Preventing an unintentional deploy of a bonus in a video game
    1.
    发明授权
    Preventing an unintentional deploy of a bonus in a video game 有权
    防止无意中在视频游戏中部署奖金

    公开(公告)号:US08080722B2

    公开(公告)日:2011-12-20

    申请号:US12474880

    申请日:2009-05-29

    CPC classification number: G10H1/368 G10H2210/091 G10H2210/171

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for preventing an unintentional deploy of a bonus in a video game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a target music data of a musical composition. The game platform receives a music performance input data via the microphone, and also determines if the music performance input data has a predetermined degree of matching with a vocal cue. If so, the performance input data is prevented from executing an improvisation deploy.

    Abstract translation: 描述了用于防止无意中在视频游戏中部署奖金的方法,系统和装置,包括计算机程序产品。 在一个方面,这是通过在与游戏平台通信的显示器上显示音乐作品的目标音乐数据来实现的。 游戏平台通过麦克风接收音乐表演输入数据,并且还确定音乐表演输入数据是否具有与声音提示的预定匹配程度。 如果是这样,则防止性能输入数据执行即兴部署。

    DISPLAYING AN INPUT AT MULTIPLE OCTAVES
    2.
    发明申请
    DISPLAYING AN INPUT AT MULTIPLE OCTAVES 有权
    在多个OCTAVES中显示输入

    公开(公告)号:US20100300270A1

    公开(公告)日:2010-12-02

    申请号:US12474948

    申请日:2009-05-29

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying an input at multiple octaves in a rhythm-action game. In one aspect this is accomplished by receiving by a game platform via a microphone, a music performance input data and displaying, on a display in communication with the game platform, a first pitch marker reflective of the music performance input data. Then substantially simultaneously with the display of the first pitch marker, displaying a second pitch marker at an offset, typically vertical, from the first pitch marker, the offset indicative of an octave difference between the first pitch marker and the second pitch marker.

    Abstract translation: 描述了用于在节奏动作游戏中显示多个八度的输入的方法,系统和装置,包括计算机程序产品。 一方面,这是通过游戏平台通过麦克风接收音乐表演输入数据并在与游戏平台通信的显示器上显示反映音乐演奏输入数据的第一音调标记来实现的。 然后与第一音调标记的显示基本上同时地显示来自第一音调标记的偏移(通常垂直)的第二音调标记,指示第一音调标记和第二音调标记之间的八度音差的偏移。

    PREVENTING AN UNINTENTIONAL DEPLOY OF A BONUS IN A VIDEO GAME
    3.
    发明申请
    PREVENTING AN UNINTENTIONAL DEPLOY OF A BONUS IN A VIDEO GAME 有权
    预防在视频游戏中的一个奖金的非正式部署

    公开(公告)号:US20100300268A1

    公开(公告)日:2010-12-02

    申请号:US12474880

    申请日:2009-05-29

    CPC classification number: G10H1/368 G10H2210/091 G10H2210/171

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for preventing an unintentional deploy of a bonus in a video game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a target music data of a musical composition. The game platform receives a music performance input data via the microphone, and also determines if the music performance input data has a predetermined degree of matching with a vocal cue. If so, the performance input data is prevented from executing an improvisation deploy.

    Abstract translation: 描述了用于防止无意中在视频游戏中部署奖金的方法,系统和装置,包括计算机程序产品。 在一个方面,这是通过在与游戏平台通信的显示器上显示音乐作品的目标音乐数据来实现的。 游戏平台通过麦克风接收音乐表演输入数据,并且还确定音乐表演输入数据是否具有与声音提示的预定匹配程度。 如果是这样,则防止性能输入数据执行即兴部署。

    Selectively displaying song lyrics
    4.
    发明授权
    Selectively displaying song lyrics 有权
    选择性地显示歌词

    公开(公告)号:US08026435B2

    公开(公告)日:2011-09-27

    申请号:US12474858

    申请日:2009-05-29

    CPC classification number: G10H1/368 G10H2210/091 G10H2210/251 G10H2220/011

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for selectively displaying song lyrics in a rhythm-action game. In one aspect this is accomplished by determining a number of vocal cues to be displayed on a display in communication with a game platform, where the vocal cues are each associated with a lyric. Provided a number of areas available to display a set of lyrics, either before run-time or determined at run-time, the game platform determines, based on a lyric priority associated with each lyric, which of the lyrics associated with each vocal cue to display when the number of vocal cues exceeds the number of areas available.

