Abstract:
An online real-time session is conducted between at least two electronic music devices each equipped with an interface and a touch panel display for displaying a plurality of performance operators. The same displayed content is shared in real time between electronic music devices by mutually transmitting operation information representing a user's operation on a performance operator, so that the operational state of the performance operator of one electronic music device is reflected in the counterpart electronic music device. A setting operator is used to select a desired music section corresponding to one layer or a combination of layers subjected to simultaneous music performance. The electronic music device generates sound in response to a short press given to a performance operator, while the electronic music device sets a tone-generation point to a performance operator pertaining to a long press.
Abstract:
A method of generating a stream comprising synchronized interactive content is described. The method comprises the steps of: transmitting a first stream from a studio to a terminal or a terminal system of a first user and to a buffer; transmitting in response to the first stream a second stream to a mixer connected to the buffer, the second stream comprising content generated in reaction to the content of the first stream; providing the mixer with a temporal relation between the packets in the first and second stream; generating a first output stream comprising a substantially synchronized content by mixing packets in second stream with packets of the buffered first stream on the basis of the temporal relation.
Abstract:
A system and method for playing an interactive song lyric guessing game is provided. Some aspects present a player with a scrambled word cloud of lyrics and asks the player to select the correct name of the artist or song from a list of possible answers. Advertising and other commercially useful information are presented to the user and collected from the user in the course of playing the game. For example, the player of the game may be directed to an online store where songs can be purchased or downloaded.
Abstract:
Disclosed are a portable terminal with a music performance function and a method for playing a variety of musical instruments. The method includes: selecting a particular piece of music and a particular musical instrument from the portable terminal, according to a user request, and executing a music performance mode corresponding to the selected musical instrument; detecting a first input signal input to a screen according to the selected musical instrument in the musical performance mode; determining, if the first input signal is detected, whether a second input signal for executing audio source data is detected; analyzing the first and second input signals, in association with each other; and outputting audio source data of the selected music, according to the analyzed result, via audio signals.
Abstract:
Systems and methods for the automatic scoring of a vocal performance are provided. The systems and methods for providing feedback and scoring a vocal performance generally relate to receiving/processing a user's vocals, measuring the various performance qualities of the performance according stored evaluation policies and rendering a score according to stored scoring policies.
Abstract:
Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance after a period of ambiguity in a rhythm-action game. This is accomplished by displaying a first target music data and a second target music data where the first target music data's tolerance threshold overlaps with a second target music data's tolerance threshold. When a music performance input data is received, the game platform determines if the music performance input data is within both tolerance thresholds. Then scores are determined, based on a degree of matching between the music performance input data and the first target music data and between the music performance input data and the second target music data. The game platform then assigns the music performance input data to whichever target music data has the higher score when the difference between the first and second scores is greater than a predetermined value.
Abstract:
A method for use with a musical instrument includes receiving a signal representative of a sound produced by the musical instrument, receiving a selection of an audio effect from a wireless controller, applying the audio effect to the signal representative of a sound produced by the musical instrument, and providing an output signal representative of the audio effect applied to the sound produced by the musical instrument. Other methods include causing an image to be responsive to a signal representative of motions of the musical instrument, and causing an image to be responsive to a signal representative of sound produced by the musical instrument. A computer readable storage medium may store a computer program adapted to cause a processor based system to execute the steps of any one or more of these methods.
Abstract:
In various embodiments, one or more real musical instruments may be used to interact with a program (e.g., a game or learning application) on a digital device such as a game console. A method may comprise receiving a music signal from a port of a real musical instrument, formatting the music signal for transmission to a digital device, wherein the formatted music signal comprises an instrument identifier, and wirelessly transmitting the formatted music signal.
Abstract:
This disclosure describes a system and method for providing a computer-based rhythm game using game data supplied by one or more users that is synchronized to audio data of musical performances stored on a user's personal computing device. A user access a server storing game data, selects a game data file, and downloads the game data file to his computer. A rhythm game application plays a music file on the computer, and synchronizes the game data file with the music file to create an integrated rhythm game.
Abstract:
Described are methods, systems, and apparatuses, including computer program products, for displaying an input at multiple octaves in a rhythm-action game. In one aspect this is accomplished by receiving by a game platform via a microphone, a music performance input data and displaying, on a display in communication with the game platform, a first pitch marker reflective of the music performance input data. Then substantially simultaneously with the display of the first pitch marker, displaying a second pitch marker at an offset, typically vertical, from the first pitch marker, the offset indicative of an octave difference between the first pitch marker and the second pitch marker.