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公开(公告)号:US20250041717A1
公开(公告)日:2025-02-06
申请号:US18230578
申请日:2023-08-04
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Vijaya Munjeti , Ritagya Meharishi , Olga Rudi , Elizabeth Osborne , Bethany Tinklenberg
IPC: A63F13/422 , A63F13/45 , A63F13/573 , A63F13/63 , A63F13/87
Abstract: Systems and methods for real-time generation of assistive content are provided. Gameplay data, such as activity files or object files, may be stored in association with user-generated content including media files. Based on gameplay data from different sessions, a learning model may be trained to identify patterns that correlate types of gameplay data (e.g., regarding in-game actions) to game outcomes. A current interactive session may be monitored to identify player actions. The learning model may be applied to make predictions regarding likelihood of success based on current trajectory and to identify recommendations for next actions correlated with successful or otherwise desired outcomes. Media files such as video files and related content may be used to generate custom assistive content to present to the user. Such assistive content may be presented in real-time within the same or different window or display associated with the user.
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公开(公告)号:US12194388B2
公开(公告)日:2025-01-14
申请号:US17810084
申请日:2022-06-30
Applicant: KING.COM LIMITED
Inventor: Oliver Nelson
Abstract: A computer implemented server is configured to provide a computer implemented game. The server receivers, from a user device, data defining a user input and a simulation for a game entity determined by the user device with that user input. That user input is used by the server to generate a server simulation. The server simulation is compared to the user device simulation. If the difference between the simulations is within a threshold, the server simulation is updated by a bias. The bias depends on the difference between the simulations.
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公开(公告)号:US12175156B2
公开(公告)日:2024-12-24
申请号:US17403342
申请日:2021-08-16
Applicant: SMULE, INC.
Inventor: Benjamin Hersh , John Shimmin , Jeannie Yang , Perry R. Cook
IPC: A63F13/215 , A63F13/22 , A63F13/537 , A63F13/655 , A63F13/814 , G06F3/16 , G10H1/36 , A63F13/45 , G10L21/013 , G10L25/57
Abstract: Embodiments described herein relate generally to systems comprising a display device, a display device-coupled computing platform, a mobile device in communication with the computing platform, and a content server in which methods and techniques of capture and/or processing of audiovisual performances are described and, in particular, description of techniques suitable for use in connection with display device connected computing platforms for rendering vocal performance captured by a handheld computing device.
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公开(公告)号:US20240416229A1
公开(公告)日:2024-12-19
申请号:US18782353
申请日:2024-07-24
Applicant: Funnyem Inc.
Inventor: Babak Namaziyan
Abstract: New and unique game mechanics, systems, and methods are described herein. Logic training software utilizing a virtual sensor-based application as described herein may allow a user to engage with these mechanics, systems, and methods. A game grid may comprise a plurality of tiles and a plurality of sensors. Each tile may correspond to a score and at least one game effect, and each sensor may correspond to one or more tiles. When a user selects a tile on the game grid, a game effect hidden by the tile may be activated, while sensors corresponding to the tile may be activated. The sensors may provide hints as to whether and how many corresponding tiles are hiding negative or positive game effects. The user may increase their score in the game by revealing positive game effects while avoiding negative game effects.
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公开(公告)号:US20240399257A1
公开(公告)日:2024-12-05
申请号:US18441608
申请日:2024-02-14
Applicant: Utherverse Gaming LLC
Inventor: Gary S. Shuster
IPC: A63F13/79 , A63F13/20 , A63F13/215 , A63F13/33 , A63F13/35 , A63F13/40 , A63F13/42 , A63F13/45 , A63F13/50 , A63F13/52 , A63F13/55 , A63F13/58 , A63F13/70 , A63F13/71 , A63F13/825 , A63F13/98
Abstract: A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.