    Abstract translation: 描述了用于在节奏动作游戏中选择性地显示歌词的方法,系统和装置,包括计算机程序产品。 在一个方面,这是通过确定要在与游戏平台通信的显示器上显示的声乐提示的数量来实现的,其中声带提示各自与歌词相关联。 提供了一些可用于在运行时间之前或在运行时确定的歌词的区域,游戏平台基于与每个歌词相关联的歌词优先级来确定与每个歌词相关联的哪个歌词 当声乐线索数量超过可用的区域数量时显示。

    Dynamically displaying a pitch range
    5.
    发明授权
    Dynamically displaying a pitch range 有权
    动态显示音高范围

    公开(公告)号:US07935880B2

    公开(公告)日:2011-05-03

    申请号:US12474846

    申请日:2009-05-29

    CPC classification number: G10H1/368 G10H2210/066 G10H2210/091 G10H2220/135

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for dynamically displaying a pitch range in a rhythm-action game. In one aspect this is accomplished by a game platform dividing a musical composition into a plurality of portions each comprising one or more notes. Then the game platform determines a pitch range between a highest note and a lowest note for each portion. Then the game platform determines a display density for each portion based on the pitch range of each portion, or alternatively, a display density for the entire song based on the greatest pitch range of all portions. Then, the game platform displays each portion within a viewable area. The viewable area has a density alterable based on the portion to be displayed or a position that is alterable based on the portion to be displayed, or has both an alterable position and alterable pitch density.

    Abstract translation: 描述了用于在节奏动作游戏中动态显示音高范围的方法,系统和装置,包括计算机程序产品。 在一个方面,这是通过将音乐作品分成多个部分的游戏平台来实现的,每个部分包括一个或多个音符。 然后,游戏平台确定每个部分的最高音符和最低音符之间的音高范围。 然后,游戏平台基于每个部分的音调范围来确定每个部分的显示密度,或者基于所有部分的最大音调范围来确定整首歌曲的显示密度。 然后,游戏平台将可视区域内的每个部分显示出来。 可视区域基于要显示的部分或基于要显示的部分可改变的位置具有可改变的浓度,或者具有可变位置和可变的音调密度。

    DISPLAYING SONG LYRICS AND VOCAL CUES
    6.
    发明申请
    DISPLAYING SONG LYRICS AND VOCAL CUES 有权
    显示歌颂与歌声

    公开(公告)号:US20100304812A1

    公开(公告)日:2010-12-02

    申请号:US12474890

    申请日:2009-05-29

    CPC classification number: A63F13/537 A63F13/814

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker.

    Abstract translation: 描述了在节奏动作游戏中显示歌词和声乐提示的方法,系统和装置,包括计算机程序产品。 在一个方面,这通过在与游戏平台通信的显示器上显示声音提示来实现。 声乐提示与演奏朝向目标标记的定时分量同步地在显示器上移动。 歌词也被显示出来,而不是随着声音提示的移动而移动,歌词显示在固定的位置。 歌词保持他们的位置,直到声乐提示已经移动到相对于目标标记的特定位置。

    Scoring a Musical Performance Involving Multiple Parts
    7.
    发明申请
    Scoring a Musical Performance Involving Multiple Parts 审中-公开
    评分涉及多个部分的音乐表演

    公开(公告)号:US20100304811A1

    公开(公告)日:2010-12-02

    申请号:US12474870

    申请日:2009-05-29

    CPC classification number: A63F13/814 A63F13/46 A63F2300/61

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance involving multiple parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in signal communication with a game platform, target musical data associated with a musical composition. The game platform receives a first music performance input data, with the first music performance input data being associated with a first part in the musical composition. The game platform also receives a second music performance input data, the second music performance input data associated with a second part in the musical composition. The game platform then calculates a first score based on the first music performance input data and a second score based on the second music performance input data. It then calculates a final or modified score based on the first score and the second score.

