Matchmaking system and method for a virtual event

    公开(公告)号:US12073514B2

    公开(公告)日:2024-08-27

    申请号:US18059279

    申请日:2022-11-28

    Inventor: Cevat Yerli

    Abstract: A matchmaking system and method for a virtual event. The system comprises a registration module linked to the virtual environment having registration data of participants of the virtual event. A grouping unit matches the participants in different groups based on matching criteria of the participants. A location in the virtual event and metadata for each group is generated based on the matching criteria. An instance of the virtual event is assigned to each group. Each participant is invited to join the matched group. The invitation comprises at least a portion of the metadata of the matched group. Each participant joining the group is granted membership and access to the matched group. The joined participants can communicate with other members of the matched group.

    System and method enabling interactions in virtual environments with virtual presence

    公开(公告)号:US12034785B2

    公开(公告)日:2024-07-09

    申请号:US17160209

    申请日:2021-01-27

    Inventor: Cevat Yerli

    Abstract: A system enabling interactions in virtual environments comprises one or more cloud server computers comprising at least one processor and memory storing data and instructions implementing a virtual environment platform comprising at least one virtual environment; at least one camera obtaining live data feed from a user of a client device; and a client device communicatively connected to the one or more cloud server computers and at least one camera. The system generates a user graphical representation from the live data feed that is inserted into a selected virtual environment and is therein updated, enabling real-time multi-user collaboration and interactions in the virtual environment. Suitable system architectures and methods thereof are also herein disclosed.

    System and method for optimizing virtual world computations through an N-tier architecture

    公开(公告)号:US11949728B2

    公开(公告)日:2024-04-02

    申请号:US17138672

    申请日:2020-12-30

    CPC classification number: H04L67/01 G06F16/2379 H04L41/0806 H04L67/34 G06F8/20

    Abstract: Systems and methods for optimizing virtual world computations through an n-tier architecture including at least three tiers are provided. In a sample three-tier architecture, a first tier comprises a client software engine configured to receive input data, send the data to the second tier, and perform end-user processing. A second tier connects to the first tier and to a third tier through a network and comprises a client-dedicated module that is dynamically instantiated and which is configured to either prepare the received data for subsequent processing from the client software engine or send the received data to the third tier. The third tier comprises a virtual world processing module configured to receive and process data from the second tier, generating world state updates, and to dynamically instantiate the client-dedicated module to spawn client-dedicated instances. The world state updates are sent to corresponding client-dedicated module instances for further processing.

    LAYER-PARTITIONED VIRTUAL WORLD SYSTEM
    4.
    发明公开

    公开(公告)号:US20230367444A1

    公开(公告)日:2023-11-16

    申请号:US17741227

    申请日:2022-05-10

    Inventor: Cevat Yerli

    CPC classification number: G06F3/04815 G06T13/20 G06T19/006 H04L67/131

    Abstract: In some embodiments, a layer-partitioned virtual world system includes at least one server computing device, a plurality of third-party software engines, and one or more client devices. The server computing device includes at least one processor and memory storing a base layer including a persistent virtual world system that includes a plurality of virtual objects, the base layer supporting a plurality of virtual world layers providing further functionality to the persistent virtual world system through a plurality of applications. The plurality of third-party software engines are hosted on corresponding third-party server computing devices communicatively coupled to the at least one server computing device via a network and providing services to the plurality of applications. The one or more client devices receive and display composited virtual frames corresponding to the base layer and further functionalities of one or more of the virtual world layers.

    HEAD-TRACKING BASED MEDIA SELECTION FOR VIDEO COMMUNICATIONS IN VIRTUAL ENVIRONMENTS

    公开(公告)号:US20230316663A1

    公开(公告)日:2023-10-05

    申请号:US17709093

    申请日:2022-03-30

    Abstract: A method enabling head-tracking-based media selection for video communications implemented by a system is provided, comprising implementing a 3D virtual environment configured to be accessed by a plurality of client devices, each having a corresponding user graphical representation within the 3D virtual environment, each user graphical representation having a corresponding virtual camera; receiving head tracking metadata of a first client device that comprises 6 degrees of freedom head tracking information generated in response to tracking movement of key facial landmarks; identifying graphical elements within a field of view of the virtual camera of a second client device, wherein the identified graphical elements comprise the user graphical representation of the first user; and sending, to the second client device, the head tracking metadata and the identified graphical elements.

    Service management method and system

    公开(公告)号:US11663530B2

    公开(公告)日:2023-05-30

    申请号:US15008007

    申请日:2016-01-27

    Inventor: Cevat Yerli

    CPC classification number: G06Q10/02 H04L67/51 H04L67/52 H04L67/306

    Abstract: A computer-implemented method for managing services is disclosed, which comprises providing to a service provider a notification of a service reservation by one or more customer entities, continuously estimating a time of arrival based on a current geolocation of the one or more customer entities, providing to the service provider an indication of the estimated time of arrival, notifying the service provider of an arrival of the one or more customer entities at the location of the service provider based on the current geolocation and the location of the service provider, and responsive to the arrival at the location of the service provider, automatically coupling the one or more customer entities to a communication network of the service provider to confirm the service reservation.

    Method and system for enabling enhanced user-to-user communication in digital realities

    公开(公告)号:US11651562B2

    公开(公告)日:2023-05-16

    申请号:US17138656

    申请日:2020-12-30

    Inventor: Cevat Yerli

    Abstract: A method for enabling the enhanced user-to-user communication in digital realities comprising generating a marker of a target user that is persistently applied on the target user; detecting, through a wireless network, the presence of a target user device and counterpart user device connected to the server via the wireless network; sending a notification to the counterpart user device informing about the presence of the target user device based on a set of rules; receiving one or more forms of interaction from the counterpart user device on the marker of the target user; opening up a communication channel between the counterpart user device and target user device; and receiving, processing and accordingly redirecting corresponding communications through and between the counterpart user device and target user device. A system thereof is also disclosed.

    System and method for inviting users to participate in activities based on interactive recordings

    公开(公告)号:US11165596B2

    公开(公告)日:2021-11-02

    申请号:US14532843

    申请日:2014-11-04

    Inventor: Cevat Yerli

    Abstract: A method for inviting users to participate in activities comprises receiving from a first client device a recording of at least a part of an activity provided via the first client device to a first user and one or more parameters related to a configuration of the activity on the first client device, embedding an interactive element into the recording of the activity, thereby generating an invitation to participate in the activity, wherein the invitation is published. The method further comprises receiving from a second client device an indication of an interaction of a second user with the embedded interactive element, and providing the one or more parameters for initiating the activity on the second client device according to the configuration. Furthermore, a system enabling inviting of users to participate in activities and a corresponding client device are defined.

    System and method enabling live broadcasting sessions in virtual environments

    公开(公告)号:US12225242B2

    公开(公告)日:2025-02-11

    申请号:US18059314

    申请日:2022-11-28

    Inventor: Cevat Yerli

    Abstract: A method for providing live broadcasting sessions in virtual environments includes creating a virtual environment based on virtual environment creation instructions; connecting the virtual environment to an event that is broadcast through the virtual environment; setting up a live broadcasting session from the virtual environment comprising the event broadcast; sending an invitation to at least one invitee client device, wherein the invitation comprises 3D coordinates of the virtual environment specified for at least one invitee; opening up a communication channel enabling access to the at least one invitee to the virtual environment, wherein the invitee client device accesses the virtual environment through a user graphical representation that is positioned at the specified 3D coordinate of the virtual environment; and streaming the live broadcasting session to the at least one invitee client device. Corresponding systems and computer-readable media are also provided.

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