Abstract:
Wireless communications among devices in a wager-based gaming environment are provided, including between an RFID-enabled player tracking card (or “smart card”) and an electronic wagering token. Wireless communications between the smart card and a plurality of electronic wagering tokens may be periodically initiated. Electronic wagering tokens which are detected as being within possession or control of a patron in possession of the smart card may be tracked during various events. Electronic wagering tokens which are within possession or control of the patron of the may be detected and identified. Token-owner association information which includes information relating to an ownership association between the patron and the electronic wagering token may be generated.
Abstract:
A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
Abstract:
A gaming system including a central server linked to a plurality of gaming tables. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming table at which that the player is currently playing.
Abstract:
By awarding bonuses during predetermined bonus periods, gaming establishments can exercise greater control over bonus wins and, in doing so, can create player excitement and increase play during historically off-peak times, realizing greater revenue for the casino. The time based bonus begins when a maximum time for the bonus period is selected and divided into time increments, with each time increment having its own weight. A winning increment is randomly selected and a bonus is awarded when the time increment has been reached.
Abstract:
A method for awarding a bonus to a player of an electronic gaming device at one of a plurality of casino properties is implemented with a slave server networked with gaming devices at each property. The slave servers are networked with a master server that accumulates a pool comprising a percentage of play on the gaming devices. The pool is initiated with a starting value, which defines the lower end of a range having a predetermined maximum number at the upper end. A number is randomly selected from within the range. As play progresses, the pool increases until it hits the random number. As a result, a slave server is randomly selected. The randomly selected slave server then awards the bonus to a randomly selected one of its associated gaming devices.
Abstract:
A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.
Abstract:
Various techniques are disclosed for facilitating side wagering activities conducted at a casino which includes a casino gaming network. In at least one embodiment, the gaming network includes a plurality of gaming devices, including a first gaming device. A side wager request may be received for placing a first side wager relating to a first target. In at least one embodiment, the first target may be selected from a group of possible targets which, for example, may include, but are not limited to one or more of the following (or combination thereof): casino players, game tables, electronic gaming devices (EGDs), game themes, game denominations, game paytables, etc. An identity of a first player associated with generating the first side wager request may be determined. A first side wager session may be automatically initiated. In at least one embodiment, the initiation of the first side wager session may include automatically placing the first side wager at the casino gaming network, and associating the placed first side wager with the identified first player. In at least one embodiment, the placing of the first side wager includes placing first wager on a game play-related event or activity associated with the second person, wherein an outcome of the game play-related event or activity is influenced by a decision or action of the second person. In one embodiment, the first side wager includes first side wager criteria specifying that an outcome of the first side wager is related to at least one event associated with a different player's game play which is associated with the first target.
Abstract:
A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaming machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process doesn't alter the play of game of chance.
Abstract:
This disclosure relates to a safeguard system on networked gaming devices. The safeguard system measures how much monetary value is output by a particular gaming device, in any form. If the gaming device has delivered an amount of value that is over a threshold amount, a warning is generated. The warning could be a visual or audio warning on a central controller, or could be an audio signal transmitted to floor personnel. Embodiments of the safeguard system include timers so that the performance of the gaming device can be independently measured over one or more time periods. The safeguard system is operable with gaming devices that accept and pay only physical currency, those that accept and pay in both physical currency and electronic methods, and those that only accept and pay by electronic methods. Some embodiments are able to remotely shut down the gaming device if the device is suspected of being cheated or malfunctioning.
Abstract:
A gaming system including a central server linked to a plurality of gaming tables. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming table at which that the player is currently playing.