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公开(公告)号:US20240342596A1
公开(公告)日:2024-10-17
申请号:US18645704
申请日:2024-04-25
Applicant: Supercell Oy
Inventor: Jon Franzas , Timur Haussila , Touko Tahkokallio
IPC: A63F13/42 , A63F13/30 , A63F13/40 , A63F13/45 , A63F13/537 , A63F13/822 , A63F13/833 , A63F13/837 , G06F16/44 , H04L41/22
CPC classification number: A63F13/42 , A63F13/30 , A63F13/40 , A63F13/45 , A63F13/537 , A63F13/822 , A63F13/833 , A63F13/837 , G06F16/444 , H04L41/22 , A63F2300/807
Abstract: An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.
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公开(公告)号:US20240335750A1
公开(公告)日:2024-10-10
申请号:US18131958
申请日:2023-04-07
Applicant: IGT
Inventor: Dwayne Nelson , Cameron Filipour , Patrick Danielson
IPC: A63F13/537 , A63F13/45
CPC classification number: A63F13/537 , A63F13/45
Abstract: Embodiments are directed to providing persistent indicators of personal progress in a gaming environment. According to one embodiment, providing personal progress indicators can comprise receiving game interaction information related to an electronic game executed on a gaming system and indicating an action of a player of or occurrence of an event in the electronic game. A determination can be made as to whether the game interaction information is indicative of a change in personal progress for the player. In response to determining the game interaction information is indicative of a change in personal process for the player, an electronic record associated with the player of the electronic game can be updated to indicate the change in the personal progress for the player and an indication of the change in the personal progress for the player of the electronic game can be provided to the gaming system.
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公开(公告)号:US12076644B2
公开(公告)日:2024-09-03
申请号:US16941731
申请日:2020-07-29
Applicant: SQUARE ENIX CO., LTD.
Inventor: Mitsunori Takahashi , Naoki Hamaguchi , Nobuyuki Matsuoka , Ryota Iwagami , Teruki Endo
IPC: A63F13/55 , A63F13/45 , A63F13/537 , A63F13/822
CPC classification number: A63F13/55 , A63F13/45 , A63F13/537 , A63F13/822
Abstract: To provide a game program capable of achieving high amusement.
A game program causes an object to execute a first action by a player's operation, and changes a first parameter with the passage of time; and causes the object to execute a second action by the player's operation in a case where the first parameter satisfies a predetermined first condition.-
9.
公开(公告)号:US20240286034A1
公开(公告)日:2024-08-29
申请号:US18658573
申请日:2024-05-08
Applicant: CYGAMES, INC.
Inventor: Dai Kikuchi , Ryo Kato , Yuka Tanaka , Tomonori Suzuki
Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: a process for deciding one item of content from a plurality of kinds of content; a process for playing back the decided content; a process for deciding a display pattern of an object associated with the content that is played back; and a process for displaying the object in the decided display pattern at least one of during playback of the content and in a state in which the content that is played back is decided.
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公开(公告)号:US12064686B2
公开(公告)日:2024-08-20
申请号:US17487837
申请日:2021-09-28
Applicant: CYGAMES, INC.
Inventor: Keita Ueda , Keisuke Kumagai , Satoshi Hiroshima
IPC: A63F13/35 , A63F13/45 , A63F13/533 , A63F13/58 , A63F13/822
CPC classification number: A63F13/35 , A63F13/45 , A63F13/533 , A63F13/58 , A63F13/822 , A63F2300/308 , A63F2300/807
Abstract: An information processing system comprises a player terminal and a server, wherein the player terminal is configured to execute: transmission processing for transmitting action identification information corresponding to a selected action to the server on the basis of an input of a selecting operation for selecting one of a plurality of actions, the server is configured to execute: update processing for updating a parameter at least on the basis of the received action identification information; and setting rendering information at least on the basis of the received action identification information, the player terminal is further configured to execute: displaying an action image on a display on the basis of the received rendering information; and setting a terminal-side wait period on the basis of an input of a specific operation, and the player terminal does not execute the transmission processing during the terminal-side wait period.
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