Information processing device and content editing method

    公开(公告)号:US11727959B2

    公开(公告)日:2023-08-15

    申请号:US17295236

    申请日:2019-12-03

    Inventor: Daisuke Kawamura

    CPC classification number: G11B27/031 A63F13/63 H04N21/854 A63F2300/6018

    Abstract: An acquisition section 104 acquires a plurality of sets of content data and stores the plurality of sets of content data in a content storage section 132. An editing processing section 110 generates a stream of continuous data obtained by temporally concatenating a plurality of sets of content data. An opening image generation section 114 generates, for each content, a set of opening image data. A clipping processing section 116 clips at least a portion of a set of content image data. A concatenating section 118 generates an edited set of image data obtained by temporally concatenating the set of opening image data and a clipped set of content image data.

    METHOD OF CHARACTER ANIMATION BASED ON EXTRACTION OF TRIGGERS FROM AN AV STREAM

    公开(公告)号:US20220254082A1

    公开(公告)日:2022-08-11

    申请号:US17168727

    申请日:2021-02-05

    Abstract: Digital events to dynamically establish avatar emotion may include particular dynamic metadata happening on live TV, Internet streamed video, live computer gameplay, movie scene, particular voice trigger from users or spectators, the dynamic position/state of an input device (such as a game controller resting on a table), etc. The system dynamically changes the state of a user avatar to various emotional and rig transformation state through this smart system. This brings in more life to the existing static chat/video chat conversation which is active, and user driven while this system is dynamically trigger-driven and autonomous in nature. The avatar world is thus rendered to ne more life-like and responsive to environmental and digital happenings of the user.

    Game console user interface with application previews

    公开(公告)号:US11169665B2

    公开(公告)日:2021-11-09

    申请号:US16808056

    申请日:2020-03-03

    Abstract: Techniques for previewing and presenting content of different applications in a user interface are described. In an example, a computer system determines a presentation template defined for a page application. The page application is configured to present a page about a target application, and the page includes a preview area and a body area. The system receives a user selection of an icon in a menu, whereby the icon corresponds to the target application. The system then presents in the user interface contents based on data stored in local memory, whereby the contents are presented according to an arrangement specified by the presentation template for the preview area. The system then receives a user request for additional information about the target application, and subsequently presents at least a portion of the body area of the page based on an execution of the page application.

    GAME CONSOLE USER INTERFACE WITH APPLICATION PREVIEWS

    公开(公告)号:US20210278934A1

    公开(公告)日:2021-09-09

    申请号:US16808056

    申请日:2020-03-03

    Abstract: Techniques for previewing and presenting content of different applications in a user interface are described. In an example, a computer system determines a presentation template defined for a page application. The page application is configured to present a page about a target application, and the page includes a preview area and a body area. The system receives a user selection of an icon in a menu, whereby the icon corresponds to the target application. The system then presents in the user interface contents based on data stored in local memory, whereby the contents are presented according to an arrangement specified by the presentation template for the preview area. The system then receives a user request for additional information about the target application, and subsequently presents at least a portion of the body area of the page based on an execution of the page application.

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