Abstract:
Provided are a rendering method and a rendering apparatus, which perform tile-based rendering. The rendering method includes determining a visible fragment based on a depth test with respect to fragments included in a tile, storing an identifier of a primitive corresponding to the visible fragment, and performing selective rendering on a primitives included in the tile based on the identifier of the primitive. The rendering apparatus implements such a rendering method.
Abstract:
Provided are a rendering method and a rendering apparatus performing the rendering method. The rendering method includes receiving a request to output a hierarchical depth value stored in a hierarchical depth buffer, outputting the hierarchical depth value from the hierarchical depth buffer, storing the hierarchical depth value, in response to the request, and performing rendering using the stored hierarchical depth value.
Abstract:
A rendering method, an apparatus for rendering an image and a rendering device are provided. The rendering method involves obtaining information about a sightline of a user, determining rendering quality based on the obtained information, and rendering a graphic image according to the determined rendering quality.
Abstract:
Multiple-thread processing apparatuses and methods are provided. The multiple-thread processing method may include searching for loops in a plurality of threads, calculating a number of repetitions of each of found loops in respective threads among the plurality of threads, determining one or more threads based on the calculated number of repetitions of each of the found loops, dividing at least one of the one or more determined threads into child threads, and processing the child threads separately from one another in the plurality of threads.
Abstract:
A rendering method includes receiving resolution information including an optimal resolution for rendering images constituting a frame, a number of multi-samples, and resolution factors of the respective images, rendering the images at the optimal resolution, and adjusting a resolution of each of the rendered images based on the resolution factors and the number of multi-samples.
Abstract:
Provided is a selective rendering apparatus and method. The method may include generating a domain visibility stream indicating which domains for an input patch are visible during rendering, generating domain information about one or more regions of the input patch based on the domain visibility stream, and performing selective domain shading on respective domains of the plurality of domains based on whether the domain visibility stream indicates that the respective domains are visible. The method may also, or alternatively, include generating a vertex visibility stream indicating visible vertices of an input patch or primitive and selectively vertex shading the vertices of the input patch or primitive based on the vertex visibility stream.
Abstract:
A power consumption control apparatus includes a resource selecting unit configured to select resources, whose power consumption levels are to be determined, from among resources of a graphic processing unit (GPU), a resource use information acquiring unit configured to determine whether the selected resources are used from a code block which is all or part of a program executed using the GPU, and a power consumption controlling unit configured to determine a power consumption level of the selected resource based on a determination result of the resource information acquiring unit and to control the power consumption level of the selected resources based on a determined power consumption level of the selected resources.
Abstract:
A method of processing graphics data includes obtaining at least one command for rendering the graphics data, determining, from among graphics data that is drawn in the rendering, graphics data to be used in another rendering based on the at least one obtained command, and transmitting, to a device for rendering the graphics data, a control signal to record the determined graphics data in a buffer. According to the method, the power consumed by a device using the method for rendering graphics data may be reduced.