USING VECTOR GRAPHICS TO CREATE 3D CONTENT
    1.
    发明公开

    公开(公告)号:US20240104829A1

    公开(公告)日:2024-03-28

    申请号:US17935568

    申请日:2022-09-26

    CPC classification number: G06T15/205 G06T2200/04

    Abstract: Deep learning techniques such as vector graphics are used to create 3D content and assets for metaverse applications. Vector graphics is a scalable format that provides rich 3D content. A vector graphics encoder such as a deep neural network such as a recurrent neural network (RNN) or transformer receives vector graphics and generates an encoded output. The encoded output is decoded by a 3D decoder such as another deep neural network that outputs 2D graphics for comparison with the original image. Loss is computed between the original and the output of the 3D decoder. The loss is back propagated to train the vector graphics encoder to generate 3D content.

    Self-supervised AI-assisted sound effect generation for silent video using multimodal clustering

    公开(公告)号:US11615312B2

    公开(公告)日:2023-03-28

    申请号:US16848499

    申请日:2020-04-14

    Abstract: An automated method, system, and computer readable medium for generating sound effect recommendations for visual input by training machine learning models that learn audio-visual correlations from a reference image or video, a positive audio signal, and a negative audio signal. A machine learning algorithm is used with a reference visual input, a positive audio signal input or a negative audio signal input to train a multimodal clustering neural network to output representations for the visual input and audio input as well as correlation scores between the audio and visual representations. The trained multimodal clustering neural network is configured to learn representations in such a way that the visual representation and positive audio representation have higher correlation scores than the visual representation and a negative audio representation or an unrelated audio representation.

    Personalized data driven game training system

    公开(公告)号:US10828566B2

    公开(公告)日:2020-11-10

    申请号:US16173755

    申请日:2018-10-29

    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.

    Training a sound effect recommendation network

    公开(公告)号:US12277501B2

    公开(公告)日:2025-04-15

    申请号:US18217745

    申请日:2023-07-03

    Abstract: A Sound effect recommendation network is trained using a machine learning algorithm with a reference image, a positive audio embedding and a negative audio embedding as inputs to train a visual-to-audio correlation neural network to output a smaller distance between the positive audio embedding and the reference image than the negative audio embedding and the reference image. The visual-to-audio correlation neural network is trained to identify one or more visual elements in the reference image and map the one or more visual elements to one or more sound categories or subcategories within an audio database.

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