Abstract:
The described embodiments distribute and synchronize objects in a network. More specifically, the described embodiments distribute copies of objects locally (i.e., store copies of objects in local address spaces). By storing a copy of a given object in a local address space, the object's methods may be executed locally, which can help to avoid excessive network traffic associated with remotely executing the object's methods. However, executing an object's methods locally can result in the state of the object (i.e., data associated with the object, etc.) becoming out of sync with other copies of the object in the network. To avoid issues associated with unsynchronized copies of the object in the network, the described embodiments use a policy that specifies conditions under which objects are to be synchronized.
Abstract:
The described embodiments distribute and synchronize objects in a network. More specifically, the described embodiments distribute copies of objects locally (i.e., store copies of objects in local address spaces). By storing a copy of a given object in a local address space, the object's methods may be executed locally, which can help to avoid excessive network traffic associated with remotely executing the object's methods. However, executing an object's methods locally can result in the state of the object (i.e., data associated with the object, etc.) becoming out of sync with other copies of the object in the network. To avoid issues associated with unsynchronized copies of the object in the network, the described embodiments use a policy that specifies conditions under which objects are to be synchronized.
Abstract:
An apparatus, method, and machine-readable medium are described for establishing peer-to-peer (“P2P”) communication channels. In particular, in one embodiment, a matchmaker service performs a series of operations to service match requests received from a group of mobile devices. In one embodiment, the matchmaker service groups the match requests into matchable sets based on the application for which the requests are received and one or more variables associated with the application. Match requests within each match set can then be matched based on variables such as the NAT type, connection type and language associated with each of the mobile devices. Other variables such as geographical location, experience level, and age of the match requests may also be used to render match decisions.
Abstract:
An invitation service performs a series of transactions to enable P2P communication between two or more mobile data processing devices. Prior to attempting to establish a P2P network communication channel, the invitation service may first collect network information for each of the mobile devices and use the network information to determine if a direct P2P network communication channel is feasible. If a direct connection is feasible, then the invitation service provides for direct P2P communication, pushing the necessary network information to each of the mobile devices. If a direct connection is infeasible, or an attempted direct connection fails, then the invitation service may identify network information associated with a relay service. The network information may then be used by any pair of mobile devices to establish a connection through the relay service. The invitation service can perform its functions without maintaining per-connection state information for the mobile devices.
Abstract:
The described embodiments distribute and synchronize objects in a network. More specifically, the described embodiments distribute copies of objects locally (i.e., store copies of objects in local address spaces). By storing a copy of a given object in a local address space, the object's methods may be executed locally, which can help to avoid excessive network traffic associated with remotely executing the object's methods. However, executing an object's methods locally can result in the state of the object (i.e., data associated with the object, etc.) becoming out of sync with other copies of the object in the network. To avoid issues associated with unsynchronized copies of the object in the network, the described embodiments use a policy that specifies conditions under which objects are to be synchronized.
Abstract:
Registering a client computing device for online communication sessions. A registration server receives a message that has a push token that is unique to the client computing device and a phone number of the client computing device from an SMS (Short Message Service) transit device, which received an SMS message having the push token from the client computing device and determined the phone number of the client computing device from that SMS message. The registration server associates the push token and the phone number and stores it in a registration data store, which is used for inviting users for online communication sessions.
Abstract:
The described embodiments distribute and synchronize objects in a network. More specifically, the described embodiments distribute copies of objects locally (i.e., store copies of objects in local address spaces). By storing a copy of a given object in a local address space, the object's methods may be executed locally, which can help to avoid excessive network traffic associated with remotely executing the object's methods. However, executing an object's methods locally can result in the state of the object (i.e., data associated with the object, etc.) becoming out of sync with other copies of the object in the network. To avoid issues associated with unsynchronized copies of the object in the network, the described embodiments use a policy that specifies conditions under which objects are to be synchronized.
Abstract:
An invitation service performs a series of transactions to enable P2P communication between two or more mobile data processing devices. Prior to attempting to establish a P2P network communication channel, the invitation service may first collect network information for each of the mobile devices and use the network information to determine if a direct P2P network communication channel is feasible. If a direct connection is feasible, then the invitation service provides for direct P2P communication, pushing the necessary network information to each of the mobile devices. If a direct connection is infeasible, or an attempted direct connection fails, then the invitation service may identify network information associated with a relay service. The network information may then be used by any pair of mobile devices to establish a connection through the relay service. The invitation service can perform its functions without maintaining per-connection state information for the mobile devices.
Abstract:
Registering a client computing device for online communication sessions. A registration server receives a message that has a push token that is unique to the client computing device and a phone number of the client computing device from an SMS (Short Message Service) transit device, which received an SMS message having the push token from the client computing device and determined the phone number of the client computing device from that SMS message. The registration server associates the push token and the phone number and stores it in a registration data store, which is used for inviting users for online communication sessions.
Abstract:
An apparatus, method, and machine-readable medium are described for establishing peer-to-peer (“P2P”) communication channels. In particular, in one embodiment, a matchmaker service performs a series of operations to service match requests received from a group of mobile devices. In one embodiment, the matchmaker service groups the match requests into matchable sets based on the application for which the requests are received and one or more variables associated with the application. Match requests within each match set can then be matched based on variables such as the NAT type, connection type and language associated with each of the mobile devices. Other variables such as geographical location, experience level, and age of the match requests may also be used to render match decisions.