    Abstract translation: 描述了用于评估涉及节奏动作游戏中的多个部分的音乐表演的方法,系统和装置,包括计算机程序产品。 在一个方面,这通过在与游戏平台的信号通信的显示器上显示与音乐作品相关联的目标音乐数据来实现。 游戏平台接收第一音乐演奏输入数据,其中第一音乐演奏输入数据与乐曲中的第一部分相关联。 游戏平台还接收第二音乐演奏输入数据,第二音乐演奏输入数据与乐曲中的第二部分相关联。 然后,游戏平台基于第一音乐演奏输入数据和基于第二音乐演奏输入数据的第二乐谱计算第一乐谱。 然后,它基于第一分数和第二分数计算最终或修改的分数。

    SELECTIVELY DISPLAYING SONG LYRICS
    8.
    发明申请
    SELECTIVELY DISPLAYING SONG LYRICS 有权
    选择性地展示歌谣

    公开(公告)号:US20100300267A1

    公开(公告)日:2010-12-02

    申请号:US12474858

    申请日:2009-05-29

    CPC classification number: G10H1/368 G10H2210/091 G10H2210/251 G10H2220/011

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for selectively displaying song lyrics in a rhythm-action game. In one aspect this is accomplished by determining a number of vocal cues to be displayed on a display in communication with a game platform, where the vocal cues are each associated with a lyric. Provided a number of areas available to display a set of lyrics, either before run-time or determined at run-time, the game platform determines, based on a lyric priority associated with each lyric, which of the lyrics associated with each vocal cue to display when the number of vocal cues exceeds the number of areas available.

    Abstract translation: 描述了用于在节奏动作游戏中选择性地显示歌词的方法,系统和装置,包括计算机程序产品。 在一个方面,这是通过确定要在与游戏平台通信的显示器上显示的声乐提示的数量来实现的,其中声带提示各自与歌词相关联。 提供了一些可用于在运行时间之前或在运行时确定的歌词的区域,游戏平台基于与每个歌词相关联的歌词优先级来确定与每个歌词相关联的哪个歌词 当声乐线索数量超过可用的区域数量时显示。

    Dynamically Displaying a Pitch Range
    9.
    发明申请
    Dynamically Displaying a Pitch Range 有权
    动态显示音高范围

    公开(公告)号:US20100300266A1

    公开(公告)日:2010-12-02

    申请号:US12474846

    申请日:2009-05-29

    CPC classification number: G10H1/368 G10H2210/066 G10H2210/091 G10H2220/135

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for dynamically displaying a pitch range in a rhythm-action game. In one aspect this is accomplished by a game platform dividing a musical composition into a plurality of portions each comprising one or more notes. Then the game platform determines a pitch range between a highest note and a lowest note for each portion. Then the game platform determines a display density for each portion based on the pitch range of each portion, or alternatively, a display density for the entire song based on the greatest pitch range of all portions. Then, the game platform displays each portion within a viewable area. The viewable area has a density alterable based on the portion to be displayed or a position that is alterable based on the portion to be displayed, or has both an alterable position and alterable pitch density.

    Abstract translation: 描述了用于在节奏动作游戏中动态显示音高范围的方法,系统和装置,包括计算机程序产品。 在一个方面,这是通过将音乐作品分成多个部分的游戏平台来实现的,每个部分包括一个或多个音符。 然后,游戏平台确定每个部分的最高音符和最低音符之间的音高范围。 然后,游戏平台基于每个部分的音调范围来确定每个部分的显示密度,或者基于所有部分的最大音调范围来确定整首歌曲的显示密度。 然后,游戏平台将可视区域内的每个部分显示出来。 可视区域基于要显示的部分或基于要显示的部分可改变的位置具有可改变的浓度,或者具有可变位置和可变的音调密度。

    Displaying song lyrics and vocal cues
    10.
    发明授权
    Displaying song lyrics and vocal cues 有权
    显示歌词和声乐提示

    公开(公告)号:US08449360B2

    公开(公告)日:2013-05-28

    申请号:US12474890

    申请日:2009-05-29

    CPC classification number: A63F13/537 A63F13/814

    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker.

    Abstract translation: 描述了在节奏动作游戏中显示歌词和声乐提示的方法,系统和装置,包括计算机程序产品。 在一个方面,这通过在与游戏平台通信的显示器上显示声音提示来实现。 声乐提示与演奏朝向目标标记的定时分量同步地在显示器上移动。 歌词也被显示出来,而不是随着声音提示的移动而移动,歌词显示在固定的位置。 歌词保持他们的位置,直到声乐提示已经移动到相对于目标标记的特定位置。

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