Intelligent player tracking card and wagering token tracking techniques
    3.
    发明授权
    Intelligent player tracking card and wagering token tracking techniques 有权
    智能玩家跟踪卡和赌注追踪技巧

    公开(公告)号:US08616984B2

    公开(公告)日:2013-12-31

    申请号:US12414470

    申请日:2009-03-30

    Abstract: Wireless communications among devices in a wager-based gaming environment are provided, including between an RFID-enabled player tracking card (or “smart card”) and an electronic wagering token. Wireless communications between the smart card and a plurality of electronic wagering tokens may be periodically initiated. Electronic wagering tokens which are detected as being within possession or control of a patron in possession of the smart card may be tracked during various events. Electronic wagering tokens which are within possession or control of the patron of the may be detected and identified. Token-owner association information which includes information relating to an ownership association between the patron and the electronic wagering token may be generated.

    Abstract translation: 提供了基于赌注的游戏环境中的设备之间的无线通信,包括在启用RFID的玩家跟踪卡(或“智能卡”)和电子赌注令牌之间。 可以周期性地启动智能卡与多个电子投注令牌之间的无线通信。 可以在各种事件期间跟踪被检测为拥有或控制拥有智能卡的顾客的电子投注令牌。 可以检测和识别属于所有者的控制权的电子投注令牌。 可以生成包括与顾客和电子投注令牌之间的所有权关联有关的信息的令牌所有者关联信息。

    Player tracking assembly for complete patron tracking for both gaming and non-gaming casino activity
    5.
    发明授权
    Player tracking assembly for complete patron tracking for both gaming and non-gaming casino activity 有权
    玩家跟踪组合,用于游戏和非游戏赌场活动的完整顾客跟踪

    公开(公告)号:US07311605B2

    公开(公告)日:2007-12-25

    申请号:US10170278

    申请日:2002-06-12

    Inventor: Timothy W. Moser

    CPC classification number: G07F17/32 G07F17/3223 G07F17/3237 G07F17/3239

    Abstract: A player tracking system for tracking customer activity for a casino establishment having gaming sections and non-gaming sections. The player tracking system includes a plurality of player tracking cards for distribution to respective participating customers that incorporate respective customer accounts associated with respective customer IDs. The system further includes a plurality of gaming activity player tracking units positioned in the gaming section of the casino establishment proximate the gaming activity which cooperates with the player tracking cards to monitor the gaming activity data of the respective customer, and a plurality of non-gaming activity player tracking units positioned in the non-gaming section of the casino establishment proximate the non-gaming activity which cooperates with the player tracking cards to monitor the non-gaming activity data of the respective customer. A computer system includes a database of the respective customer accounts associated with respective customer Ids, and each gaming activity player tracking unit and each non-gaming activity player tracking unit coupled to the computer system to process the respective gaming activity data and non-gaming activity data for each respective customer.

    Abstract translation: 用于跟踪具有游戏部分和非游戏部分的赌场机构的客户活动的玩家跟踪系统。 玩家跟踪系统包括多个玩家跟踪卡,用于分配给相应参与的顾客,其中包含与相应客户ID相关联的各个客户帐户。 该系统还包括多个游戏活动玩家跟踪单元,其位于靠近游戏活动的娱乐场设置的游戏部分中,与玩家跟踪卡协作以监视相应客户的游戏活动数据,以及多个非游戏 活动玩家跟踪单元位于靠近非游戏活动的娱乐场设置的非游戏部分中,与玩家跟踪卡协作以监视相应客户的非游戏活动数据。 计算机系统包括与相应客户ID相关联的相应客户帐户的数据库,以及每个游戏活动玩家跟踪单元和每个非游戏活动玩家跟踪单元,其耦合到计算机系统以处理相应的游戏活动数据和非游戏活动 每个客户的数据。

    Intelligent wagering token and wagering token tracking techniques
    7.
    发明授权
    Intelligent wagering token and wagering token tracking techniques 有权
    智能投注令牌和投注令牌跟踪技术

    公开(公告)号:US08608548B2

    公开(公告)日:2013-12-17

    申请号:US12414468

    申请日:2009-03-30

    CPC classification number: G07F17/3251 G07F17/3239

    Abstract: Wireless communications among devices in a wager-based gaming environment are provided, including between a number of RFID-enabled player tracking cards (or “smart cards”) and an electronic wagering token. The electronic wagering token periodically samples and stores updated information received from the smart cards; periodically acquires updated wagering token ownership information relating to an identity of a current owner of the wagering token, based on the sampled and stored updated information; stores, in a memory of the wagering token, at least a portion of the updated token ownership information; and provides, to at least one external device, wireless access to a first selected portion of the updated token ownership information stored in the memory.

