Online real-time session control method for electronic music device
    1.
    发明授权
    Online real-time session control method for electronic music device 有权
    电子音乐装置在线实时会话控制方法

    公开(公告)号:US09305531B2

    公开(公告)日:2016-04-05

    申请号:US13336297

    申请日:2011-12-23

    Applicant: Akihiro Miwa

    Inventor: Akihiro Miwa

    Abstract: An online real-time session is conducted between at least two electronic music devices each equipped with an interface and a touch panel display for displaying a plurality of performance operators. The same displayed content is shared in real time between electronic music devices by mutually transmitting operation information representing a user's operation on a performance operator, so that the operational state of the performance operator of one electronic music device is reflected in the counterpart electronic music device. A setting operator is used to select a desired music section corresponding to one layer or a combination of layers subjected to simultaneous music performance. The electronic music device generates sound in response to a short press given to a performance operator, while the electronic music device sets a tone-generation point to a performance operator pertaining to a long press.

    Abstract translation: 在至少两个各自配备有界面的电子音乐装置和用于显示多个演奏操作者的触摸面板显示器之间进行在线实时会话。 通过相互发送表示用户对演奏运营商的操作的操作信息,在电子音乐装置之间实时地共享相同的显示内容,使得一个电子音乐装置的演出运营商的操作状态反映在对方的电子音乐装置中。 设置操作符用于选择对应于同时进行音乐表演的一层或多层的组合所对应的音乐部分。 电子音乐装置响应于给予演奏者的短按而产生声音,而电子音乐装置将乐音生成点设置为与长按相关的演奏操作者。

    System and Method for Interactive Gameplay with Song Lyric Database
    3.
    发明申请
    System and Method for Interactive Gameplay with Song Lyric Database 失效
    宋抒情数据库互动游戏系统与方法

    公开(公告)号:US20130267287A1

    公开(公告)日:2013-10-10

    申请号:US13438998

    申请日:2012-04-04

    Inventor: David Goldenberg

    Abstract: A system and method for playing an interactive song lyric guessing game is provided. Some aspects present a player with a scrambled word cloud of lyrics and asks the player to select the correct name of the artist or song from a list of possible answers. Advertising and other commercially useful information are presented to the user and collected from the user in the course of playing the game. For example, the player of the game may be directed to an online store where songs can be purchased or downloaded.

    Abstract translation: 提供了一种用于播放交互式歌词抒情猜测游戏的系统和方法。 一些方面使播放器具有加扰的词云词,并要求播放器从可能的答案列表中选择艺术家或歌曲的正确名称。 广告和其他商业上有用的信息被呈现给用户并且在玩游戏的过程中从用户收集。 例如,游戏的玩家可以被指向可以购买或下载歌曲的在线商店。

    Scoring a musical performance after a period of ambiguity
    6.
    发明授权
    Scoring a musical performance after a period of ambiguity 有权
    在一段时间的模糊之后,得到一个音乐表演

    公开(公告)号:US08076564B2

    公开(公告)日:2011-12-13

    申请号:US12474899

    申请日:2009-05-29

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance after a period of ambiguity in a rhythm-action game. This is accomplished by displaying a first target music data and a second target music data where the first target music data's tolerance threshold overlaps with a second target music data's tolerance threshold. When a music performance input data is received, the game platform determines if the music performance input data is within both tolerance thresholds. Then scores are determined, based on a degree of matching between the music performance input data and the first target music data and between the music performance input data and the second target music data. The game platform then assigns the music performance input data to whichever target music data has the higher score when the difference between the first and second scores is greater than a predetermined value.

    Abstract translation: 描述了在节奏动作游戏中的模糊期间之后对音乐表演进行评分的方法,系统和装置,包括计算机程序产品。 这通过显示第一目标音乐数据和第二目标音乐数据来实现,其中第一目标音乐数据的容限阈值与第二目标音乐数据的容限阈值重叠。 当接收到音乐表演输入数据时,游戏平台确定音乐表演输入数据是否在两个公差阈值内。 然后,根据音乐演奏输入数据和第一目标音乐数据之间以及音乐演奏输入数据和第二目标音乐数据之间的匹配度来确定分数。 然后,当第一和第二分数之间的差大于预定值时,游戏平台将音乐演奏输入数据分配给任何目标音乐数据具有较高分数。

    SYSTEM AND METHOD FOR MULTI-MEDIA GAME
    9.
    发明申请
    SYSTEM AND METHOD FOR MULTI-MEDIA GAME 审中-公开
    多媒体游戏的系统和方法

    公开(公告)号:US20110009191A1

    公开(公告)日:2011-01-13

    申请号:US12832825

    申请日:2010-07-08

    Inventor: Eugeny Naidenov

    Abstract: This disclosure describes a system and method for providing a computer-based rhythm game using game data supplied by one or more users that is synchronized to audio data of musical performances stored on a user's personal computing device. A user access a server storing game data, selects a game data file, and downloads the game data file to his computer. A rhythm game application plays a music file on the computer, and synchronizes the game data file with the music file to create an integrated rhythm game.

    Abstract translation: 本公开描述了一种用于使用与一个或多个用户提供的游戏数据一起提供基于计算机的节奏游戏的系统和方法,其与存储在用户的个人计算设备上的音乐表演的音频数据同步。 用户访问存储游戏数据的服务器,选择游戏数据文件,并将游戏数据文件下载到他的计算机。 节奏游戏应用程序在计算机上播放音乐文件,并且将游戏数据文件与音乐文件同步以创建整合的节奏游戏。

    DISPLAYING AN INPUT AT MULTIPLE OCTAVES
    10.
    发明申请
    DISPLAYING AN INPUT AT MULTIPLE OCTAVES 有权
    在多个OCTAVES中显示输入

    公开(公告)号:US20100300270A1

    公开(公告)日:2010-12-02

    申请号:US12474948

    申请日:2009-05-29

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying an input at multiple octaves in a rhythm-action game. In one aspect this is accomplished by receiving by a game platform via a microphone, a music performance input data and displaying, on a display in communication with the game platform, a first pitch marker reflective of the music performance input data. Then substantially simultaneously with the display of the first pitch marker, displaying a second pitch marker at an offset, typically vertical, from the first pitch marker, the offset indicative of an octave difference between the first pitch marker and the second pitch marker.

    Abstract translation: 描述了用于在节奏动作游戏中显示多个八度的输入的方法,系统和装置,包括计算机程序产品。 一方面,这是通过游戏平台通过麦克风接收音乐表演输入数据并在与游戏平台通信的显示器上显示反映音乐演奏输入数据的第一音调标记来实现的。 然后与第一音调标记的显示基本上同时地显示来自第一音调标记的偏移(通常垂直)的第二音调标记,指示第一音调标记和第二音调标记之间的八度音差的偏移。

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