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公开(公告)号:US20160063752A1
公开(公告)日:2016-03-03
申请号:US14688168
申请日:2015-04-16
Applicant: Samsung Electronics Co., Ltd.
Inventor: Sangoak WOO , Minsu AHN , Changmoo KIM , Seungin PARK , Haewoo PARK , Soojung RYU , Hyongeuk LEE
CPC classification number: G06T15/005 , G06T3/4076
Abstract: A rendering method includes receiving resolution information including an optimal resolution for rendering images constituting a frame, a number of multi-samples, and resolution factors of the respective images, rendering the images at the optimal resolution, and adjusting a resolution of each of the rendered images based on the resolution factors and the number of multi-samples.
Abstract translation: 一种渲染方法包括接收分辨率信息,包括用于渲染构成帧的图像的最佳分辨率,各个图像的多样本数量和分辨率因子,使图像呈现最佳分辨率,并且调整每个渲染的分辨率 基于分辨率因子和多样本数量的图像。
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公开(公告)号:US20170076470A1
公开(公告)日:2017-03-16
申请号:US15260684
申请日:2016-09-09
Applicant: Samsung Electronics Co., Ltd.
Inventor: Jeongjoon YOO , Sundeep KRISHNADASAN , Jaedon LEE , Sangoak WOO
CPC classification number: G06T11/20 , G06T1/20 , G06T11/001 , G06T11/203
Abstract: A method of performing path stroking includes determining whether or not aliasing based on a primitive included in a path will occur using data about the path, generating a texture to be used for performing path stroking based on a result of the determining, and mapping the texture along an edge of the primitive.
Abstract translation: 执行路径划线的方法包括:使用关于路径的数据,基于包含在路径中的原语来确定是否将出现别名,基于确定结果生成用于执行路径划线的纹理,以及映射纹理 沿着原始边缘。
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公开(公告)号:US20160086340A1
公开(公告)日:2016-03-24
申请号:US14803754
申请日:2015-07-20
Applicant: Samsung Electronics Co., Ltd.
Inventor: Sangoak WOO , Changmoo KIM , Seungin PARK , Haewoo PARK , Minsu AHN , Soojung RYU , Hyongeuk LEE
CPC classification number: G06T7/40 , G06T15/405
Abstract: Provided are a rendering method and a rendering apparatus performing the rendering method. The rendering method includes receiving a request to output a hierarchical depth value stored in a hierarchical depth buffer, outputting the hierarchical depth value from the hierarchical depth buffer, storing the hierarchical depth value, in response to the request, and performing rendering using the stored hierarchical depth value.
Abstract translation: 提供了一种渲染方法和一种执行渲染方法的渲染装置。 渲染方法包括:接收请求,输出存储在分层深度缓冲器中的层次深度值,响应于该请求从分层深度缓冲器输出层次深度值,存储分层深度值,并使用存储的分层 深度值。
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公开(公告)号:US20240289046A1
公开(公告)日:2024-08-29
申请号:US18535515
申请日:2023-12-11
Applicant: SAMSUNG ELECTRONICS CO., LTD.
Inventor: Sangoak WOO , Jaeho SHIN , Hyun Jae OH
IPC: G06F3/06
CPC classification number: G06F3/065 , G06F3/0622 , G06F3/0679
Abstract: An electronic device includes an input handling circuit, a control circuit, and a data transfer circuit. The input handling circuits receives a first request including an address from a first memory device, aligns the address with an access unit of a second memory device, requests a determination for the aligned address, and transmits a second request to the second memory device based on a determination result. The control circuit determines, based on the request, whether a duplicate address with the aligned address is present to generate the determination result and updates a bitmask based on the determination result. The data transfer circuit receives the second request from the second memory device and transfers data based on the bitmask. The bitmask includes one or more bits, each corresponding to the first request and indicating a location corresponding to the first request within an access unit of the second memory device.
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公开(公告)号:US20150221062A1
公开(公告)日:2015-08-06
申请号:US14532182
申请日:2014-11-04
Applicant: Samsung Electronics Co., Ltd.
Inventor: Minyoung SON , Haewoo PARK , Minkyu JEONG , Sangoak WOO
Abstract: A method of processing graphics data includes obtaining at least one command for rendering the graphics data, determining, from among graphics data that is drawn in the rendering, graphics data to be used in another rendering based on the at least one obtained command, and transmitting, to a device for rendering the graphics data, a control signal to record the determined graphics data in a buffer. According to the method, the power consumed by a device using the method for rendering graphics data may be reduced.