    Abstract translation: 提供了基于赌注的游戏环境中的设备之间的无线通信,包括在许多支持RFID的玩家跟踪卡(或“智能卡”)和电子赌注令牌之间。 电子投注令牌周期性地采集和存储从智能卡接收的更新信息; 基于采样和存储的更新信息,周期性地获取与投注令牌的当前所有者的身份有关的更新的投注凭证所有权信息; 在所述投注令牌的存储器中存储所述更新的令牌所有权信息的至少一部分; 并且向至少一个外部设备提供对存储在存储器中的更新的令牌所有权信息的第一选定部分的无线访问。

    Intelligent Player Tracking Card and Wagering Token Tracking Techniques
    8.
    发明申请
    Intelligent Player Tracking Card and Wagering Token Tracking Techniques 有权
    智能玩家跟踪卡和投注令牌跟踪技术

    公开(公告)号:US20100093429A1

    公开(公告)日:2010-04-15

    申请号:US12414470

    申请日:2009-03-30

    Abstract: Various techniques are disclosed for implementing wireless communications among devices in a wager-based gaming environment which may include at least one portable electronic smart card device and/or at least one electronic wagering token. Some aspects relate to periodically engaging in wireless communications between a portable electronic smart card device and a plurality of electronic wagering tokens. Some aspects relate to performing tracking of electronic wagering tokens which are detected as being within possession or control of a patron during various events such as, for example: a patron entering an authorized gaming region of the live casino gaming environment, a patron exiting an authorized gaming region of the live casino gaming environment, a patron initiating start of a gaming session at a gaming device or gaming table of the live casino gaming environment, a patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the gaming session, the location of the patron being detected as no longer being within the predefined proximity to the gaming device or gaming table, etc. Some aspects relate to determining an identity of a patron whose presence is detected at the live casino gaming environment. Some aspects relate to detecting and identifying electronic wagering tokens which are within possession or control of the patron of the live casino gaming environment during at least one time interval. Some aspects relate to generating, in response to detecting and identifying a presence of a electronic wagering token which is determined to be within possession or control of the patron, token-owner association information which includes information relating to a ownership association between the patron and the electronic wagering token.

    Abstract translation: 公开了用于在基于赌注的游戏环境中的设备之间实现无线通信的各种技术,其可以包括至少一个便携式电子智能卡设备和/或至少一个电子投注令牌。 一些方面涉及周期性地参与便携式电子智能卡设备和多个电子投注令牌之间的无线通信。 一些方面涉及执行跟踪电子赌注令牌,这些令牌被检测为在各种事件期间拥有或控制顾客,例如:顾客进入现场赌场游戏环境的授权游戏区域,退出授权的顾客 活动娱乐场游戏环境的游戏区域,顾客在游戏设备或游戏娱乐场游戏环境的游戏桌面上启动游戏会话的开始,被检测为在预定义的邻近游戏设备或游戏桌的游戏桌 活动赌场游戏环境,与游戏会话关闭有关的事件,顾客的位置被检测为不再位于与游戏设备或游戏桌等的预定接近度内。某些方面涉及确定 顾客在现场赌场游戏环境中可以发现自己的存在。 一些方面涉及在至少一个时间间隔内检测和识别在现场娱乐场游戏环境的顾客拥有或控制下的电子赌注令牌。 一些方面涉及产生响应于检测和识别被确定为属于管理者或控制权的顾客的电子投注令牌的存在,令牌所有者关联信息包括与顾客和所述顾客之间的所有权关联有关的信息 电子赌注。

    Pluggable modular gaming modifiers and configuration templates for gaming environments
    9.
    发明授权
    Pluggable modular gaming modifiers and configuration templates for gaming environments 有权
    用于游戏环境的可插拔模块化游戏修改器和配置模板

    公开(公告)号:US08708828B2

    公开(公告)日:2014-04-29

    申请号:US11966682

    申请日:2007-12-28

    CPC classification number: G07F17/32 G06F9/445 G07F17/323

    Abstract: Frameworks for providing modular computer program code and automated configuration of server-based gaming environments are disclosed. One or more “pluggable” modular gaming modifier can be provided for the modular computer program code without requiring the replacement of the entire computer program code for the game. Typically, the pluggable” modular gaming modifier can be added to or can replace one or more gaming modules or sub-modules, thereby requiring less time and effort for effectively modifying game presentation. In addition, configuration data can be generated and stored as configurations templates which can be used to configure one or more gaming machines in an automated manner. The configuration templates can be generated based on gaming modules and/or sub-modules provided for modular computer program code. As such, a content-based configuration template can effectively include and/or identify one or more modules, sub-modules and/or pluggable modular or sub-modular gaming modifiers associated with a modular computer program code. The configuration modules can be combined together for form configuration modules that effectively incorporate the features of two or more existing configurations.

