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.
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公开(公告)号:US11975264B2
公开(公告)日:2024-05-07
申请号:US17828813
申请日:2022-05-31
Inventor: Kristie Ramirez , Elizabeth Juenger , Katie Egeland , Sepideh Karimi , Lachmin Singh , Olga Rudi
IPC: A63F13/5375 , A63F13/213 , G06F3/01
CPC classification number: A63F13/5375 , A63F13/213 , G06F3/013 , A63F2300/1087 , A63F2300/305
Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
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公开(公告)号:US12274940B2
公开(公告)日:2025-04-15
申请号:US18637582
申请日:2024-04-17
Inventor: Kristie Ramirez , Elizabeth Juenger , Katie Egeland , Sepideh Karimi , Lachmin Singh , Olga Rudi
IPC: A63F13/213 , A63F13/24 , A63F13/5375 , G06F3/01
Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
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公开(公告)号:US20250032915A1
公开(公告)日:2025-01-30
申请号:US18361632
申请日:2023-07-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Ellana Fortuna , Elizabeth Juenger , Kristie Ramirez , Geoff Norton
Abstract: A method for generating a view of an event in a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to identify an event occurring in a scene depicted in the 2D gameplay video and identifying one or more elements involved in said event; further analyzing the 2D gameplay video to determine 3D geometry of the scene; using the 3D geometry of the scene to generate a 3D video asset of the event that occurred in the gameplay video; generating a 2D view of the 3D video asset for presentation on a display, wherein generating said 2D view includes determining a field of view (FOV) to apply for the 2D view, the FOV being configured to include the elements involved in the event.
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公开(公告)号:US12160634B2
公开(公告)日:2024-12-03
申请号:US17828775
申请日:2022-05-31
Inventor: Celeste Bean , Kristie Ramirez , Elizabeth Juenger , Steve Osman , Olga Rudi
IPC: H04N21/442 , H04N21/44 , H04N21/45 , H04N21/475
Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
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公开(公告)号:US20230381651A1
公开(公告)日:2023-11-30
申请号:US17828813
申请日:2022-05-31
Inventor: Kristie Ramirez , Elizabeth Juenger , Katie Egeland , Sepideh Karimi , Lachmin Singh , Olga Rudi
IPC: A63F13/5375 , G06F3/01 , A63F13/213
CPC classification number: A63F13/5375 , G06F3/013 , A63F13/213 , A63F2300/1087 , A63F2300/305
Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
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公开(公告)号:US20250050217A1
公开(公告)日:2025-02-13
申请号:US18231089
申请日:2023-08-07
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Alex Duplessie , Victoria Dorn , Celeste Bean , Ritagya Meharishi , Kristie Ramirez , Tooba Ahsen
IPC: A63F13/57 , A63F13/5378
Abstract: A system uses map data of a virtual environment and object data of an avatar object including a moveset to generate an action path for traversal of the virtual environment by the avatar object. The system applies machine learning model(s) to generate one or more pathways through the virtual environment, and decompose the one or more pathways into one or more pathway segments that can be evaluated for feasibility and other factors. The system can iteratively generate and evaluate a move sequence of the action path having one or more parameters for execution by the avatar object. The system can construct the action path by combination of a plurality of pathway segments to satisfy one or more constraints associated with traversal by the avatar object from a start location to a destination location within the virtual environment.
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