Enhanced early coverage discard using opportunistic bypassing and dynamic queue resizing

    公开(公告)号:US11321806B2

    公开(公告)日:2022-05-03

    申请号:US17098318

    申请日:2020-11-13

    Abstract: A system and a method are disclosed that reduce primitive overdraw in a GPU. An occlusion index (OI) for a first tile of a batch of graphical data. In one embodiment, the first tile is bypassed from an early coverage discard (ECD) first-in, first-out (FIFO) if the OI for the first tile is less than a first threshold, otherwise the first tile is entered into the ECD FIFO. The first tile is also bypassed from the ECD FIFO if the OI for the first tile is greater than a second threshold that is greater than the first threshold. In another embodiment, a queue length is logically changed for the first tile in the ECD FIFO if the OI for the first tile is greater than the first threshold and less than or equal to a third threshold that is greater than the first threshold and less than the second threshold.

    VARIABLE ENTRY TRANSITIONAL RING STORAGE FOR EFFICIENTLY ACCESSING GRAPHICS STATES

    公开(公告)号:US20210374900A1

    公开(公告)日:2021-12-02

    申请号:US16988526

    申请日:2020-08-07

    Abstract: A method includes determining that a new draw call is received; comparing a state identity (ID) of a graphics state stored in the ring storage with a state ID of a graphics state associated with the new draw call; determining if the ring storage has available space to store the graphics state associated with the new draw call; storing the graphics state associated with the new draw call in the ring storage, based on determining that the ring storage has available space; determining a location of a first valid and non-default entry and a last valid and non-default entry of the graphics state associated with the new draw call stored in the ring storage; and collecting data from one or more valid entries of the graphics state associated with the new draw call stored in the ring storage to complete a task associated with the new draw call.

    Re-reference aware tile walk order for primitive binner

    公开(公告)号:US11538221B2

    公开(公告)日:2022-12-27

    申请号:US17099767

    申请日:2020-11-16

    Abstract: A method to process tiles of a screen space includes determining a tile-processing order for tiles of a first batch of primitives based on a tile-processing order for a second batch of primitives in which the second batch of primitives are processed prior to the first batch of primitives. The tiles of the first batch of primitives are processed based on the tile-processing order determined for the tiles of the first batch of primitives. The tile-processing order is updated as tiles of the first batch of primitives are pushed to a backend processing portion of a graphics processing unit. In one embodiment, determining the tile-processing order for the tiles of the first batch of primitives include arranging the tiles of the first batch of primitives that have a same screen-space as tiles of the second batch of primitives based on a most-recently-processed-tile-to-a-least-recently-processed tile order of the second batch of primitives.

    Variable entry transitional ring storage for efficiently accessing graphics states

    公开(公告)号:US11416961B2

    公开(公告)日:2022-08-16

    申请号:US16988526

    申请日:2020-08-07

    Abstract: A method includes determining that a new draw call is received; comparing a state identity (ID) of a graphics state stored in the ring storage with a state ID of a graphics state associated with the new draw call; determining if the ring storage has available space to store the graphics state associated with the new draw call; storing the graphics state associated with the new draw call in the ring storage, based on determining that the ring storage has available space; determining a location of a first valid and non-default entry and a last valid and non-default entry of the graphics state associated with the new draw call stored in the ring storage; and collecting data from one or more valid entries of the graphics state associated with the new draw call stored in the ring storage to complete a task associated with the new draw call.

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