Abstract:
A speaker system includes one or more rotating speakers (or speakers with rotating reflectors) that are synchronized in absolute angular position to another rotating speaker or synchronized to audio effects to generated by a signal processing system driving a stationary or rotary speaker. Knowledge of absolute angular position in a multi-rotor speaker array or signal processing system allows for control of rotary position to accomplish acoustic effects otherwise not possible, such as matched-velocity profiles with differential phase control and motion profiles that are not based on simple rotation.
Abstract:
A tempo trainer includes a plurality of lights displayed on a front display surface of a housing in the form of at least one of a line or a circle and including a center light. A beat can be set for an electronic metronome. An attack from a musical instrument can be compared with the beat using a phase comparator. The difference in phase between the beat and the attack can be determined by the phase comparator. The difference in phase (time-difference) between a beat of an electronic metronome and an attack of a musical instrument can be displayed by the plurality of lights. The plurality of lights can visually display the difference with at least one or a portion of the plurality of lights becoming lit either ahead of, at, or after a center light to indicate whether a musician operating the musical instrument is playing ahead of, at, or after the beat of the electronic metronone.
Abstract:
Methods and systems are disclosed to facilitate creating the sensation of vibrotactile movement on the body of a user. Vibratory motors are used to generate a haptic language for music or other stimuli that is integrated into wearable technology. The disclosed system in certain embodiments enables the creation of a family of devices that allow people such as those with hearing impairments to experience sounds such as music or other input to the system. For example, a “sound vest” or other wearable array transforms musical input to haptic signals so that users can experience their favorite music in a unique way, and can also recognize auditory or other cues in the user's real or virtual reality environment and convey this information to the user using haptic signals.