Abstract:
A graphics processing apparatus and a graphics processing method are provided. The graphics processing method processes applications using a plurality of GPUs includes rendering a plurality of video data constituting at least one application using the plurality of GPUs, blending the plurality of video data that are rendered by the plurality of GPUs, and outputting blended images, wherein the blending performs blending through at least one of the GPUs that does not perform a rendering job and a video processing constituent element which is different from the plurality of GPUs.
Abstract:
A display apparatus is provided, which includes a motion recognition unit which recognizes a motion of an object that is located outside the display device, and a control unit which, when the motion of the object is recognized, determines a change amount that varies according to a motion speed or a motion distance of the object, and performs an operation which corresponds to the motion of the object according to the change amount. Accordingly, channel change or page shift can be easily performed.
Abstract:
A semiconductor device includes a substrate including a lower horizontal layer and an upper horizontal layer and having a cell array region and a connection region, an electrode structure including electrodes, which are stacked above the substrate, and which extend from the cell array region to the connection region, a vertical channel structure on the cell array region that penetrates the electrode structure and is connected to the substrate, and a separation structure on the connection region that penetrates the electrode structure. The lower horizontal layer has a first top surface in contact with a first portion of the separation structure, and a second top surface in contact with a second portion of the separation structure, and an inflection point at which a height of the lower horizontal layer is abruptly changed between the first top surface and the second top surface.
Abstract:
A texture processing unit includes a controller configured to determine a first calculator that performs a calculation on a first mipmap and a second calculator that performs a calculation on a second mipmap, based on a level of detail (LOD) weight indicating influences of the first mipmap and the second mipmap on texture filtering, the influences being based on an LOD value of graphics; and a texture filter configured to perform the texture filtering by using the first calculator and the second calculator, wherein a calculation precision of the first calculator is different from a calculation precision of the second calculator.