Abstract translation: 一种处理图形数据的方法包括:获取至少一个用于渲染图形数据的命令,从绘制在绘制中的图形数据中,基于至少一个获得的命令确定要在另一个渲染中使用的图形数据,以及发送 涉及用于呈现图形数据的装置,用于将确定的图形数据记录在缓冲器中的控制信号。 根据该方法,可以减少使用用于渲染图形数据的方法的设备消耗的功率。
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公开(公告)号:US20170213312A1
公开(公告)日:2017-07-27
申请号:US15407980
申请日:2017-01-17
Applicant: SAMSUNG ELECTRONICS CO., LTD.
Inventor: Sangoak WOO , Jongpil SON , Seungcheol BAEK , Soojung RYU
Abstract: A computing system includes a memory device comprising a memory array and an internal processor configured to perform a first sub pipeline of a graphics pipeline for tile-based rendering by using graphics data stored in the memory array, for offload processing of the first sub pipeline from a host processor; and the host processor configured to perform a second sub pipeline of the graphics pipeline by using a result of the first sub pipeline stored in the memory array.
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公开(公告)号:US20170140573A1
公开(公告)日:2017-05-18
申请号:US15202608
申请日:2016-07-06
Applicant: Samsung Electronics Co., Ltd.
Inventor: Sangoak WOO
CPC classification number: G06T17/20 , G06T1/20 , G06T1/60 , G06T11/40 , G06T15/005 , G06T2200/28 , G06T2210/12
Abstract: A graphic processing apparatus and a method of performing a graphics pipeline in the graphic processing apparatus are provided. The method of performing a graphics pipeline in a graphic processing apparatus includes binning to generate a bounding box bitstream corresponding to a drawcall requiring tessellation, and in response to a bounding box allocated by the bounding box bitstream being identified in a current tile to be processed, rendering the current tile by performing selective tessellation on drawcalls corresponding to the identified bounding box.
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公开(公告)号:US20170061673A1
公开(公告)日:2017-03-02
申请号:US15197339
申请日:2016-06-29
Applicant: SAMSUNG ELECTRONICS CO., LTD.
Inventor: Jeongsoo PARK , Youngsam SHIN , Sangoak WOO
CPC classification number: G06T15/06
Abstract: A method of generating an acceleration structure for ray tracing, the method including, using a processor, dividing a three-dimensional (3D) space including primitives into bounding boxes, obtaining position information of where the bounding boxes overlapping each other, and generating an acceleration structure representing the position information and an inclusion relation between the bounding boxes. Also disclosed is a related method of traversing an acceleration structure.
Abstract translation: 一种生成用于光线跟踪的加速结构的方法,所述方法包括:使用处理器将包含图元的三维(3D)空间划分为边界框,获得所述边界彼此重叠的位置信息,并产生加速度 表示位置信息的结构和边界框之间的包含关系。 还公开了横穿加速结构的相关方法。
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公开(公告)号:US20170061674A1
公开(公告)日:2017-03-02
申请号:US15247023
申请日:2016-08-25
Applicant: Samsung Electronics Co., Ltd.
Inventor: Wonjong LEE , Hoiju CHUNG , Youngsam SHIN , Sangoak WOO , Seokjoong HWANG
CPC classification number: G06T15/06 , G06T15/005 , G06T15/80 , G06T2200/28
Abstract: A rendering system includes: a ray generator configured to generate a ray; a memory chip configured to store information about objects in three-dimensional (3D) space; an intersection tester embedded in the memory chip and configured to perform an intersection test between the ray and the objects by using the information about the objects and information about the ray; and a shader configured to perform pixel shading based on a result of the intersection test.
Abstract translation: 渲染系统包括:射线发生器,被配置为产生射线; 存储芯片,被配置为存储关于三维(3D)空间中的对象的信息; 嵌入在存储芯片中并配置为通过使用关于对象的信息和关于射线的信息在射线和物体之间进行交叉测试的交叉测试仪; 以及着色器,其被配置为基于交叉点测试的结果执行像素着色。
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公开(公告)号:US20160292906A1
公开(公告)日:2016-10-06
申请号:US15035170
申请日:2014-11-04
Applicant: SAMSUNG ELECTRONICS CO., LTD.
Inventor: Sangoak WOO , Jeongae PARK , Minkyu JEONG , Minyoung SON , Seokyoon JUNG , Jeongwook KIM , Soojung RYU
CPC classification number: G06T15/005 , G06F9/46 , G06T15/04 , G06T15/80
Abstract: Provided is a method of managing commands, which includes receiving a frame buffer object (FBO) change command, comparing an FBO designated by the FBO change command with a FBO currently processed by a graphics processing unit (GPU) to determine whether the two FBOs are the same as each other, and managing the FBO change command or a flush command based on a result of the comparison.
Abstract translation: 提供了一种管理命令的方法,其包括接收帧缓冲器对象(FBO)改变命令,将由FBO改变命令指定的FBO与由图形处理单元(GPU)当前处理的FBO进行比较,以确定两个FBO是否是 彼此相同,并且基于比较的结果来管理FBO改变命令或flush命令。
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