ABSTRACTION LAYER FOR STREAMING DATA SOURCES

    公开(公告)号:US20170288939A1

    公开(公告)日:2017-10-05

    申请号:US15627327

    申请日:2017-06-19

    IPC分类号: H04L29/06

    CPC分类号: H04L29/06517 G06F16/24568

    摘要: Methods and systems for implementing an abstraction layer for streaming data sources are disclosed. A request to perform an operation based on one or more keys is received using a key-value interface. A streaming data source is selected based on the request. The operation is performed using the streaming data source, wherein the operation comprises storing or retrieving one or more values based on the one or more keys.

    PREDICTIVE CACHING OF GAME CONTENT DATA
    3.
    发明申请
    PREDICTIVE CACHING OF GAME CONTENT DATA 审中-公开
    预测游戏内容数据

    公开(公告)号:US20160166932A1

    公开(公告)日:2016-06-16

    申请号:US15050856

    申请日:2016-02-23

    摘要: Technologies are generally described for reducing lag time via predictive caching in cloud-based gaming. In one example, a cloud-based gaming system may identify game paths that can be taken during real-time game play and may break down the game paths into subsets of path segments a player can select. The system may determine a probability of the player taking a subset of the path segments based on real-time actions by the player and a game history of the current player and past players. The system may assign probabilities of being selected to the subsets of path segments and may render the subsets of path segments based on their respective probabilities. The system may transmit the rendered game content data for the subsets of path segments to a game client for caching on the local cache so that the game content data may be available when needed during real-time game play.

    摘要翻译: 技术通常被描述为通过基于云的游戏中的预测性缓存来减少滞后时间。 在一个示例中,基于云的游戏系统可以识别在实时游戏过程中可以采取的游戏路径,并且可以将游戏路径分解成玩家可以选择的路段的子集。 系统可以基于玩家的实时动作以及当前玩家和过去玩家的游戏历史来确定玩家获取路段的子集的概率。 系统可以将选择的概率分配给路径段的子集,并且可以基于它们各自的概率来呈现路径段的子集。 系统可以将用于路段的子集的呈现的游戏内容数据传送到游戏客户端,用于在本地高速缓存上进行缓存,使得游戏内容数据在实时游戏过程中可能需要时可用。

    Method and apparatus for random access to multimedia content in wireless communication system
    4.
    发明授权
    Method and apparatus for random access to multimedia content in wireless communication system 有权
    无线通信系统随机接入多媒体内容的方法和装置

    公开(公告)号:US09332421B2

    公开(公告)日:2016-05-03

    申请号:US13805569

    申请日:2011-06-16

    IPC分类号: H04W8/22 H04L29/06

    摘要: A multimedia contents random access method for a wireless communication system is provided. The live content access method of a client in a wireless communication system according to the present invention includes receiving a request for playing a content, receiving content structure information on the content from a content transfer server, receiving content segments and random access informations of the content segments from a content provision server using the content structure information, and performing, when a random access request is received, random access to the content segments using the random access information. The content random access method of the present invention is capable of accessing the content in unit of content segment such that it is possible to access a past time point in the content even before all of the content segments are received completely.

    摘要翻译: 提供了一种用于无线通信系统的多媒体内容随机存取方法。 根据本发明的无线通信系统中的客户端的实时内容访问方法包括接收播放内容的请求,从内容传送服务器接收关于内容的内容结构信息,接收内容的内容片段和随机访问信息 使用所述内容结构信息从内容提供服务器的片段,并且当接收到随机访问请求时,使用所述随机访问信息对所述内容片段进行随机访问。 本发明的内容随机访问方法能够以内容段为单位访问内容,使得即使在完全接收所有内容片段之前,也可以访问内容中的过去时间点。

    Media streaming
    5.
    发明授权
    Media streaming 有权
    媒体流

    公开(公告)号:US09281991B2

    公开(公告)日:2016-03-08

    申请号:US14044985

    申请日:2013-10-03

    发明人: Blaine H. Dolph

    摘要: A system and associated method for minimizing network traffic in playing a media stream with a media module running in a client computer system. The media stream is stored in a media content server. A video file of the media stream is processed to generate an audio file corresponding to the video file, such that the media module downloads and plays the audio file when the media module is invisible on a computer screen of the client computer system. When the media module becomes visible, the media module switches back to downloading and playing the video file. A current location is tracked by a location sync file stored in the media content server to synchronize the video file and the audio file.

