REAL-TIME GENERATION OF ASSISTIVE CONTENT

    公开(公告)号:US20250041717A1

    公开(公告)日:2025-02-06

    申请号:US18230578

    申请日:2023-08-04

    Abstract: Systems and methods for real-time generation of assistive content are provided. Gameplay data, such as activity files or object files, may be stored in association with user-generated content including media files. Based on gameplay data from different sessions, a learning model may be trained to identify patterns that correlate types of gameplay data (e.g., regarding in-game actions) to game outcomes. A current interactive session may be monitored to identify player actions. The learning model may be applied to make predictions regarding likelihood of success based on current trajectory and to identify recommendations for next actions correlated with successful or otherwise desired outcomes. Media files such as video files and related content may be used to generate custom assistive content to present to the user. Such assistive content may be presented in real-time within the same or different window or display associated with the user.

    Method and apparatus for providing a computer implemented game

    公开(公告)号:US12194388B2

    公开(公告)日:2025-01-14

    申请号:US17810084

    申请日:2022-06-30

    Inventor: Oliver Nelson

    Abstract: A computer implemented server is configured to provide a computer implemented game. The server receivers, from a user device, data defining a user input and a simulation for a game entity determined by the user device with that user input. That user input is used by the server to generate a server simulation. The server simulation is compared to the user device simulation. If the difference between the simulations is within a threshold, the server simulation is updated by a bias. The bias depends on the difference between the simulations.

    LOGIC TRAINING SOFTWARE UTILIZING A VIRTUAL SENSOR-BASED APPLICATION

    公开(公告)号:US20240416229A1

    公开(公告)日:2024-12-19

    申请号:US18782353

    申请日:2024-07-24

    Applicant: Funnyem Inc.

    Inventor: Babak Namaziyan

    Abstract: New and unique game mechanics, systems, and methods are described herein. Logic training software utilizing a virtual sensor-based application as described herein may allow a user to engage with these mechanics, systems, and methods. A game grid may comprise a plurality of tiles and a plurality of sensors. Each tile may correspond to a score and at least one game effect, and each sensor may correspond to one or more tiles. When a user selects a tile on the game grid, a game effect hidden by the tile may be activated, while sensors corresponding to the tile may be activated. The sensors may provide hints as to whether and how many corresponding tiles are hiding negative or positive game effects. The user may increase their score in the game by revealing positive game effects while avoiding negative game effects.

    ELECTRONIC DEVICE FOR FACILITATING USER INTERACTIONS WITH GRAPHICAL USER INTERFACE

    公开(公告)号:US20240342596A1

    公开(公告)日:2024-10-17

    申请号:US18645704

    申请日:2024-04-25

    Applicant: Supercell Oy

    Abstract: An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.

    PERSONAL PROGRESS CHARMS
    7.
    发明公开

    公开(公告)号:US20240335750A1

    公开(公告)日:2024-10-10

    申请号:US18131958

    申请日:2023-04-07

    Applicant: IGT

    CPC classification number: A63F13/537 A63F13/45

    Abstract: Embodiments are directed to providing persistent indicators of personal progress in a gaming environment. According to one embodiment, providing personal progress indicators can comprise receiving game interaction information related to an electronic game executed on a gaming system and indicating an action of a player of or occurrence of an event in the electronic game. A determination can be made as to whether the game interaction information is indicative of a change in personal progress for the player. In response to determining the game interaction information is indicative of a change in personal process for the player, an electronic record associated with the player of the electronic game can be updated to indicate the change in the personal progress for the player and an indication of the change in the personal progress for the player of the electronic game can be provided to the gaming system.

    Information processing system and information processing method

    公开(公告)号:US12064686B2

    公开(公告)日:2024-08-20

    申请号:US17487837

    申请日:2021-09-28

    Applicant: CYGAMES, INC.

    Abstract: An information processing system comprises a player terminal and a server, wherein the player terminal is configured to execute: transmission processing for transmitting action identification information corresponding to a selected action to the server on the basis of an input of a selecting operation for selecting one of a plurality of actions, the server is configured to execute: update processing for updating a parameter at least on the basis of the received action identification information; and setting rendering information at least on the basis of the received action identification information, the player terminal is further configured to execute: displaying an action image on a display on the basis of the received rendering information; and setting a terminal-side wait period on the basis of an input of a specific operation, and the player terminal does not execute the transmission processing during the terminal-side wait period.

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