3-D REELS AND 3-D WHEELS IN A GAMING MACHINE
    1.
    发明申请
    3-D REELS AND 3-D WHEELS IN A GAMING MACHINE 有权
    3-D卷轴和三维轮在游戏机中

    公开(公告)号:US20120289306A1

    公开(公告)日:2012-11-15

    申请号:US13555811

    申请日:2012-07-23

    Abstract: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.

    Abstract translation: 公开了用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的技术。 虽然游戏机上正在玩游戏,但3D游戏环境中的3-D物体所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 可以生成并显示来自3-D游戏环境中的虚拟卷轴条的符号序列。 符号序列可以映射到三维游戏环境中的平面卷轴,圆形卷轴或运动物体的序列中的一个或多个,其可以通过允许符号序列的运动在3D游戏环境中移动 从虚拟卷轴条显示为游戏结果呈现的一部分。

    UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES
    2.
    发明申请
    UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES 失效
    通用操作系统,用于硬件机器平台界面

    公开(公告)号:US20110165937A1

    公开(公告)日:2011-07-07

    申请号:US13049506

    申请日:2011-03-16

    CPC classification number: G07F17/32 G06F9/541 G06F9/545 G07F17/323

    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.

    Abstract translation: 公开了具有将游戏平台连接到硬件平台的通用接口层的游戏机和系统。 特别地,通用接口层被配置为使得游戏平台独立于硬件平台,使得硬件平台独立于游戏平台。 平台独立性可以促进一个平台的互换性,而不需要修改其他平台。 游戏平台可以包括各种游戏模块和操作系统,而通用接口层可以包括固件,各种附加游戏模块,硬件特定驱动器和各种API,以便于游戏平台与其他通用接口层组件之间的通信。 可以包括安全存储管理器以利用非易失性存储组件来存储关于游戏机状态的数据,该状态在机器实质性中断之后可恢复。

    Gaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
    3.
    发明授权
    Gaming system having reduced appearance of parallax artifacts on display devices including multiple display screens 有权
    游戏系统具有减少在包括多个显示屏幕的显示设备上的视差伪影的外观

    公开(公告)号:US08605114B2

    公开(公告)日:2013-12-10

    申请号:US13399565

    申请日:2012-02-17

    CPC classification number: A63F13/26 G07F17/3211 H04N13/373 H04N13/395

    Abstract: Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated.

    Abstract translation: 本公开的各种实施例提供具有减少在包括多个显示屏幕的显示设备上的视差伪影的外观的游戏系统。 在一个实施例中,游戏系统确定显示设备的第一显示屏幕上的位置,在该位置显示第一图像的一部分,并且随后基于该确定的位置和一个或多个其他变量确定第二图像上的位置 显示设备的显示屏幕,以显示第二图像的一部分,使得与第一图像和第二图像相关联的视差伪像的出现被减少或消除。

    Universal operating system to hardware platform interface for gaming machines
    4.
    发明授权
    Universal operating system to hardware platform interface for gaming machines 有权
    通用操作系统到游戏机的硬件平台界面

    公开(公告)号:US08549276B2

    公开(公告)日:2013-10-01

    申请号:US13595150

    申请日:2012-08-27

    CPC classification number: G07F17/32 G06F9/541 G06F9/545 G07F17/323

    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.

    Abstract translation: 公开了具有将游戏平台连接到硬件平台的通用接口层的游戏机和系统。 特别地,通用接口层被配置为使得游戏平台独立于硬件平台,使得硬件平台独立于游戏平台。 平台独立性可以促进一个平台的互换性,而不需要修改其他平台。 游戏平台可以包括各种游戏模块和操作系统,而通用接口层可以包括固件,各种附加游戏模块,硬件特定驱动器和各种API,以便于游戏平台与其他通用接口层组件之间的通信。 可以包括安全存储管理器以利用非易失性存储组件来存储关于游戏机状态的数据,该状态在机器实质性中断之后可恢复。

    GAMING SYSTEM HAVING REDUCED APPEARANCE OF PARALLAX ARTIFACTS ON DISPLAY DEVICES INCLUDING MULTIPLE DISPLAY SCREENS
    5.
    发明申请
    GAMING SYSTEM HAVING REDUCED APPEARANCE OF PARALLAX ARTIFACTS ON DISPLAY DEVICES INCLUDING MULTIPLE DISPLAY SCREENS 有权
    具有减少对包括多个显示屏幕的显示设备上的PARALLAX ARTIFACTS的外观的游戏系统

    公开(公告)号:US20130217486A1

    公开(公告)日:2013-08-22

    申请号:US13399565

    申请日:2012-02-17

    CPC classification number: A63F13/26 G07F17/3211 H04N13/373 H04N13/395

    Abstract: Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated.