    Abstract translation: 公开了用于提供模块化计算机程序代码和基于服务器的游戏环境的自动配置的框架。 可以为模块化计算机程序代码提供一个或多个“可插拔”模块化游戏修改器,而不需要更换游戏的整个计算机程序代码。 通常,可插拔的“模块化游戏修改器可以被添加到或可以替换一个或多个游戏模块或子模块,从而需要更少的时间和精力来有效地修改游戏呈现。 此外,可以生成配置数据并将其存储为可用于以自动方式配置一个或多个游戏机的配置模板。 可以基于为模块化计算机程序代码提供的游戏模块和/或子模块来生成配置模板。 因此,基于内容的配置模板可以有效地包括和/或识别与模块化计算机程序代码相关联的一个或多个模块,子模块和/或可插拔模块化或子模块化游戏修改器。 配置模块可以组合在一起用于表单配置模块,从而有效地结合了两个或多个现有配置的特征。

    Intelligent Wagering Token and Wagering Token Tracking Techniques
    10.
    发明申请
    Intelligent Wagering Token and Wagering Token Tracking Techniques 有权
    智能投注令牌和投注令牌追踪技术

    公开(公告)号:US20100093428A1

    公开(公告)日:2010-04-15

    申请号:US12414468

    申请日:2009-03-30

    CPC classification number: G07F17/3251 G07F17/3239

    Abstract: Various techniques are disclosed for implementing wireless communications among devices in a wager-based gaming environment which may include at least one portable electronic smart card device and/or at least one electronic wagering token. Some aspects relate to periodically engaging in wireless communications between a portable electronic smart card device and a plurality of electronic wagering tokens. Some aspects relate to performing tracking of electronic wagering tokens which are detected as being within possession or control of a patron during various events such as, for example: a patron entering an authorized gaming region of the live casino gaming environment, a patron exiting an authorized gaming region of the live casino gaming environment, a patron initiating start of a gaming session at a gaming device or gaming table of the live casino gaming environment, a patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the gaming session, the location of the patron being detected as no longer being within the predefined proximity to the gaming device or gaming table, etc. Some aspects relate to determining an identity of a patron whose presence is detected at the live casino gaming environment. Some aspects relate to detecting and identifying electronic wagering tokens which are within possession or control of the patron of the live casino gaming environment during at least one time interval. Some aspects relate to generating, in response to detecting and identifying a presence of a electronic wagering token which is determined to be within possession or control of the patron, token-owner association information which includes information relating to a ownership association between the patron and the electronic wagering token.

    Abstract translation: 公开了用于在基于赌注的游戏环境中的设备之间实现无线通信的各种技术,其可以包括至少一个便携式电子智能卡设备和/或至少一个电子投注令牌。 一些方面涉及周期性地参与便携式电子智能卡设备和多个电子投注令牌之间的无线通信。 一些方面涉及执行跟踪电子赌注令牌,这些令牌被检测为在各种事件期间拥有或控制顾客,例如:顾客进入现场赌场游戏环境的授权游戏区域,退出授权的顾客 活动娱乐场游戏环境的游戏区域,顾客在游戏设备或游戏娱乐场游戏环境的游戏桌面上启动游戏会话的开始,被检测为在预定义的邻近游戏设备或游戏桌的游戏桌 活动赌场游戏环境,与游戏会话关闭有关的事件,顾客的位置被检测为不再位于与游戏设备或游戏桌等的预定接近度内。某些方面涉及确定 顾客在现场赌场游戏环境中可以发现自己的存在。 一些方面涉及在至少一个时间间隔内检测和识别在现场娱乐场游戏环境的顾客拥有或控制下的电子赌注令牌。 一些方面涉及产生响应于检测和识别被确定为属于管理者或控制权的顾客的电子投注令牌的存在,令牌所有者关联信息包括与顾客和所述顾客之间的所有权关联有关的信息 电子赌注。

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