    摘要翻译: 一种用于使用在客户端计算机系统中运行的媒体模块播放媒体流的网络流量最小化的系统和相关方法。 媒体流被存储在媒体内容服务器中。 处理媒体流的视频文件以产生与视频文件对应的音频文件,使得当媒体模块在客户端计算机系统的计算机屏幕上不可见时,媒体模块下载和播放音频文件。 当媒体模块变得可见时,媒体模块切换回下载并播放视频文件。 由存储在媒体内容服务器中的位置同步文件跟踪当前位置,以使视频文件和音频文件同步。

    DATA STREAM SCHEDULING METHOD, DEVICE, AND SYSTEM
    7.
    发明申请
    DATA STREAM SCHEDULING METHOD, DEVICE, AND SYSTEM 有权
    数据流调度方法,设备和系统

    公开(公告)号:US20130332622A1

    公开(公告)日:2013-12-12

    申请号:US13930083

    申请日:2013-06-28

    发明人: Jiao Wang

    IPC分类号: H04L29/06

    摘要: Embodiments of the present invention provide a data stream scheduling method, device, and system, and relate to data processing technologies, so as to reduce a delay in a data stream scheduling process and relieve a congestion problem of a forwarding link during forwarding of a data stream, where the method includes: receiving, by a data stream scheduling entity in a network, a data packet that is currently transmitted and obtaining data stream information of a data stream where the data packet is located; determining a type of the data stream according to the data stream information; and when the data stream is a specific data stream, applying to a centralized control device in the network for an optimized forwarding policy, so as to forward the data stream, or when the data stream is a common data stream, forwarding the data stream according to a default forwarding policy.

    摘要翻译: 本发明的实施例提供一种数据流调度方法,设备和系统,并且涉及数据处理技术,以便减少数据流调度过程中的延迟并且在转发数据期间减轻转发链路的拥塞问题 流,其中所述方法包括:由网络中的数据流调度实体接收当前发送的数据分组,并获得数据分组所位于的数据流的数据流信息; 根据数据流信息确定数据流的类型; 并且当数据流是特定数据流时,向网络中的集中控制设备应用优化的转发策略,以便转发数据流,或者当数据流是公共数据流时,根据 到默认转发策略。

    BUFFER MANAGEMENT FOR STREAMING DATA
    8.
    发明申请
    BUFFER MANAGEMENT FOR STREAMING DATA 审中-公开
    缓冲数据管理

    公开(公告)号:US20130227159A1

    公开(公告)日:2013-08-29

    申请号:US13848004

    申请日:2013-03-20

    申请人: William C. HESS

    发明人: William C. HESS

    IPC分类号: G06F5/16 H04L29/06

    摘要: A client receives streaming data from a server at a first data rate and buffers the streaming data in a buffer having a finite size. The client consumes the streaming data from the buffer at a second data rate. The second data rate is variable. Based on a data depth of the buffer relative to a reference data depth, the client generates a sequence of signals and sends the sequence of signals to the server to dynamically adjust the first data rate. The sequence of signals influences the data depth of the buffer toward the reference data depth.

    摘要翻译: 客户端以第一数据速率从服务器接收流数据,并将流数据缓冲在具有有限大小的缓冲器中。 客户端以第二数据速率从缓冲器中消耗流数据。 第二个数据速率是可变的。 基于缓冲器相对于参考数据深度的数据深度,客户端生成信号序列,并将信号序列发送到服务器以动态地调整第一数据速率。 信号序列影响缓冲器对参考数据深度的数据深度。

    Method and System for Transmitting a Multimedia Stream
    10.
    发明申请
    Method and System for Transmitting a Multimedia Stream 有权
    用于传输多媒体流的方法和系统

    公开(公告)号:US20110010459A1

    公开(公告)日:2011-01-13

    申请号:US12808665

    申请日:2008-12-22

    IPC分类号: G06F15/16

    摘要: A method is described for transmitting a multimedia stream from a first end-terminal to a second end-terminal. The first and second end-terminal are connected to at least one gateway for enabling the multimedia stream to be transmitted from the first end-terminal to the second end-terminal. The method comprising the steps of: the first end-terminal inviting the gateway to set up a first multimedia session between the first end-terminal and the gateway, the first multimedia session being controlled by a first protocol; the gateway notifying—in response to the invitation—the second end-terminal of the pending invitation; the second end-terminal setting up—in response to the notification—a second multimedia session between the second end-terminal and the gateway, the second multimedia session being controlled by a second protocol; the gateway setting up—in response to the invitation—the first multimedia session; and transmitting a multimedia stream from the first end-terminal to the second end-terminal. The first protocol may be SIP, the second protocol may be RTSP.

    摘要翻译: 描述了一种将多媒体流从第一终端发送到第二终端的方法。 第一和第二终端连接到至少一个网关,用于使多媒体流能够从第一终端发送到第二终端。 所述方法包括以下步骤:所述第一终端邀请所述网关在所述第一终端与所述网关之间建立第一多媒体会话,所述第一多媒体会话由第一协议控制; 网关通知 - 响应邀请 - 待决邀请的第二个终端; 所述第二终端设置响应所述通知 - 所述第二终端与所述网关之间的第二多媒体会话,所述第二多媒体会话由第二协议控制; 网关设置响应邀请 - 第一个多媒体会话; 以及将多媒体流从第一终端发送到第二终端。 第一协议可以是SIP,第二协议可以是RTSP。