    Abstract translation: 本公开的各种实施例提供具有减少在包括多个显示屏幕的显示设备上的视差伪影的外观的游戏系统。 在一个实施例中,游戏系统确定显示设备的第一显示屏幕上的位置,在该位置显示第一图像的一部分,并且随后基于该确定的位置和一个或多个其他变量确定第二图像上的位置 显示设备的显示屏幕,以显示第二图像的一部分,使得与第一图像和第二图像相关联的视差伪像的出现被减少或消除。

    Universal operating system to hardware platform interface for gaming machines
    6.
    发明授权
    Universal operating system to hardware platform interface for gaming machines 失效
    通用操作系统到游戏机的硬件平台界面

    公开(公告)号:US08281118B2

    公开(公告)日:2012-10-02

    申请号:US13049506

    申请日:2011-03-16

    CPC classification number: G07F17/32 G06F9/541 G06F9/545 G07F17/323

    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.

    Abstract translation: 公开了具有将游戏平台连接到硬件平台的通用接口层的游戏机和系统。 特别地,通用接口层被配置为使得游戏平台独立于硬件平台,使得硬件平台独立于游戏平台。 平台独立性可以促进一个平台的互换性,而不需要修改其他平台。 游戏平台可以包括各种游戏模块和操作系统,而通用接口层可以包括固件,各种附加游戏模块,硬件特定驱动器和各种API,以便于游戏平台与其他通用接口层组件之间的通信。 可以包括安全存储管理器以利用非易失性存储组件来存储关于游戏机状态的数据,该状态在机器实质性中断之后可恢复。

    Auto-blanking screen for devices having multi-layer displays
    7.
    发明授权
    Auto-blanking screen for devices having multi-layer displays 有权
    具有多层显示器的设备的自动消隐屏幕

    公开(公告)号:US08115700B2

    公开(公告)日:2012-02-14

    申请号:US11858849

    申请日:2007-09-20

    Abstract: A system to automatically blank a screen from a multi-layer display is disclosed. The system includes a multi-layer display, an associated logic device and a display controller in communication therewith and configured to receive signals from the logic device. The multi-layer display includes at least a first display screen and a second display screen positioned behind the first display screen, with both display screens in communication with the display controller. The display controller has a signal analyzer configured to analyze received signals, which are sent to one or both of the first and second display screens depending upon the results from the signal analyzer. Analysis results can involve whether signal resolution is greater than a predetermined amount. Signals sent to both display screens results in a multi-layer display presentation, while signals sent to only one screen results in the auto-blanking of the other screen for a single screen display presentation.

    Abstract translation: 公开了一种从多层显示器自动清除屏幕的系统。 该系统包括多层显示器,相关联的逻辑设备和与之通信的配置为从逻辑设备接收信号的显示控制器。 多层显示器至少包括位于第一显示屏后面的第一显示屏和第二显示屏,两显示屏与显示控制器通信。 显示控制器具有信号分析器,该信号分析器被配置为根据来自信号分析器的结果来分析被发送到第一和第二显示屏幕中的一个或两个的接收信号。 分析结果可以涉及信号分辨率是否大于预定量。 发送到两个显示屏幕的信号导致多层显示显示,而仅发送到一个屏幕的信号导致另一屏幕的自动消隐以进行单屏显示。

    3-D TEXT IN A GAMING MACHINE
    9.
    发明申请
    3-D TEXT IN A GAMING MACHINE 有权
    三维文字在游戏机

    公开(公告)号:US20080188304A1

    公开(公告)日:2008-08-07

    申请号:US12101921

    申请日:2008-04-11

    CPC classification number: A63F9/24 A63F2300/66 G07F17/3211

    Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.

    Abstract translation: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。

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