Virtual glass for a gaming machine
    1.
    发明授权
    Virtual glass for a gaming machine 有权
    用于游戏机的虚拟玻璃

    公开(公告)号:US08016670B2

    公开(公告)日:2011-09-13

    申请号:US10756225

    申请日:2004-01-12

    CPC classification number: G07F17/32 G07F17/3211 G07F17/3223 G07F17/323

    Abstract: Various virtual glasses for providing visual and audio displays in a gaming machine are disclosed. Such virtual glasses may replace traditional gaming machine displays such as silk-screened glasses and secondary video screens. A virtual glass system comprises at least a host adapted to provide video content, a host storage unit adapted to store video content for the host, and a virtual glass in communication with the host. A standard virtual glass comprises at least a logic device, a storage unit, and a video display device. Multiples of each item may be present in each virtual glass system and/or virtual glass. In particular, the combined capacity of all virtual glass storage units is substantially less than the combined video content capacity of the host storage units. Additional devices can include remote hosts, remote virtual glasses, multiple hosts, networked systems and advanced logic devices capable of providing prioritization and increased functionality.

    Abstract translation: 公开了用于在游戏机中提供视觉和音频显示的各种虚拟眼镜。 这样的虚拟眼镜可以代替传统的游戏机显示器,例如丝网眼镜和次要视频屏幕。 虚拟玻璃系统至少包括适于提供视频内容的主机,适于存储用于主机的视频内容的主机存储单元和与主机通信的虚拟玻璃。 标准虚拟玻璃至少包括逻辑设备,存储单元和视频显示设备。 每个物品的倍数可以存在于每个虚拟玻璃系统和/或虚拟玻璃中。 特别地,所有虚拟玻璃存储单元的组合容量显着小于主机存储单元的组合视频内容容量。 其他设备可以包括远程主机,远程虚拟眼镜,多个主机,联网系统和能够提供优先级和增加功能的高级逻辑设备。

    Universal operating system to hardware platform interface for gaming machines
    2.
    发明授权
    Universal operating system to hardware platform interface for gaming machines 有权
    通用操作系统到游戏机的硬件平台界面

    公开(公告)号:US08549276B2

    公开(公告)日:2013-10-01

    申请号:US13595150

    申请日:2012-08-27

    CPC classification number: G07F17/32 G06F9/541 G06F9/545 G07F17/323

    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.

    Abstract translation: 公开了具有将游戏平台连接到硬件平台的通用接口层的游戏机和系统。 特别地,通用接口层被配置为使得游戏平台独立于硬件平台,使得硬件平台独立于游戏平台。 平台独立性可以促进一个平台的互换性,而不需要修改其他平台。 游戏平台可以包括各种游戏模块和操作系统,而通用接口层可以包括固件,各种附加游戏模块,硬件特定驱动器和各种API,以便于游戏平台与其他通用接口层组件之间的通信。 可以包括安全存储管理器以利用非易失性存储组件来存储关于游戏机状态的数据,该状态在机器实质性中断之后可恢复。

    Universal operating system to hardware platform interface for gaming machines
    3.
    发明授权
    Universal operating system to hardware platform interface for gaming machines 失效
    通用操作系统到游戏机的硬件平台界面

    公开(公告)号:US08281118B2

    公开(公告)日:2012-10-02

    申请号:US13049506

    申请日:2011-03-16

    CPC classification number: G07F17/32 G06F9/541 G06F9/545 G07F17/323

    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.

    Abstract translation: 公开了具有将游戏平台连接到硬件平台的通用接口层的游戏机和系统。 特别地,通用接口层被配置为使得游戏平台独立于硬件平台,使得硬件平台独立于游戏平台。 平台独立性可以促进一个平台的互换性,而不需要修改其他平台。 游戏平台可以包括各种游戏模块和操作系统,而通用接口层可以包括固件,各种附加游戏模块,硬件特定驱动器和各种API,以便于游戏平台与其他通用接口层组件之间的通信。 可以包括安全存储管理器以利用非易失性存储组件来存储关于游戏机状态的数据,该状态在机器实质性中断之后可恢复。

    3-D TEXT IN A GAMING MACHINE
    5.
    发明申请
    3-D TEXT IN A GAMING MACHINE 有权
    三维文字在游戏机

    公开(公告)号:US20080188304A1

    公开(公告)日:2008-08-07

    申请号:US12101921

    申请日:2008-04-11

    CPC classification number: A63F9/24 A63F2300/66 G07F17/3211

    Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.

    Abstract translation: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。

    3-D REELS AND 3-D WHEELS IN A GAMING MACHINE
    6.
    发明申请
    3-D REELS AND 3-D WHEELS IN A GAMING MACHINE 有权
    3-D卷轴和三维轮在游戏机中

    公开(公告)号:US20120289306A1

    公开(公告)日:2012-11-15

    申请号:US13555811

    申请日:2012-07-23

    Abstract: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.

    Abstract translation: 公开了用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的技术。 虽然游戏机上正在玩游戏,但3D游戏环境中的3-D物体所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 可以生成并显示来自3-D游戏环境中的虚拟卷轴条的符号序列。 符号序列可以映射到三维游戏环境中的平面卷轴,圆形卷轴或运动物体的序列中的一个或多个,其可以通过允许符号序列的运动在3D游戏环境中移动 从虚拟卷轴条显示为游戏结果呈现的一部分。

    UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES
    7.
    发明申请
    UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES 失效
    通用操作系统,用于硬件机器平台界面

    公开(公告)号:US20110165937A1

    公开(公告)日:2011-07-07

    申请号:US13049506

    申请日:2011-03-16

    CPC classification number: G07F17/32 G06F9/541 G06F9/545 G07F17/323

    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.

    Abstract translation: 公开了具有将游戏平台连接到硬件平台的通用接口层的游戏机和系统。 特别地,通用接口层被配置为使得游戏平台独立于硬件平台,使得硬件平台独立于游戏平台。 平台独立性可以促进一个平台的互换性,而不需要修改其他平台。 游戏平台可以包括各种游戏模块和操作系统,而通用接口层可以包括固件,各种附加游戏模块,硬件特定驱动器和各种API,以便于游戏平台与其他通用接口层组件之间的通信。 可以包括安全存储管理器以利用非易失性存储组件来存储关于游戏机状态的数据,该状态在机器实质性中断之后可恢复。

    Universal operating system to hardware platform interface for gaming machines
    10.
    发明授权
    Universal operating system to hardware platform interface for gaming machines 有权
    通用操作系统到游戏机的硬件平台界面

    公开(公告)号:US07966485B2

    公开(公告)日:2011-06-21

    申请号:US11002485

    申请日:2004-12-01

    CPC classification number: G07F17/32 G06F9/541 G06F9/545 G07F17/323

    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.

    Abstract translation: 公开了具有将游戏平台连接到硬件平台的通用接口层的游戏机和系统。 特别地,通用接口层被配置为使得游戏平台独立于硬件平台,使得硬件平台独立于游戏平台。 平台独立性可以促进一个平台的互换性,而不需要修改其他平台。 游戏平台可以包括各种游戏模块和操作系统,而通用接口层可以包括固件,各种附加游戏模块,硬件特定驱动器和各种API,以便于游戏平台与其他通用接口层组件之间的通信。 可以包括安全存储管理器以利用非易失性存储组件来存储关于游戏机状态的数据,该状态在机器实质性中断之后可恢复。

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